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#1 |
Angband Devteam member
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New version of v4
So, humbled by the speed with which Derakon implemented his combat changes, here is the "better late than never" update to v4, which addresses most of the issues that they created. It's version b6e5231, available from the usual place.
I say most, because I'm afraid missile combat is still broken. Now that the rest of this stuff is working, it's the top priority, but given how much development has slowed down recently, I thought it would be worth getting this version out rather than holding it all up while fizzix and I argue about spreadsheets. So, what's changed: - Slays and brands are now pvals. This is a big change, with lots of little consequences: - MAX_PVALS is now 15 - only one pval (the highest) is shown after the object's name - 'I'nspect it to see the others (or use the character sheet to check stats) - slays and brands are significantly less powerful than they were before - typically they add ~50% damage rather than 200%. - random slays and brands (on ego items and randarts) now stack with repeated applications (+195% is the highest I have seen on randarts during testing) - Critical hits now add one extra damage die per level of critical, so they are much less powerful than they were before - but they are now uncapped, so you could end up with a lot of extra dice. - Hafted weapons will no longer get the BLESSED flag (it's pointless in its current form) - Randart generation should now be a bit quicker - Enchant weapon scrolls have been renamed, and now add 1d10 points of finesse or prowess if they work (limit 200 instead of 20) There's quite a lot of change under the hood, but that's the basics in a nutshell. I could have introduced a number of buglets, especially around learning about object flags or monster flags, so please report any anomalies. There are also likely to be balance issues remaining from the combat changes - but we can work on these properly (for melee) now that slays and criticals are updated. All views appreciated. I hope we'll fix missile combat any month now.
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"3.4 is much better than 3.1, 3.2 or 3.3. It still is easier than 3.0.9, but it is more convenient to play without being ridiculously easy, so it is my new favorite of the versions." - Timo Pietila |
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#2 | |||
Prophet
Join Date: Dec 2009
Posts: 9,024
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For my part, I apologize for dropping off the face of the earth for the past month or so. I can't guarantee that I'll be much more active in the future, but I'll try.
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I'll have to take a look at the new crit algorithm; I'm curious how it works. |
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#3 | ||||||
Angband Devteam member
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The main issue is deciding what balance and heft (draw) to give to each launcher, and doing a quick spreadsheet to check for sane numbers. Quote:
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"3.4 is much better than 3.1, 3.2 or 3.3. It still is easier than 3.0.9, but it is more convenient to play without being ridiculously easy, so it is my new favorite of the versions." - Timo Pietila |
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#4 |
Adept
Join Date: Jan 2009
Age: 62
Posts: 195
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Looking forward to trying this out.
Do you expect a Windows build soon? Regards, Jonathan |
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#5 | |
Prophet
Join Date: Dec 2009
Posts: 9,024
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#6 | |
Angband Devteam member
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__________________
"3.4 is much better than 3.1, 3.2 or 3.3. It still is easier than 3.0.9, but it is more convenient to play without being ridiculously easy, so it is my new favorite of the versions." - Timo Pietila |
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#7 |
Apprentice
Join Date: Feb 2009
Posts: 61
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Thanks for this work! Since ranged is still broken, trying a warrior. The difficulty level seems about right at the beginning. 1st level dwarven warrior cannot just wade in and go toe to toe at low levels. Warrior has to be somewhat careful, which is good. Died to Fang, who was right below stairs down to DL1 (iron man game)... as it should be. However, by character level 5, warrior seems to smoke anything from lvls 1-5 without effort. Going to try and get a little deeper and stress out the new combat system a bit more.
Thanks again! Game feels great, and with Shockbolt's new graphics, it has a completely different mood. |
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#8 | |
Angband Devteam member
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(Also, the dice on certain weapons will need changing to be more consistent with the new combat and crit system.)
__________________
"3.4 is much better than 3.1, 3.2 or 3.3. It still is easier than 3.0.9, but it is more convenient to play without being ridiculously easy, so it is my new favorite of the versions." - Timo Pietila |
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#9 |
Apprentice
Join Date: Feb 2009
Posts: 61
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I am getting a graphics problem with this new build.
Scrolls, potions, rings, and other floor items are only showing up as tiny ascII versions of themselves instead of the 64x64 tile. Also, when starting a new game (or loading a save) I get the error: Error in lib/pref/graf-shb.prf line 900 col 5: unrecognized s-val And, no matter what race or class I choose, I always get the generic warrior picture for my @. Thanks, Fred |
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#10 | |
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
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graf-shb.prf governs the tiles. Once Angband encounters an error in it, it stops processing it. If you comment out the offending line with a #, then things should go back to normal (except for that one item).
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www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012. My banding life on Buzzkill's ladder. |
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