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#41 |
PosChengband Maintainer
Join Date: Jan 2008
Posts: 702
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#42 |
PosChengband Maintainer
Join Date: Jan 2008
Posts: 702
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#43 |
Apprentice
Join Date: Dec 2012
Posts: 64
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Thanks, I did use that method, but wasn't sure if it had implications since I'd been using the "easy autopicker settings" til then.
Also, just noticed, had a thief (Bullroarer) steal some money, but when I killed it, it didn't drop the money. Is that intended? |
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#44 |
PosChengband Maintainer
Join Date: Jan 2008
Posts: 702
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Yes, you lose any stolen gold permanently. However, stolen objects can be retrieved by killing the thief.
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#45 |
Adept
Join Date: Oct 2009
Posts: 204
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So theres been a change I want to request for every variant with "personality".
Reduce munchkin bonuses by at least half. It doesn't allow newbies to learn how to play the game since the stats are so out of alignment with a regular character's stats. The only way to make it remotely fair is to have a pathetic race/class combination like yeek tourist or such. +2/+3 every stat and more hit dice and good skills is plenty. |
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#46 |
Veteran
Join Date: Jun 2007
Posts: 1,372
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It appears that there's a bug with WEIRD_MIND in 1.0.3. (Compiled on 64-bit Linux from source.)
The description off the old Chengband wiki says it grants RES_CONF, but it doesn't any longer (apparently). However, the character sheet shows a "+" in the "@" column even though the percentage is "0%". I don't know if the removal of RES_CONF was intentional (it does seem to make the Weird Mind ability pretty useless), but there's some inconsistency here that should probably be fixed. |
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#47 |
Adept
Join Date: Oct 2009
Posts: 204
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For races with evolution, it helps to add more intermediate steps.
The joy of evolution is awesome, and its one of my favorite pieces of PosBand. Aka, Jellies where they only gain like 1 equipment slot per evolution, but more steps. Or Demons that slowly get worse stealth and better stats/resists over several evolutions. This might make endgame easier, but that is okay because being doublemoved by endgame uniques already makes endgame extremely dangerous. |
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#48 | |
PosChengband Maintainer
Join Date: Jan 2008
Posts: 702
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Quote:
Some monster races already have fairly good evolution. For example, Angels evolve as Angel -> Archangel (L10) -> Cherub (L20) -> Seraph (L30) -> Archon (L40) -> Planetar (L45) -> Solar (L50). Other good examples are elemental dragons that have 5 forms (4 evolutions). But I guess the races with only 1 or 2 evolutions could use some work. I do find that the early evolutions can blur by since leveling to 30 can be done fairly quickly. But early weak racial forms can provide a bit of satisfaction once you overcome them. I should also point out that for most monster races some things improve gradually with level as well. For example, any race with innate melee attacks will have their attacks improve using a level based formula. Dragon breaths do damage based on level (and hp). Giant boulders do damage based on level. And number of innate blows are calculated based on player stats rather than automatically granted based upon the corresponding monster. Also, demons get speed bonuses as well as some resistance bonuses based on level in addition to evolution in order to compensate for their lack of monster forms. I'll try to come up with some more intermediate steps for the sparse monster races, but I'd be OK with at least 4 forms apiece. Thoughts? |
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#49 | ||
PosChengband Maintainer
Join Date: Jan 2008
Posts: 702
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Quote:
Quote:
For Wierd Mind, the confusion resistance still showing up in the player dump is a bug which I fixed for next release (1.0.4). The talent grants immunity to the Eldritch Horror and immunity to hallucination, but no longer grants resistance to confusion or stuns. As for whether that is useful or not, well, it depends how much you hate the Eldritch Horror ![]() Thanks for the feedback! Chris |
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#50 | ||
Veteran
Join Date: Jun 2007
Posts: 1,372
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Quote:
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I haven't really played any characters to the end game, so I'll take your word that it might still be useful. Will two sources of RES_CHAOS prevent Hallucination completely? |
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