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#1 |
Apprentice
Join Date: Oct 2010
Posts: 59
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even after playing this game for years, I don't understand why there are 2 sets of (to hit, to dam) stats - one for "FIGHT", and one for "MELEE".
Can anyone explain? |
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#2 |
Knight
Join Date: Jul 2009
Posts: 525
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You mean three different?
Fight is "overall", melee is for melee and shoot is for archery. |
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#3 |
Prophet
Join Date: Dec 2009
Posts: 9,024
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In other words:
melee = fight + melee-specific bonuses (e.g. to-hit, to-dam on weapon, armor) shoot = fight + shoot-specific bonuses (e.g. to-hit, to-dam on launcher) I think that's how it works, anyway. Or do rings of Slaying et al also boost archery? Should be easy to check if you have a copy of the game handy, which I don't just now. |
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#4 |
Knight
Join Date: Jul 2009
Posts: 525
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I think it's to-hit affects all, to-dam only melee. From other gear than weapon/ammo that is.
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#5 |
Prophet
Join Date: Dec 2009
Posts: 9,024
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Judging from the fight/melee/shoot stats for this character, you're right.
Fight: (+83, +48) Melee: (+96, +72) Shoot: (+108, +15) Weapon: (+13, +24) Shooter: (+25, +15) |
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#6 |
Swordsman
Join Date: Dec 2009
Location: Dallas, Texas, USA
Posts: 436
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So why list fighting at all? What does it tell the player that their melee and shooting stats don't?
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#7 |
Prophet
Join Date: Dec 2009
Posts: 9,024
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It tells them how much of their fighting ability comes from stats and non-(weapon/launcher) equipment. I suppose there's some value in that.
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#8 |
Angband Devteam member
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#9 |
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
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At first glance, fighting would seem to indicate bare-handed skill, since melee and shoot, weapon and shooter are listed separately. So it's somewhat misleading as well, at least to me.
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