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#11 | |
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
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Quote:
I know I always do the latter, but I don't consider !rStat to be all that vital. Restore Life Levels on the other hand, now that's vital! |
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#12 | |
Prophet
Join Date: Mar 2008
Posts: 2,712
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Quote:
It helps to use the full power of the autoroller in pre-3.1 to get your stats high enough that you can afford to lose a point, or when using current point-based put all your points into primary stats to cope a bit with drainage. |
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#13 |
Knight
Join Date: Apr 2007
Location: Berkeley, CA
Posts: 546
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I've never understood why the number of consumables in stores should be limited. Being forced to play without necessary items isn't fun, and town scumming isn't fun, so why not just let the character be able to buy what he needs when he's in town? It's what the gold is for, after all. I want to be able to spend the money I've gathered in the dungeon, and I want to be able to spend it on relevant items.
Edit: and from the perspective of those who are concerned with turncount, and are worried that this could make things too easy: do you really want the survival of your character (if you refuse to scum) or the lowness of your turncount (if you do scum) to be put in jeopardy simply by the whim of the shopkeeper? Random denial of essentials has never struck me as a fun mechanic to have to play around. |
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#14 | |
Knight
Join Date: Jun 2008
Posts: 593
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Quote:
__________________
Bands, / Those funny little plans / That never work quite right. -Mercury Rev |
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#15 | |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 5,979
Donated: $40
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Quote:
Of course if there were a forced buyout option (hint, hint) you could cater to both wishes: common things always avialable; less common things easily available for a large premium. |
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#16 | |
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
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Quote:
Certain items being out of stock at certain times, is the whim of the RNG. The very heart and soul of Angband....blah, blah, blah.... If you had a choice of all 'so-called' necessities being in stock all the time, but nothing 'non-essential' would ever be sold, or the shops being maintained the way they are now, which would you choose? |
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#17 |
Swordsman
Join Date: May 2007
Posts: 289
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The first one: necessities in stock all the time. Black market and dungeon drops are for 'non-essential' stuff.
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#18 | |
Adept
Join Date: Jan 2009
Location: Milan, Italy
Posts: 213
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Quote:
EDIT - now, a more radical approach would be to not make them available in the shop altogether and increase their drop rate, or whatever. But i have no clue as to how something like this might affect gameplay, balance, etc. |
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#19 |
Knight
Join Date: Jan 2009
Posts: 657
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I would suggest allowing the ordering of most items in advance (at a premium price).
Alternatively you could allow 'investment' in shops and give your character influence over the shop's purchasing decisions based on how much you've invested. |
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#20 | |
Knight
Join Date: Apr 2007
Location: Berkeley, CA
Posts: 546
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Quote:
Sorry, I'm not trying to be dense, I just don't see where the fundamental problem lies. |
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Thread | Thread Starter | Forum | Replies | Last Post |
Sangband; for newbies | K.I.L.E.R | Variants | 4 | June 5, 2007 05:52 |