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Old December 6, 2010, 02:37   #21
dos350
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yes ive been slain by prlyz a few times, free act is more important to me now eek, im start a new char now, same stat , will post wat happen...
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Old December 6, 2010, 10:43   #22
Timo Pietilš
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Quote:
Originally Posted by dos350 View Post
yes ive been slain by prlyz a few times, free act is more important to me now eek, im start a new char now, same stat , will post wat happen...
What is a prlyz? I don't recognize that monster.
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Old December 6, 2010, 12:21   #23
topazg
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Quote:
Originally Posted by Timo Pietilš View Post
What is a prlyz? I don't recognize that monster.
Hehe, I don't think he's getting the hint

At the OP, here's an example of my current midgame kit (belonging to this char ), as an example of how important redundant extra sources of not-dying-ness are:

g) 10 Potions of Cure Critical Wounds {!*} --(for conf)
h) 6 Potions of Healing {!*} --(for HP)
k) 2 Potions of Speed --(speed = escape)
l) 5 Scrolls of Teleportation {!*} --(escape)
m) 2 Scrolls of *Destruction* {!*} --(emergency escape)
p) 2 Wands of Teleport Other (12 charges) {!k!d!v} --(escape)
q) a Staff of Speed (7 charges) --(speed = escape)

And that's despite having tOther, tSelf, tLevel, and healing as prayers, due to having a 5% failure rate. 5% = you're going to die if you wait until the last turn to escape ... maybe not this fight, maybe not next fight, but you _will_ die.
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Old December 10, 2010, 14:48   #24
fbas
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Quote:
Originally Posted by Timo Pietilš View Post
What is a prlyz? I don't recognize that monster.
Paralyze. some creatures (eyes, I think some mushrooms) can put you in a coma, while other creatures get free turns to hack you to pieces.

Later in the game, some powerful creatures can Confuse you and utterly destroy you, like the Greater Titan. I innocently swapped out a weapon that prevented confusion for one that was stronger but didn't prevent confusion and couldn't figure out why I was having so much trouble beating this Titan all the sudden. Came very near to death since I couldn't cast spells before realizing that I could still use Staff of Teleport while confused.
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Old December 10, 2010, 15:30   #25
Derakon
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Timo was intentionally refusing to parse an intentionally badly-spelled word.
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Old December 10, 2010, 15:46   #26
Whelk
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I hope dos350 doesn't take this as an attempt to be mean, but I'm trying to figure out what all the "eeee," "eeeek" and "ekkkk" things mean. An honest curiosity, as I don't think I've seen them used anywhere before now. Are they to communicate frustration? Nervousness? Uncertainty? Laughter?
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Old December 11, 2010, 00:34   #27
buzzkill
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Quote:
Originally Posted by Whelk View Post
I hope dos350 doesn't take this as an attempt to be mean, but I'm trying to figure out what all the "eeee," "eeeek" and "ekkkk" things mean. An honest curiosity, as I don't think I've seen them used anywhere before now. Are they to communicate frustration? Nervousness? Uncertainty? Laughter?
I've come to the supposition that dos350 is very Yeek friendly. It's also my understanding that the yeek language is comprised solely of the letters "e" and "k" (and occasionally "y"). The unintelligible strings you refer to are IMO a translation of his posts into Yeekish.

Eeek, eee, eekeekk!! (Long live the Yeek)
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Old December 12, 2010, 22:40   #28
Hariolor
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Quote:
Originally Posted by dos350 View Post
... i forgot to equip my axe after looking at it..
Not sure if you know this (maybe I misunderstand this comment), but when you "I" to inspect items, you can hit "/" to switch to equipped items. This way you don't have to take off your armor and weapons to inspect them. Very very handy.
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Old December 13, 2010, 03:03   #29
Lord Fell
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Browsing your equipment lists, I noticed that quite often you carry or equip crap.

For example, why are you carrying a wand of clone monster (0 charges)?
Why are you wearing a Helm of Wisdom [3,-2] (+1) when you have the Iron Helm 'Holhenneth' in your pack?

Also, I noticed that quite often you have armour that has serious acid damage. For me, if I have gear that I like that isn't immune to acid, I regularly buy and use Enchant Armour scrolls on it. You can re-enchant your armour to about +7 without wasting too many scrolls... and by the time you're using Top ego items or artifacts, the money to buy a shop-keepers complete supply of Enchant Armour scrolls is trivial.

...finally, your posting hygiene is terrible. Angband players tend to be a literate group. Using txt babble, partial words, and seasoning your posts with random 'eee' and ~|~| squiggles isn't earning you favour here.
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Old December 14, 2010, 00:14   #30
dos350
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eek ive had a few chars since i last post.. this one i think my best char to date, i lost sadly to skull druj eek.. i no know they were so serious eek~! ive slain before.. but was also plasma vortex there dmg me greatly...

i found many speedy boot at low dungeon lvl~~~
(+8) dlvl 6 or something eek, and i never find them before.. sad to lose this GABBER (BAM BAM BAMABAMBAM) LOL~~~~~~~~

ive also tried a few hobbit mages but not get far.. i like the style tho i think would be nice to find good book on them. but warrior i try as again soon eek~

Code:
  [Angband 3.1.2v2 Character Dump]

 Name   GABBER                                   Self  RB  CB  EB   Best
 Sex    Male         Age            101   STR:  18/64  +1  +5  +5 18/174
 Race   High-Elf     Height          91   INT:     14  +3  -2  +0     15
 Class  Warrior      Weight         195   WIS:     14  -1  -2  +1     12
 Title  Commando     Social      Feared   DEX:  18/81  +3  +2  +2 18/151
 HP     -28/400      Maximize         Y   CON:     18  +1  +2  +0  18/30
 SP     0/0                               CHR:     16  +5  -1  +1  18/30

 Level               34   Armor   [12,+102]     Saving Throw         73%
 Cur Exp         655009   Fight   (+25,+18)     Stealth           Superb
 Max Exp         655009   Melee   (+39,+31)     Fighting       Legendary
 Adv Exp         700000   Shoot   (+36,+12)     Shooting       Legendary
 MaxDepth   3000' (L60)   Blows      7/turn     Disarming            69%
 Game Turns      686737   Shots      2/turn     Magic Device          53
 Player Turns    111389   Infra       40 ft     Perception        1 in 1
 Active Turns     63152   Speed          15     Searching            57%
 Gold            129894   Burden  119.9 lbs

 You are one of several children of a Telerin Prince.  You have light
 grey eyes, straight black hair, and a fair complexion.



rAcid:......+.+.... rConf:.............
rElec:......+.+.... Sound:.......+.....
rFire:......+.+.... Shard:.............
rCold:......+.+.... Nexus:...........+.
rPois:..+.......... Nethr:......+......
rFear:.........+..+ Chaos:.............
rLite:........+...+ Disen:+............
rDark:......+.+.... S.Dig:.............
rBlnd:........+.... Feath:.............

Light:............. Aggrv:.............
Regen:............. Stea.:......++.....
  ESP:.........+... Sear.:....+........
Invis:............+ Infra:............+
FrAct:...+......... Tunn.:.............
HLife:............. Speed:...........+.
ImpHP:............. Blows:+............
ImpSP:............. Shots:.+...........
 Fear:............. Might:.+...........


  [Last Messages]

> The Skull druj magically summons an undead adversary!
> The Skull druj casts a plasma bolt.
> You feel much better.
> You are no longer confused.
> You have 5 Potions of Cure Serious Wounds (b).
> The Plasma vortex breathes plasma.
> The Skull druj casts a nether bolt.
> The Nightwing casts a nether ball.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> The Plasma vortex breathes plasma.
> *** LOW HITPOINT WARNING! ***
> The Skull druj looks deep into your eyes.
> Your mind is blasted by psionic energy.
> You die.

Killed by a Skull druj.

  [Character Equipment]

a) The Battle Axe 'Lotharang' (2d8) (+14,+13) (+1)
     +1 strength, dexterity, attack speed.
     Slays orcs, trolls.
     Provides resistance to disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it heals you a fair amount (1/5 of your wounds, mi
     nimum 25HP), heals cut damage, and cures blindness and confusion.
     Takes 6 to 9 turns to recharge at your current speed.
     Your chance of success is 89.7%
     
     Combat info:
     7 blows/round.
     Average damage/hit: 62.6 vs. orcs, 62.6 vs. trolls, and 42.6 vs.
     others.
     
b) a Sling of Buckland (x3) (+11,+12) (+1)
     +1 dexterity, shooting speed, shooting power.
     Cannot be harmed by acid, fire.
     
c) a Ring of Resist Poison
     Provides resistance to poison.
     
d) a Ring of Free Action
     Prevents paralysis.  
     
e) an Amulet of Searching (+8)
     +40% to searching.
     
f) a Lantern (7603 turns)
     Cannot be harmed by fire.
     
     Radius 2 light.
g) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
     +4 stealth.
     Provides resistance to acid, lightning, fire, cold, dark, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) a Cloak of Aman [1,+18] (+1 stealth)
     +1 stealth.
     Provides resistance to sound.
     Cannot be harmed by acid, electricity, fire, cold.
     
i) The Leather Shield of Celegorm [4,+20]
     Provides resistance to acid, lightning, fire, cold, light, dark, 
     blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     
j) a Golden Crown of Lordliness [0,+10] (+1)
     +1 wisdom, charisma.
     Provides resistance to fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains wisdom, charisma.
     Grants telepathy.  
     
k) a Set of Leather Gloves of Power (+3,+5) [1,+4] (+4)
     +4 strength.
     
l) The Pair of Leather Boots of Feanor [2,+20] (+15)
     +15 speed.
     Provides resistance to nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it hastens you for d20+20 turns.
     Takes 300 turns to recharge at your current speed.
     Your chance of success is 87.7%
     


  [Character Quiver]

n) 30 Rounded Pebbles of Slay Demon (1d2) (+9,+11)
     Slays demons.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 229.3 vs. demons, and 76.4 vs. others.
     25% chance of breaking upon contact.
     
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Character Inventory]

a) 9 Flasks of oil
     Branded with flames.
     
b) 5 Potions of Cure Serious Wounds
     
c) 3 Potions of Cure Critical Wounds
     
d) 6 Scrolls of Phase Door
e) 5 Scrolls of Word of Recall
f) 3 Rods of Treasure Location
g) 2 Rods of Recall
     Cannot be harmed by electricity.
     
h) a Staff of Teleportation (3 charges)
     
i) 2 Staves of Identify (28 charges)
     
j) Hard Leather Armour of Resist Fire [8,+6]
     Provides resistance to fire.
     Cannot be harmed by fire.
     
k) an Iron Crown of Lordliness [0,+11] (+3)
     +3 wisdom, charisma.
     Provides resistance to fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains wisdom, charisma.
     Speeds regeneration.  
     
l) a Short Sword of Slay Orc (1d7) (+10,+8)
     Slays orcs.
     
     Combat info:
     6 blows/round.
     Average damage/hit: 38.5 vs. orcs, and 29.9 vs. others.
     


  [Home Inventory]

a) a Potion of Restore Dexterity
b) a Scroll of *Enchant Weapon*
c) a Scroll of *Enchant Armour*
d) a Wand of Clone Monster (4 charges)
     
e) a Ring of Dexterity (+6)
     +6 dexterity.
     Sustains dexterity.
     
f) a Ring of Constitution (+5)
     +5 constitution.
     Sustains constitution.
     
g) a Ring of Flames [+17]
     It brands your melee attacks with flames.
     Provides resistance to fire.
     Cannot be harmed by fire.
     
h) a Ring of Acid [+14]
     It brands your melee attacks with acid.
     Provides resistance to acid.
     Cannot be harmed by acid.
     
i) The Metal Brigandine Armour of the Rohirrim [20,+15] (+2)
     +2 strength, dexterity.
     Provides resistance to acid, lightning, fire, cold, fear, 
     confusion, sound.
     Cannot be harmed by acid, electricity, fire, cold.
     
j) The Full Plate Armour of Isildur [26,+25] (+1)
     +1 constitution.
     Provides resistance to acid, lightning, fire, cold, confusion, 
     sound, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
k) an Iron Crown of Might [0,+6] (+3)
     +3 strength, dexterity, constitution.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, dexterity, constitution.
     Prevents paralysis.  
     
l) The Hard Leather Cap of Thranduil [2,+10] (+2)
     +2 intelligence, wisdom.
     Provides resistance to blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  
     
m) The Metal Cap of Thengel [3,+12] (+3)
     +3 wisdom, charisma.
     Provides resistance to confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
n) The Steel Helm of Hammerhand (+9,+9) [6,+20] (+3)
     +3 strength, dexterity, constitution.
     Provides resistance to acid, cold, dark, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, dexterity, constitution.
     Aggravates creatures nearby.  
     
o) The Set of Leather Gloves 'Cammithrim' (+5,+5) [1,+10]
     Provides resistance to light.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     Prevents paralysis.  
     
     When aimed, it fires a magic missile with damage 3d4.
     Takes 3 turns to recharge at your current speed.
     Your chance of success is 92.8%
     
     Radius 1 light.
p) The Set of Gauntlets 'Paurhach' [3,+14]
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  
     
     When aimed, it creates a fire bolt with damage 9d8.
     Takes 13 to 24 turns to recharge at your current speed.
     Your chance of success is 93.9%
     
q) The Set of Gauntlets 'Pauraegen' [3,+14]
     Provides resistance to lightning, light.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When aimed, it creates a lightning bolt (that always beams) with d
     amage 6d6.
     Takes 10 to 18 turns to recharge at your current speed.
     Your chance of success is 93.9%
     
     Radius 1 light.
r) a Set of Caestus of Slaying (+5,+8) [2,+8]
s) a Set of Alchemist's Gloves of Thievery (+8,+3) [0,+9] (+1)
     +1 dexterity.
     +5% to searching.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.  Prevents paralysis.  
     
t) a Pair of Steel Shod Boots of Speed [6,+9] (+10)
     +10 speed.
     
u) The Short Sword 'Dagmor' (1d7) (+13,+11) (+2)
     +2 attack speed.
     Slays animals.
     Branded with venom.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.  Speeds regeneration.  
     
     Combat info:
     8 blows/round.
     Average damage/hit: 37.4 vs. animals, 41.7 vs. creatures not
     resistant to poison, and 33.1 vs. others.
     
v) The Cutlass 'Gondricam' (1d8) (+10,+11) [+50] (+4)
     +4 dexterity, stealth.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.  Speeds regeneration.  Prevents paralysis.  
     Grants the ability to see invisible things.  
     
     Combat info:
     6 blows/round.
     Average damage/hit: 33.9.
     
w) The Long Sword 'Elvagil' (2d5) (+12,+12) (+2)
     +2 dexterity, charisma, stealth.
     Slays orcs, trolls.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.  Grants the ability to see invisible things.  
     
     Combat info:
     6 blows/round.
     Average damage/hit: 49.8 vs. orcs, 49.8 vs. trolls, and 36.8 vs.
     others.
     
x) The Lochaber Axe 'Mundwine' (3d8) (+12,+17)
     Slays animals, evil creatures, demons.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     5 blows/round.
     With an additional 6 strength and 1 dex you would get 6 blows
     Average damage/hit: 66.9 vs. animals, 66.9 vs. evil creatures, 
     82.2 vs. demons, and 51.7 vs. others.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      6533    100'    2   Reached level 2
      8997    250'    3   Reached level 3
      9077    250'    4   Reached level 4
      9447    250'    4   Killed Bullroarer the Hobbit
      9447    250'    5   Reached level 5
      9447    250'    6   Reached level 6
     11618    300'    6   Killed Grip, Farmer Maggot's dog
     14130    300'    7   Reached level 7
     18074    400'    8   Reached level 8
     21117    400'    9   Reached level 9
     21578    400'   10   Reached level 10
     25674    400'   10   Killed Fang, Farmer Maggot's dog
     26514    450'   11   Reached level 11
    175962    550'   12   Reached level 12
    176432    550'   12   Killed Lagduf, the Snaga
    176952    550'   13   Reached level 13
    187852    650'   14   Reached level 14
    195630      0'   13   Killed Farmer Maggot
    229995    800'   15   Reached level 15
    235597    850'   15   Killed Nar, the Dwarf
    236668    850'   16   Reached level 16
    245167    950'   17   Reached level 17
    289496   1100'   18   Reached level 18
    292973   1200'   18   Killed Shagrat, the Orc Captain
    292973   1200'   19   Reached level 19
    295097   1200'   20   Reached level 20
    296677   1250'   20   Killed Brodda, the Easterling
    298127   1250'   20   Killed Gorbag, the Orc Captain
    298138   1250'   21   Reached level 21
    299223   1250'   21   Killed Sangahyando of Umbar
    299696   1250'   21   Killed Azog, King of the Uruk-Hai
    299718   1250'   22   Reached level 22
    303280   1250'   22   Killed Ufthak of Cirith Ungol
    306473   1250'   22   Killed Ulfast, Son of Ulfang
    310367   1300'   23   Reached level 23
    311462   1300'   23   Found The Long Sword 'Elvagil'
    329588   1300'   24   Reached level 24
    406408   1350'   24   Killed Golfimbul, the Hill Orc Chief
    413741   1450'   25   Reached level 25
    424896   1500'   25   Killed Ibun, Son of Mim
    434884   1550'   26   Reached level 26
    445312   1650'   26   Killed Ugluk, the Uruk
    445701   1650'   26   Found The Set of Gauntlets 'Paurhach'
    449998   1750'   27   Reached level 27
    504110   2000'   27   Found The Short Sword 'Dagmor'
    507831   2100'   27   Found The Lochaber Axe 'Mundwine'
    508716   2100'   27   Found The Steel Helm of Hammerhand
    509618   2100'   27   Killed Rogrog the Black Troll
    509618   2100'   28   Reached level 28
    510119   2100'   28   Found The Full Plate Armour of Isildur
    511173   2100'   28   Found The Dagger 'Dethanc'
    513269   2100'   28   Found The Battle Axe 'Lotharang'
    521291   2100'   28   Killed Grishnakh, the Hill Orc
    524704   2100'   29   Reached level 29
    536923   2200'   29   Found The Set of Leather Gloves 'Cammithrim'
    546187   2250'   30   Reached level 30
    547063   2250'   30   Found The Metal Brigandine Armour of the Rohirrim
    549280   2350'   30   Found The Leather Shield of Celegorm
    550743   2350'   30   Killed Uldor the Accursed
    550754   2350'   30   Found The Cutlass 'Gondricam'
    551727   2350'   31   Reached level 31
    567347   2400'   31   Killed Ren the Unclean
    576765   2350'   31   Killed Ulwarth, Son of Ulfang
    580229   2350'   31   Killed Adunaphel the Quiet
    584036   2350'   31   Found The Dagger 'Nimthanc' (LOST)
    591709   2400'   32   Killed Ulfang the Black
    618772   2450'   32   Killed Angamaite of Umbar
    627827   2500'   32   Found The Hard Leather Cap of Thranduil
    632545   2500'   32   Killed Ariel, Queen of Air
    632545   2500'   33   Reached level 33
    639377   2500'   33   Found The Pair of Leather Boots of Feanor
    641310   2500'   33   Found The Metal Cap of Thengel
    641386   2500'   33   Found The Set of Gauntlets 'Pauraegen'
    673606   2900'   34   Found The Soft Leather Armour 'Hithlomir'
    685965   3000'   34   Killed Smaug the Golden


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)
eek ty hariolor, i never inscribe or watever... ~ and lord fell im sorry is just how i am typing to my doggy~ eee
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