Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Vanilla

Reply
 
Thread Tools Display Modes
Old December 13, 2010, 21:01   #21
RogerN
Swordsman
 
RogerN's Avatar
 
Join Date: Jul 2008
Posts: 308
RogerN is on a distinguished road
We could also take this opportunity to add some more junk. Diet Potions of Healing! Tastes great and less filling!
RogerN is offline   Reply With Quote
Old December 13, 2010, 21:21   #22
Tiburon Silverflame
Swordsman
 
Join Date: Feb 2010
Posts: 405
Tiburon Silverflame is on a distinguished road
I tend to agree more with the OP's side...IMO, food is pointless. And I strongly disagree with the point that "if we didn't have food, it's one of the first things people would ask for." Not in my experience: FEW games have food as an issue, and I certainly have never missed it. In fact, I go back the other way: one of the things I *detest* about almost any game, is Stupid Ways to Kill the Character. Food is one of those. IIRC, I tried NetHack once or twice...long time ago. Deaths by starvation, because I couldn't find food right at the start? NOT fun.

And, sure, food plays a role in The Hobbit, and *some* role in LotR...so? Yes, waybread adds Tolkien flavor...but that's not enough to justify an entire sub-mechanic.

Finally: those who advocate removing Satisfy Hunger...think about *why* it was put in, in the first place. Could it be, because...most players thought dealing with food was stupid, and NOT really part of the game?
Tiburon Silverflame is offline   Reply With Quote
Old December 14, 2010, 00:35   #23
PowerDiver
Prophet
 
Join Date: Mar 2008
Posts: 2,712
PowerDiver is on a distinguished road
Quote:
Originally Posted by Tiburon Silverflame View Post
Finally: those who advocate removing Satisfy Hunger...think about *why* it was put in, in the first place. Could it be, because...most players thought dealing with food was stupid, and NOT really part of the game?
I am perhaps the loudest advocate of removing satisfy hunger from mage-casters. I cannot speak for the others, but my opinion is that *if* food is part of the game, then at least half of the classes should have to deal with it.

Saying it's a bad idea, but that's OK because we have a quick hack for spellcasters, seems selfish and lazy to me.

I'd rather see the food mechanic removed entirely, of course.
PowerDiver is offline   Reply With Quote
Old December 14, 2010, 00:49   #24
Hariolor
Swordsman
 
Join Date: Sep 2008
Posts: 289
Hariolor is on a distinguished road
To play devil's advocate: I recently lost a promising character to starvation when my light ran out. YASD? Yes. Totally 100% avoidable? Yes.

But I have to say, aside from being frustrating, it also added a layer of flavor.

While I do feel that food is largely a "press button not to die" function, it does have a purpose. Perhaps the length of time before getting hungry should be greatly extended. As it is, a half-troll in the early game can barely clear one level (or dive through maybe 3) without getting hungry. Starvation should probably be an option that's kept, but maybe triple or quadruple the length of the hunger counter?

Also, worth noting that the game can keep edibles and their side-effects without hunger being a mechanic...
Hariolor is offline   Reply With Quote
Old December 14, 2010, 02:13   #25
buzzkill
Prophet
 
buzzkill's Avatar
 
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
buzzkill is on a distinguished road
Quote:
Originally Posted by Hariolor View Post
While I do feel that food is largely a "press button not to die" function, it does have a purpose. Perhaps the length of time before getting hungry should be greatly extended. As it is, a half-troll in the early game can barely clear one level (or dive through maybe 3) without getting hungry. Starvation should probably be an option that's kept, but maybe triple or quadruple the length of the hunger counter?
I advocated moving in exactly the opposite direction (perhaps in this thread, how old is this???), that is, making food digestion occur much more quickly, as much as 4x or 8x more.

I like that healing potions provide nourishment, however healing potions in particular should not be allowed to cause gorging. I can think of many situations where I was chugging healing potions for nourishment while trying to clear a vault before recalling (cause I typically don't carry food or bother to learn feeding spells). I don't think it would break anything if all potions provided nourishment.
__________________
www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.
buzzkill is offline   Reply With Quote
Old December 14, 2010, 02:41   #26
Lord Fell
Apprentice
 
Lord Fell's Avatar
 
Join Date: Oct 2010
Posts: 89
Lord Fell is on a distinguished road
I think that every Roguelike has had a food component, right back to the original Rogue.

I don't see any reason to remove food... while it doesn't play a really serious role in the game, @ needs to eat. If we removed food, we'd also need to cut an inventory slot (and maybe increase encumbrance values to compensate). I think that removing food also puts us on that slippery slope: if we remove the once necessity, why not remove other necessities? Get rid of torches, lanterns and oil.

I assume that @ gets enough sleep, and takes care of his toilette while resting after big fights.

In addition to Lembas or Way-bread, we also need Cram, and Beorning Honey Cakes.
Lord Fell is offline   Reply With Quote
Old December 14, 2010, 04:12   #27
fizzix
Prophet
 
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,002
fizzix is on a distinguished road
I'd remove satisfy hunger scrolls and the only classes that would have the spell are mages and priests. In addition, slow digestion would keep the player in a constant hunger state, cannot increase or decrease.
fizzix is offline   Reply With Quote
Old December 14, 2010, 06:27   #28
Timo Pietilš
Prophet
 
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
Timo Pietilš is on a distinguished road
Quote:
Originally Posted by Hariolor View Post
Also, worth noting that the game can keep edibles and their side-effects without hunger being a mechanic...
Maybe have mushrooms have much better nutrition value and side-effects that can be prevented by resistances? Less "elven waybread" in dungeon, or make it important somehow. It is a game mechanism that has not been used much. Starvation is IMO useful as game mechanism if we make it a bit less easy to avoid. Like Eddie said, remove "satisfy hunger". Make food more interesting.
Timo Pietilš is offline   Reply With Quote
Old December 14, 2010, 15:32   #29
Derakon
Prophet
 
Derakon's Avatar
 
Join Date: Dec 2009
Posts: 8,862
Derakon is on a distinguished road
Back in the Rogue days, hunger was effectively a time limit -- there was only a limited amount of food in the game, so if you didn't win before it all ran out, you died. Angband of course has unlimited food, so if we want to make hunger interesting, we'll have to figure out some other angle...or else stop selling food in the stores, which I suspect will make many players angry.
Derakon is offline   Reply With Quote
Old December 14, 2010, 16:55   #30
Whelk
Adept
 
Whelk's Avatar
 
Join Date: Jun 2007
Location: Utah
Posts: 200
Whelk is on a distinguished road
I wouldn't mind doing away with the regular food, but keep things like waybread and mushrooms that have beneficial effects (doesn't waybread cure poison?). For food-lovers, perhaps have a temporary "well-fed" bonus of some type from eating (maybe something like a small temporary CON boost), but no negative to not eating. Slow Digestion could serve to keep the "well-fed" bonus active longer.

Also, considering the rarity of mushrooms, I've always thought they should have greater effects. They're so rare that you very rarely find one when you need one, and they're not worth wasting a slot to carry since you can never really work up a decent stack of them when compared to potions of the same (or often times greater) effect.

What about jelly pits also being excellent foray spots for "good - excellent quality" mushrooms? Is that possible to code up? I know I'd clear them out if that was the case.
Whelk is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
little help needed gonada Vanilla 7 August 26, 2009 11:42
feature request: remove food from stores Donald Jonker Vanilla 25 July 27, 2009 06:51
keypress_h needed? PaulBlay Development 2 April 22, 2009 15:01
Lack of food AR_chie Variants 10 October 7, 2008 07:40
Question relating to food steeg1234321 Vanilla 4 April 2, 2008 07:35


All times are GMT +1. The time now is 17:19.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2019, vBulletin Solutions Inc.