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Old February 12, 2011, 17:52   #21
Derakon
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You could mark the highscores file to indicate if a given character was ghost-eligible. Adding a bit to each entry doesn't seem like too bad a hack to me.
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Old February 12, 2011, 18:03   #22
d_m
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Quote:
Originally Posted by Derakon View Post
You could mark the highscores file to indicate if a given character was ghost-eligible. Adding a bit to each entry doesn't seem like too bad a hack to me.
That's a good point...it would also have the nice property that you could reduce the chance that a level 2 mage becomes a ghost (to avoid having dlvl 1 litered with howling ghosts and corpses of newbies)
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Old February 12, 2011, 20:11   #23
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That's a good point...it would also have the nice property that you could reduce the chance that a level 2 mage becomes a ghost (to avoid having dlvl 1 litered with howling ghosts and corpses of newbies)
At least the way it is in NPP, player ghosts wouldn't appear that shallow. The earlist ghost has a dative depth of 300'. There is alot of special code to handle this (if you want to find the relevant code in NPP, grep the flag RF2_PLAYER_GHOST to see all the special handling they get throughout the source code)
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Old February 12, 2011, 22:59   #24
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The earlist ghost has a dative depth of 300'.
I like the typo. "I give 300' this novice rogue ghost."
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Old February 18, 2011, 15:12   #25
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Having thought about it for a little while. I would rather the characters come back as undead at least in the early levels...and weakened, to be able to actually be invisible and go through walls seems very powerful especially on the early levels, but I so think it is important that you get as a portion of the items that you lost ammo excluded.
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Old February 18, 2011, 18:28   #26
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I like the typo. "I give 300' this novice rogue ghost."
Nicely played.
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Old February 18, 2011, 22:28   #27
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So much cool ideas... I like especially the different undead types... a noob character would either spawn as a Zangband-style pile of bones (I would really like to see that), or at most a skeleton or a zombie. When the level and the depth become higher, you have more chance to meet your older incarnations resurrected into higher forms of unlife!
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