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#311 |
Adept
Join Date: Oct 2009
Posts: 204
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Greater Frost Giant should be named Ice Giant
Stone Giant is the logical pre-evolution of Hru, but the power levels don't work out. Good point. However at branching levelups I tend to savescum and start characters at Level 29 a few times in a row just to see how they all play :P |
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#312 |
Veteran
Join Date: Jan 2012
Location: East Coast, U.S.
Age: 37
Posts: 1,099
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#313 | |
Adept
Join Date: Jul 2009
Location: USA
Posts: 116
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Quote:
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My first legit winner http://angband.oook.cz/ladder-show.php?id=5114 |
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#314 |
Knight
Join Date: Jan 2008
Posts: 526
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Hru Dunnit?
__________________
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu |
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#315 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
Posts: 8,638
Donated: $60
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__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#316 |
Adept
Join Date: Jun 2012
Posts: 230
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My first Q died trying to do The Vault early, nasty troll king spawn. RIP. They seem completely insane to play, it is pretty fun though (in an appropriate to poscheng way).
Elves seem like the best early summon in my short playtesting, a fleet of mages blast everything to death and you can carry around a couple of named druids, who will quickly spiderflood enemies for you, after which you can dismiss all unnamed guys. It's *really* hard to tell what's going on sometimes, a high delay is unplayable so I was using 0 delay, and you can't tell what is friendly or not at a glance. How easy would it be to make all friendly monsters have a darkgrey background? Is it possible to have your Quylthulg able to control their pet while riding? I have no idea about riding mechanics. Edit: Also, perhaps unnamed summons should be dismissed when you leave their level; it's very clunky to have to dismiss everything when you go down stairs, especially in a place where you want to dive quickly. Also, perhaps the final stage of giants could all be various titans. Pantheon of Titan uniques to go along with the Olympians. ;) Last edited by clouded; July 25, 2013 at 12:04. |
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#317 | ||
PosChengband Maintainer
Join Date: Jan 2008
Posts: 702
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Quote:
[1] Augmenting z-term.* [2] Changing the text hooks for all clients to support the added info. And, this would only work for non-graphics. For tiles, the way the code is currently setup, a new tile needs to be painted for each monster. And new mappings ... Yuk! A better approach would be to pass "effect options" or what-not, again requiring a change to both z-term and all of the platform dependent clients. That's the bad news. The good news is that it is extremely easy to tweak the foreground color used to draw monsters in non-graphics modes, and this will work on all clients. So, I added a new pet option: Highlight Pets. You can toggle it back and forth really quickly. When turned on, all of your pets draw in yellow (TERM_YELLOW). When turned off, all of your pets draw normally. Perhaps this would be enough? Of course, this option only works for ASCII display. Quote:
Aside, to control your mount, you need a free arm. But Q's don't have any arms ![]() |
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#318 |
PosChengband Maintainer
Join Date: Jan 2008
Posts: 702
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Last release for a bit, I promise
![]() * Added new player monster race: The Golem. Yet another melee build, golems possess the awesome power of "Slow Walk". In fact they are so slow, that they never can get more than just a single attack per round. They prefer to fight with their massive golem fists, and strike powerfully enough despite their limited attacks. Another unique golem attribute is the presence of magic resistance, which reduces the effectiveness (damage) of their opponent's spells. The golem race has 3 subraces: Colossus (biggest and hardest hitter, but the slowest), Sky Golem (Resist Time, Breathe Time, weakest in melee) and the Spellwarp Automaton (Middle of the road, but very high magic resistance). * Added new options to highlight pets when playing in ASCII mode * Added new giant monsters, new giant evolutions, new giant powers and a whole new giant subrace: The Hru. * Added new troll powers. |
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#319 |
Prophet
Join Date: Dec 2009
Posts: 9,024
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Sounds like golems should get the "trample weaker foes" ability at some point.
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#320 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
Posts: 8,638
Donated: $60
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Quote:
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__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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