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#111 |
Swordsman
Join Date: Mar 2008
Location: Burlingame CA
Age: 58
Posts: 254
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What if I cheat and discover that the thread has Fire Immunity?
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#112 | |
Adept
Join Date: Jan 2008
Posts: 135
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Quote:
You are arguing about whether or not it is currently defined as cheating (and nobody has implied that it isn't) while everyone else is arguing about if it SHOULD be defined as such. Either that or you don't understand just how damaging your own example there is to the "but it was defined that way before, so it still needs to be" position. |
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#113 |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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#114 |
Knight
Join Date: Apr 2007
Posts: 564
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At least one novice in my acquaintance, while understanding the pros and cons, has a strong preference for full monster knowledge.
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#115 |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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#116 | |
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
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Quote:
I suppose if you're looking for Angband to lose some appeal, then by all means proceed in bringing major spoilers out of the shadows and into the mainstream.
__________________
www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012. My banding life on Buzzkill's ladder. |
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#117 | |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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Quote:
Just to repeat in case no-one read them: 1) Unresisted basic four and poison can do so much damage that it can kill even maxed out char. 2) stunning can lead to knock out which is almost always deadly. 3) same with paralyzation but in lesser decree (saving throw helps). And that's it. |
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#118 | |
Swordsman
Join Date: Mar 2008
Location: Burlingame CA
Age: 58
Posts: 254
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Quote:
Today, as always, we have two kinds of people. Those who understand that different people like different things and might choose to play different ways. And those who think (and post!) that their way is the "right" way and everyone should be like them and like what they like and do what they do. But the problem is that I'm not like you. What I like is different than what you like. Is that really so hard to understand? If you really think that people who don't like what you like shouldn't play Angband at all, then of course it makes sense not to put options into the game that other people would like and you don't. But my theory is that, when you have a game that already has a relatively niche audience, if you can expand its appeal to more people, so much the better. |
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#119 | |
Swordsman
Join Date: Mar 2008
Location: Burlingame CA
Age: 58
Posts: 254
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Quote:
There are also people who prefer to play without monster spoilers. But those people also aren't affected, because they can simply turn the option off. I think it's a great option to have because people who like having it off should do so. (Although Oramin is a strange case because he probes all of the monsters so that he can have all of the information that you don't want players to have because it would ruin the game....) |
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#120 |
Rookie
Join Date: Jul 2009
Posts: 8
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If the monster memory option is sufficiently hidden, is there an issue?
At this point I only use Monster Memory to check what some of the higher level monsters breathe I've fought everything. Forcing me to check the spoilers to see if a Great Balance Wyrm breathes disenchantment or not isn't exciting |
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