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#191 | |
Knight
Join Date: Jan 2013
Posts: 710
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Quote:
I doubt that male players automatically play male characters and female players automatically play female characters, I certainly do not, at least for elves and humans. I did with dwarves, because I have no real notion of female dwarves. And please keep mattocks as viable weapons. I understand the convenience problem for shield users - one of the benefits to have moved to subtlety is not having this drop shield, dig, wield weapon, pick up shield dance anymore, although I tend to keep a swap shield and have effectively a smaller inventory this way. |
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#192 |
Veteran
Join Date: Apr 2009
Location: Pisa / DL0
Posts: 1,001
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Just brainstorming: another possible solution would be allowing the player to wield a 2-handed weapon (or a digger) without removing the shield. The shield would be still equipped but "disabled" (its bonuses and flags have no effect).
The net effect of this would be having one more free slot for 2-handed weapon users. But that's an extra slot you can only use for a shield, and after all if you are a heavy 2-handed melee users à la Hugo a shield is just an useless piece of junk for you. ![]() This would need some other interface changes to handle bastard swords and other 1.5-handed weapons properly.
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Dive fast, die young, leave a high-CHA corpse. -- You read a scroll labeled 'lol gtfo' of Teleport Level. |
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#193 |
Prophet
Join Date: Dec 2009
Posts: 9,024
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For what it's worth, I find it hilarious that a person of the male persuasion is feeling put-upon that their preferred choice is not catered to.
Oh wait, that's not funny at all. It happens all the frickin' time. Like 90% of the games industry caters to men. Get over yourself. |
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#194 |
Veteran
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 2,392
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For what it's worth, this thread is becoming terrible, please stop
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Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.' |
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#195 | |
Swordsman
Join Date: Aug 2011
Posts: 414
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Quote:
I know, righteousness is fun. Those who want to indulge in it are emotionally incapable of having actual discussions. But absent the political stuff, the design decision here is debatable at best. It's a slightly bigger concern than one or two extra keystrokes since you can't back up in the character creation wizard, you have to start over from scratch, if you accidentally pass by gender selection. I'm glad the gender sticks though for character re-starts that use the same race/house. It's only when you switch race or house that you have to remember to re-select gender. |
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#196 |
Knight
Join Date: Apr 2007
Location: Indiana, U.S.A.
Age: 43
Posts: 780
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You could just make a male and female of every possible race and house, name them FeanorM, FeanorF, etc... and just load them up over and over again. Should you get one you want to post, you can always change their name. Low-fi solution, engage.
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#197 | |
Rookie
Join Date: Jul 2009
Posts: 8
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Quote:
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#198 |
Swordsman
Join Date: Aug 2011
Posts: 414
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#199 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 56
Posts: 9,320
Donated: $60
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Apologies to debo and everyone else sick of the subject for this; I promise one post only.
Quote:
The problem as I see it is that in doing so you
As I said above, that's it from me. Just please keep in mind that we mainly play pretty nice on this forum, and try to post accordingly.
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#200 | ||||
Swordsman
Join Date: Aug 2011
Posts: 414
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Quote:
Quote:
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I predicted all of this. We had a decent discussion the night I posted my point. You guys have succeeded in ruining it. By being the good guys. I don't expect you to see the irony. Quote:
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