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Old June 16, 2012, 15:28   #1
ekolis
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Chengband # of random quests prompt

Does this prompt actually affect anything? Are there even random quests in the game? If it does affect something, why can't it be set in options instead of requiring the player to type something in every time the game starts?
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Old June 16, 2012, 16:37   #2
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You can do the random quests in the dungeon Angband.
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Old June 16, 2012, 17:15   #3
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Ah, thanks, I never got that far!
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Old June 16, 2012, 17:43   #4
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Ah, thanks, I never got that far!
Also, it is a startup prompt since the quests need to be initialized properly during player birth ... So you couldn't change it during the game the way quests are currently implemented. Hengband hard-codes the number of random quests at 10 which is actually a well balanced choice. But for a fun twist, I recommend a Vanilla Town berserker choosing 49 random quests!
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Old June 16, 2012, 18:05   #5
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Also, it is a startup prompt since the quests need to be initialized properly during player birth ... So you couldn't change it during the game the way quests are currently implemented.
But couldn't it be a birth option in the birth options menu, so you can set it once and forget about it?
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Old June 16, 2012, 21:11   #6
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But couldn't it be a birth option in the birth options menu, so you can set it once and forget about it?
In a perfect world, yes. But currently, options are hard coded to be boolean values only. I'm not sure when I might feel up to changing that ;P
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Old June 16, 2012, 23:44   #7
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Make it one option per bit in the number. xD
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Old June 17, 2012, 01:05   #8
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Make it one option per bit in the number. xD
Heh, reminds me of something I did in a Space Empires 5 mod... I wanted to assign rankings to a bunch of weapons (low tech weapons get low rankings, high tech weapons get high rankings, but the ranking is also affected by whether the weapon is light or heavy) so that the higher-ranked weapons require more research into weapon enhancement techs (heavy mount, extended range, etc.) to be able to use the enhancements.

But apparently the requirements formulas for the enhancements wouldn't let me grab the value of some arbitrary ability from the weapons, only whether or not they HAD the arbitrary ability or not, so I couldn't assign the rankings directly!

So what did I do? Since I happened to need four rankings, I used two separate abilities, and in the requirements formula, I took a zero, and added one if the first ability was present, and added two if the second ability was present. Then I compared that to the level of the weapon enhancement, and if the weapon enhancement level is greater than the sum I just calculated (which was the ranking which I couldn't set directly) then the requirement succeeds (can use this enhancement on this weapon), otherwise it fails (can't use this enhancement on this weapon)!
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Old June 17, 2012, 21:30   #9
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In a perfect world, yes. But currently, options are hard coded to be boolean values only. I'm not sure when I might feel up to changing that ;P
For a twist, ironman with 49 quests is pretty interesting. But also deadly --- weak classes just can't take the heat. Also it encourages mad scumming which is a bit lame.
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Old June 18, 2012, 01:17   #10
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For a twist, ironman with 49 quests is pretty interesting. But also deadly --- weak classes just can't take the heat. Also it encourages mad scumming which is a bit lame.
Try it with a Berserker! No need to scum, just a mad powerdive until death ...
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