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#1 |
Apprentice
Join Date: Apr 2007
Posts: 77
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Bug report: / on numpad on win7
Hi,
Running the latest RC on windows 7, I noticed that the following usecase does not work: - 'I' to examine an item - '/' on the numpad to switch to equipment This works in 3.2, and using the other '/' key works fine, too. It does not matter if numlock is turned on or off. For the record, I am using a french azerty keyboard. I noticed this bug at home, so I cannot be more specific details here, but if you need more information, I will happily provide them when I get back. ![]() By the way, another rambling. I am used to moving with the numpad, but I cannot "shift-run" if the numpad is turned on. The problem is, when it is off, I cannot use it to provide numbers to the game (in stores, or to drop part of a stack). I an ideal world, I could run *and* provide numbers to the game whether the numpad is on or off. But this is not new to 3.3, so not technically a bug, more a feature request. Thanks a lot for your efforts! |
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#2 |
Angband Devteam member
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Thanks for the report. I'll hold up my hand and say that little input buglets like this won't all be fixed for 3.3 - they'll take a long time (because the input layer rewrite is big) and we don't want to hold up the release. Of course, we'll fix any that make the game unplayable - but things like numpad bugs will have to wait until 3.4
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"3.4 is much better than 3.1, 3.2 or 3.3. It still is easier than 3.0.9, but it is more convenient to play without being ridiculously easy, so it is my new favorite of the versions." - Timo Pietila |
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#3 |
Swordsman
Join Date: Apr 2011
Location: Göteborg, Sweden
Posts: 348
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Or 3.3.1 since you decided you will have bug releases ;-)
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#4 |
Angband Devteam member
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Sure - but my point is that 3.3.x will backport bugfixes from the development of 3.4
__________________
"3.4 is much better than 3.1, 3.2 or 3.3. It still is easier than 3.0.9, but it is more convenient to play without being ridiculously easy, so it is my new favorite of the versions." - Timo Pietila |
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#5 |
Swordsman
Join Date: Apr 2011
Location: Göteborg, Sweden
Posts: 348
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Ah, now I understand what you said: wait until 3.4. I read that as, when 3.4 comes out, then you will get it. You mean: when 3.3 is out, then we'll start working on it :-)
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#6 |
Apprentice
Join Date: Apr 2007
Posts: 77
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Sure, no problem at all. I just wish for it to be fixed someday, but as you said, it does not make the game any less playable.
Do you want a ticket, or else? |
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#7 | |
Angband Devteam member
Join Date: Aug 2008
Location: Philadelphia, PA, USA
Age: 40
Posts: 1,516
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Quote:
I can try to replicate this at work although I don't have that kind of keyboard. |
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