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#11 |
Prophet
Join Date: Dec 2009
Posts: 9,024
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Rift and Meteor Strike remain solid; Rift is especially good in hallways where you have a decent chance of hitting the same target twice (they get teleported to a square that the beam hasn't yet hit). But you're right, the mage has many possible attack spells with no clear winner, and that's a very good thing for keeping gameplay varied.
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#12 | |
Rookie
Join Date: Feb 2011
Location: NYC
Posts: 10
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Quote:
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#13 |
Prophet
Join Date: Dec 2009
Posts: 9,024
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By the time you're using Rift, you don't want to be in LOS of many enemies at the same time, so I usually consider its teleportation effect to be more helpful than harmful -- it keeps enemies out of melee range reasonably reliably.
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#14 |
Rookie
Join Date: Feb 2011
Location: NYC
Posts: 10
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Very true! I tend to live on the edge with that sort of thing though, which probably isn't the best plan for character survivability.
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