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#21 |
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Join Date: Jan 2012
Location: East Coast, U.S.
Age: 37
Posts: 1,099
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FYI, angband.live's Sil-Q has been updated up to commit 2fc4394 on the Sil-Q GitHub. Since it is fully updated up to that point, this is a great opportunity for our beta-testing. I hope Quirk doesn't mind this.
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My best try at PosChengband 7.0.0's nightmare-mode on Angband.live: https://www.youtube.com/watch?v=rwAR0WOphUA Last edited by HugoTheGreat2011; February 12, 2019 at 02:31. |
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#22 |
Swordsman
Join Date: Mar 2016
Posts: 371
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Hmm there have been some fairly substantial changes since I last pushed (Ease was boring and has been replaced, Smite is in and looking pretty exciting), but it should give people a chance at playing with the new Song tree. Right now I think Staunching will be somewhat OP, I cut it back to about a third as strong in my current development code. However all thoughts are welcome.
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#23 |
Veteran
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,431
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Got this today, from the version on angband.live :
The mountain troll tries to knock you back, but you stand fast. You realize that the pair of greaves is a pair of greaves of the iron hills You realize that your Arrows is 33 Arrows. You realize that your Arrows is 94 Arrows. |
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#24 |
Swordsman
Join Date: Mar 2016
Posts: 371
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Ah great, I hadn't found that. I'll look into what is going on there. Thanks.
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#25 |
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Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,431
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From throwing a stack of 4 spears{special}
The spear{special} hits the orc scout the spear strikes truly You recognise it as a spear of gondolin You have 3 spears{special} the spear strikes truly You recongnise it as a spear of gondolin You have 2 spears of gondolin Not sure if I got id xp the 1st time, I know I got it the 2nd time |
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#26 | |
Swordsman
Join Date: Mar 2016
Posts: 371
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Quote:
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#27 |
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Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,431
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Also just pulled 3 blessed realm amulets out of a small steel chest at 300'. There's a pretty noticeable pattern of getting the same things most but not all the time from chests, for example 2 quickness+1 miruvour from the earlier small wooden chest. Not sure what the deal is there.
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#28 | |
Veteran
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,431
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Quote:
Code:
/* Artefact rings are suitable for a chest */ case TV_RING: { if (k_ptr->sval == SV_RING_BARAHIR) return (TRUE); if (k_ptr->sval == SV_RING_MELIAN) return (TRUE); return (FALSE); } /* Artefact amulets and Blessed Realm are suitable for a chest */ case TV_AMULET: { if (k_ptr->sval == SV_AMULET_TINFANG_GELION) return (TRUE); if (k_ptr->sval == SV_AMULET_NIMPHELOS) return (TRUE); if (k_ptr->sval == SV_AMULET_ELESSAR) return (TRUE); if (k_ptr->sval == SV_AMULET_DWARVES) return (TRUE); if (k_ptr->sval == SV_AMULET_BLESSED_REALM) return (TRUE); return (FALSE); |
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#29 |
Veteran
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,431
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Just looking at how chest contents actually work I can see why I've always felt there was something skew-if here. Like I can see the logic behind it, a box full of healing potions make sense but I'm not convinced the result is good.
Part of the trouble is 3 is a significant number in how people recognise patterns. You start regularly pulling up a pattern of 3, then a slightly off-pattern of 3, then no pattern. It's an incredibly jarring effect. |
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#30 | |
Swordsman
Join Date: Mar 2016
Posts: 371
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Quote:
Interim suggestions are welcome. |
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Thread | Thread Starter | Forum | Replies | Last Post |
Sil-Q 1.4.1-beta release | Quirk | Sil | 9 | November 18, 2018 08:47 |
Sil-Q official release | Quirk | Sil | 13 | August 21, 2018 03:10 |
Sil-Q nearly official release | Quirk | Sil | 10 | June 26, 2018 17:37 |
Sil-Q balancing toward first official release | Quirk | Sil | 36 | April 19, 2018 11:44 |
Sil-Q new release | Quirk | Sil | 12 | March 3, 2018 00:08 |