![]() |
#41 |
Knight
Join Date: Oct 2019
Posts: 940
![]() |
|
![]() |
![]() |
![]() |
#42 |
Knight
Join Date: Oct 2019
Posts: 940
![]() |
|
![]() |
![]() |
![]() |
#43 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
Posts: 8,647
Donated: $60
![]() |
Kind of built in - the teleport routine looks for empty grids at the right distance, and for any starting point there will be a limited number of landing points.
Nope, current HP. The first part of a fight against a big breather is much more dangerous than the last.
__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
![]() |
![]() |
![]() |
#44 |
Knight
Join Date: Oct 2019
Posts: 940
![]() |
OK, two very good things to know. I don't want to spark a debate here, but just curious what the rationale for the breath damage declining is? I've never been a fan of the idea that something at 1 HP does the same amount of damage as something at full HP, but that's the standard in Angband and elsewhere. I presume this decision was made by someone in the long-long ago.
|
![]() |
![]() |
![]() |
#45 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
Posts: 8,647
Donated: $60
![]() |
Quote:
![]()
__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
|
![]() |
![]() |
![]() |
#46 |
Prophet
Join Date: Dec 2009
Posts: 9,024
![]() |
It's one of the big ways that breath weapons are distinguished from spells. They usually have a much higher damage cap than spells do at the starts of fights, but become far less dangerous as the fight progresses, while spells remain equally powerful throughout. That's an interesting distinction IMO.
(of course, Vanilla has conical breaths now, which is another way to distinguish them...) |
![]() |
![]() |
![]() |
#47 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 5,968
Donated: $40
![]() |
One other thing: most breath damage goes down as a function of distance, EXCEPT lightning breath. So electricity is doubly dangerous: no distance attenuation, and no double resistance (unless you are playing Mage.) At 20 squares away, breath will be doing 1/2 to 1/3(?) of nominal damage. For more powerful monsters, the radius at which attenuation begins can be as high as 10 squares.
|
![]() |
![]() |
![]() |
#48 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
Posts: 8,647
Donated: $60
![]() |
Wait, really?
__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
![]() |
![]() |
![]() |
#49 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 5,968
Donated: $40
![]() |
I assume so, since it is a beam rather than a cone.
|
![]() |
![]() |
![]() |
#50 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
Posts: 8,647
Donated: $60
![]() |
Lightning breath is in cones, same as everything else - I just checked a couple of monsters. Are you thinking of rods of lightning?
__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
![]() |
![]() |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Display Modes | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
midgame Paladin diving advice | Colbey | Vanilla | 3 | February 2, 2009 16:57 |