Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Vanilla

Reply
 
Thread Tools Display Modes
Old December 29, 2010, 14:47   #1
Starhawk
Adept
 
Join Date: Sep 2010
Location: Indianapolis IN, USA
Posts: 246
Starhawk is on a distinguished road
3.2.0 remarks from a relative noob

I've never beaten Angband, my closest was a ranger who got eaten by the Tarrasque on DL90.

That said, my comments on 3.2.0:

I have been playing randart 3.1.2v2 and in comparison the drop rate seems to be MUCH lower. I haven't seen a single artifact yet, not even a Phial.

The beginning game (where I am usually stuck, since I die a lot) seems to be a lot harder. It's much more difficult to get 2 blows as a beginning character. The equipment list for my usual class (ranger) has also been nerfed, with the change from longbow to shortbow, and from broadsword to dagger. When you throw in also having only 26 gold to start.... ouch! I used to trade in the broadsword for a 2 blow weapon, buy a potion and a ?Phase, and stack up on arrows before entering the dungeon. No more.

Purple mushroom patches... I don't remember those! But I will in the future. My poor, drained CON. Ack!




On the up side, I just found a Potion of Experience lying on the ground on DL2 and am now level 30. Woooooohoo!

EDIT: and a vault on DL5 that I couldn't get to, because I had no way to dig through granite. Aaargh!

Last edited by Starhawk; December 29, 2010 at 15:05.
Starhawk is offline   Reply With Quote
Old December 29, 2010, 14:52   #2
dos350
Knight
 
dos350's Avatar
 
Join Date: Sep 2010
Location: nimbin, australia
Posts: 540
dos350 is on a distinguished road
eek im also unsure of blows and new start gear, but new version seems good other than that.. i havnt gotten far in 320 or found any randarts..

no 4 blow start spear warrior eek~!~

but anyway where is color messages?~~ is my biggest question of 320, hoo!!~
__________________
~eek

Reality hits you -more-

S+++++++++++++++++++
dos350 is offline   Reply With Quote
Old December 29, 2010, 16:47   #3
Derakon
Prophet
 
Derakon's Avatar
 
Join Date: Dec 2009
Posts: 8,796
Derakon is on a distinguished road
Starhawk: did you mean that randarts are rarer in 3.1.2 or rarer in 3.2.0? And what are you using as your basis for comparison?

Starting equipment got normalized awhile back so that each class starts with the same total value. Basically everyone starts with the same allowance (with characters that spend less on stats getting a bonus on top of that), and then they buy their starting equipment, at cost, with that allowance. Your starting gold is simply all that's left after buying your equipment. This meant that rangers had to get cheaper starting gear, since their old loadouts were so expensive. Especially, starting with a longbow would have meant getting hundreds of AU right off the bat if you wanted to sell it, now that launchers are more expensive. Similarly, warriors no longer start with chainmail and a broadsword; instead they get hard leather armor and a shortsword.

Fortunately, your shortbow should be more than adequate to see you through the first few levels. Ranged 2d4 attacks are nothing to sneeze at, and arrows are dirt cheap.
Derakon is offline   Reply With Quote
Old December 29, 2010, 16:48   #4
takkaria
Veteran
 
takkaria's Avatar
 
Join Date: Apr 2007
Posts: 1,923
Donated: $40
takkaria is on a distinguished road
Quote:
Originally Posted by dos350 View Post
but anyway where is color messages?~~ is my biggest question of 320, hoo!!~
What do you mean? Why are you expecting colour messages?
__________________
takkaria whispers something about options. -more-
takkaria is offline   Reply With Quote
Old December 29, 2010, 18:25   #5
Starhawk
Adept
 
Join Date: Sep 2010
Location: Indianapolis IN, USA
Posts: 246
Starhawk is on a distinguished road
Quote:
Originally Posted by Derakon View Post
Starhawk: did you mean that randarts are rarer in 3.1.2 or rarer in 3.2.0? And what are you using as your basis for comparison?


Fortunately, your shortbow should be more than adequate to see you through the first few levels. Ranged 2d4 attacks are nothing to sneeze at, and arrows are dirt cheap.

So far I've found artifacts to be much rarer in 3.2.0. I play through the first 20 levels of the dungeon a LOT since I die so much. I'm used to having at least one or two artifacts drop if I survive to DL 25-ish. Maybe a light source and a pair of gauntlets or boots, rarely a weapon.

I have yet to see an artifact in 3.2.0... granted, I'm working off a much smaller basis -- so that's purely anecdotal evidence.

But, to me at least, it seems like the early game got a lot harder in this iteration.

Oh, and that Potion of Experience character I mentioned above? Dead. Got trapped by Mughash the Kobold Lord and his mob of archers, and didn't have an escape good enough to get away, since I hadn't gone back to town to pick up the book with Teleport Self yet.
Starhawk is offline   Reply With Quote
Old December 29, 2010, 18:36   #6
Magnate
Angband Devteam member
 
Join Date: May 2007
Location: London, UK
Posts: 5,057
Magnate is on a distinguished road
Send a message via MSN to Magnate Send a message via Yahoo to Magnate
Quote:
Originally Posted by takkaria View Post
What do you mean? Why are you expecting colour messages?
Support for coloured messages is enabled, but the default scheme makes light use of it. Twilight has offered a much more colourful message.prf - it's available for download from the main 3.2 release thread.
Magnate is offline   Reply With Quote
Old December 29, 2010, 18:38   #7
Magnate
Angband Devteam member
 
Join Date: May 2007
Location: London, UK
Posts: 5,057
Magnate is on a distinguished road
Send a message via MSN to Magnate Send a message via Yahoo to Magnate
Quote:
Originally Posted by Starhawk View Post
So far I've found artifacts to be much rarer in 3.2.0. I play through the first 20 levels of the dungeon a LOT since I die so much. I'm used to having at least one or two artifacts drop if I survive to DL 25-ish. Maybe a light source and a pair of gauntlets or boots, rarely a weapon.

I have yet to see an artifact in 3.2.0... granted, I'm working off a much smaller basis -- so that's purely anecdotal evidence.

But, to me at least, it seems like the early game got a lot harder in this iteration.

Oh, and that Potion of Experience character I mentioned above? Dead. Got trapped by Mughash the Kobold Lord and his mob of archers, and didn't have an escape good enough to get away, since I hadn't gone back to town to pick up the book with Teleport Self yet.
Hi Starhawk - yes, randarts are rarer in 3.2 - they were generally considered too common in 3.1.2, as well as too powerful. (They are very slightly less powerful in 3.2, but you will only notice the absence of +3 blows or shots on non-weapon items.) We now have a stats generator which shows that randart commonness is within 10% of that of normal artifacts, so it is neither easier nor harder to find them.

It certainly isn't difficult to get two blows with a starting character, or even over three. High-strength chars can easily get ~3.3 blows with a min weight weapon (dagger, main gauche, whip). This makes dealing with packs of jackals/spiders much easier, so not all the changes have made things harder.

Derakon is right that the kit values have been harmonised across the classes: this means much more money for magi and much less for rangers. I am planning on introducing kit selection to nightlies quite soon, so you'll have a few choices of starting kit (including starting with no kit and just money if you prefer to buy your own).
Magnate is offline   Reply With Quote
Old December 29, 2010, 18:49   #8
buzzkill
Prophet
 
buzzkill's Avatar
 
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
buzzkill is on a distinguished road
I noticed that weapon and armour drops/finds in general are much rarer, at least in the early levels. I'm not complaining though. Previously, I thought that they were far too common. It's feeling a little like Steam, and I like it.
__________________
www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.
buzzkill is offline   Reply With Quote
Old December 29, 2010, 19:29   #9
Magnate
Angband Devteam member
 
Join Date: May 2007
Location: London, UK
Posts: 5,057
Magnate is on a distinguished road
Send a message via MSN to Magnate Send a message via Yahoo to Magnate
Quote:
Originally Posted by buzzkill View Post
I noticed that weapon and armour drops/finds in general are much rarer, at least in the early levels. I'm not complaining though. Previously, I thought that they were far too common. It's feeling a little like Steam, and I like it.
Yes - in fact, this is much more likely to be the cause of the OP's observed drop in randart collection rate, since the main change resulting in too-common randarts was post-3.1.2 IIRC.
Magnate is offline   Reply With Quote
Old December 29, 2010, 22:22   #10
Nomad
Knight
 
Nomad's Avatar
 
Join Date: Sep 2010
Location: England
Posts: 958
Nomad is on a distinguished road
Quote:
Originally Posted by buzzkill View Post
I noticed that weapon and armour drops/finds in general are much rarer, at least in the early levels. I'm not complaining though. Previously, I thought that they were far too common. It's feeling a little like Steam, and I like it.
Yeah. I definitely like the new drop rates (even though I'm dying a lot more now). I actually find I'm trading up through levels of ego weapons, carrying a slay or even a plain enchanted weapon for a while before I find a *slay* and then carrying that for a bit before I find one of the better ones. Before I was pretty much guaranteed to have a branded weapon or better by the end of my first dungeon trip, and probably traded that up for an artefact weapon a few levels later. Low-level items have more of a window of usefulness now instead of being rendered obsolete by something you find half a dozen kills later.

So, yeah, the early game's definitely harder now, but the level of challenge feels about right to me. I find I'm relying on stuff like scrolls of blessing that I used to insta-squelch before, using up more consumables to handle early uniques, and generally having to play a lot more tactically to survive instead of casually stomping everything in melee for the first third of the dungeon.
Nomad is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Relative Newcomer.. char dump.. advice? davidonabus Vanilla 7 October 17, 2010 10:50
Relative worth of stuff fizzix Vanilla 31 July 29, 2010 21:07
Noob Advice Joester73 Vanilla 17 February 20, 2010 21:07
Ubuntu Noob Needs Your Help!! chris Development 3 December 22, 2009 18:32
[Z] Help a noob Pwnography Variants 2 September 3, 2007 17:03


All times are GMT +1. The time now is 10:47.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2019, vBulletin Solutions Inc.