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Old May 2, 2010, 21:08   #71
PowerDiver
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Join Date: Mar 2008
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You had, at home,

f) 5 Scrolls of Teleportation
g) 17 Scrolls of Teleport Level
k) 4 Scrolls of *Destruction*

You should have been carrying one of those, Also, deep descent is good too. If you were, and you ran out, you should have recalled immediately.

Staves are not real escapes. In 3.1.2 nightlies a warrior has too high a failure rate to count a wand of teleport other.

You were borderline too deep to use teleportation even at full hitpoints. I wouldn't carry a staff of teleportation unless lacking rConf so I needed it when confused.
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Old December 7, 2015, 10:11   #72
geoff_tewierik
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Been a long time between Character dumps.

Had a good run with one earlier this week, but carked it after making a wrong decision (aren't all deaths like that?)

Current dump:
Code:
  [Angband 4.0.3 Character Dump]

 Name   Pike         Age             27          Self  RB  CB  EB   Best
 Race   Half-Troll   Height        7'5"   STR:  18/53  +4  +3  +7 18/193
 Class  Warrior      Weight     6st 2lb   Int:     10  -4  -2  +0      4      3
 Title  Commando     Turns used:          WIS:     12  -2  -2  +3     11
 HP     421/421      Game        229903   DEX:  18/78  -4  +2  +5 18/108
 SP     0/0          Standard     38312   CON:     14  +3  +2  +4  18/50
                     Resting       1666

 Level                 32    Armor      [35,+93]    Saving Throw     43%
 Cur Exp           203150                           Stealth          Bad
 Max Exp           219893    Melee       3d5,+44    Disarming        55%
 Adv Exp           240000    To-hit       78,+40    Magic Devices     32
                             Blows      4.5/turn    Perception   1 in 43
 Gold              165399                           Searching        13%
 Burden          184.9 lb    Shoot to-dam    +15    Infravision    30 ft
 Overweight        5.0 lb    To-hit       63,+31    Speed             11
 Max Depth    2350' (L47)    Shots        1/turn

 Your father was a Stone-Troll Cook.  You have slime-green eyes, mangy
 dark purple hair, and green ulcerous skin.



rAcid:......+.++... Nexus:.............
rElec:........++... Nethr:.............
rFire:+.......++... Chaos:.............
rCold:........++... Disen:.............
rPois:...+......... pFear:.........+..+
rLite:..........+.. pBlnd:.....+.......
rDark:............. pConf:.............
Sound:+............ pStun:.............
Shard:......+...... HLife:.............

Regen:............+ Stea.:.........+.+.
  ESP:.........+... Sear.:.............
Invis:+....+...+... Infra:............+
FrAct:......+...+.. Tunn.:.............
Feath:+..........+. Speed:......+....+.
S.Dig:....+........ Blows:.............
ImpHP:............. Shots:.............
 Fear:............. Might:.............
Aggrv:............. Light:.....+....+..


  [Character Equipment]

a) the Halberd 'Osondir' (3d5) (+16,+12) <+3>
 Dropped by Grishnákh, the Hill Orc at 2150 feet (level 43)
 
 +3 strength.
 +3 wisdom.
 Slays giants, undead.
 Branded with fire.
 Provides resistance to fire, sound.
 Cannot be harmed by acid, fire.
 Blessed by the gods.  Feather Falling.  Grants the ability to see
 invisible things.  
 
 Combat info:
 4.5 blows/round.
 With +2 STR and +0 DEX you would get 4.7 blows
 With +0 STR and +2 DEX you would get 5.0 blows
 Average damage/round: 339.1 vs. creatures not resistant to fire,
 339.1 vs. giants, 339.1 vs. undead, and 249.7 vs. others.
 
b) a Short Bow of Power (x2) (+7,+15)
 Found lying on the floor at 1250 feet (level 25)
 
c) a Ring of Damage (+0,+12)
 Dropped by a Dread at 1800 feet (level 36)
 
d) a Ring of Resist Poison
 Found lying on the floor of a cavern at 1750 feet (level 35)
 
 Provides resistance to poison gas.
 
e) an Amulet of Slow Digestion
 Dropped by a Black orc at 1850 feet (level 37)
 
 Slows your metabolism.  
 
f) a Lantern of True Sight (10800 turns) <+2>
 Dropped by a Black knight at 1750 feet (level 35)
 
 Provides protection from blindness.
 Cannot be harmed by fire.
 Grants the ability to see invisible things.  
 Radius 2 light.
 
g) the Leather Scale Mail 'Thalkettoth' (-1) [20,+25] <+3>
 Dropped by a Green glutton ghost at 1950 feet (level 39)
 
 +3 dexterity.
 +3 speed.
 Provides resistance to acid, shards.
 Cannot be harmed by acid, fire.
 Prevents paralysis.  
 
h) a Fur Cloak [3,+10]
 Dropped by Sangahyando of Umbar at 1800 feet (level 36)
 
i) a Wicker Shield of Resistance [2,+13]
 Found lying on the floor at 1550 feet (level 31)
 
 Provides resistance to acid, lightning, fire, frost.
 Cannot be harmed by acid.
 
j) the Iron Helm of Dor-LĂłmin [7,+20] <+4, +2, -1>
 Found lying on the floor in a vault at 2150 feet (level 43)
 
 +4 strength.
 +2 dexterity.
 +4 constitution.
 -1 stealth.
 Provides resistance to acid, lightning, fire, frost.
 Provides protection from fear.
 Cannot be harmed by acid.
 Grants telepathy.  Grants the ability to see invisible things.  
 
k) the Set of Leather Gloves 'Cammithrim' (+5,+5) [1,+10] <+1>
 Conjured forth by magic at 1900 feet (level 38)
 
 Provides resistance to light.
 Cannot be harmed by acid, fire.
 Sustains constitution.
 Prevents paralysis.  
 Radius 1 light.
 
 When activated, it fires a magic missile with damage 3d4.
 Takes 4 turns to recharge at your current speed.
 Your chance of success is 89.5%
 
l) a Pair of Leather Boots of Elvenkind [2,+9] <+3, +9>
 Dropped by Lagduf, the Snaga at 650 feet (level 13)
 
 +3 stealth.
 +9 speed.
 Cannot be harmed by acid, fire.
 Feather Falling.  
 




  [Character Inventory]

a) 25 Potions of Cure Serious Wounds
b) 5 Potions of Cure Critical Wounds
c) 3 Potions of *Healing*
 It can be thrown at creatures with damaging effect.
 
d) a Potion of Speed
e) 6 Scrolls of Phase Door
f) 3 Scrolls of Teleport Level
g) 2 Scrolls of Banishment
h) a Scroll of Protection from Evil
i) a Rod of Detection (charging)
 Cannot be harmed by lightning.
 
j) a Rod of Curing
k) a Rod of Recall
 Cannot be harmed by lightning.
 
l) a Rod of Identify
 Cannot be harmed by lightning.
 
m) 2 Wands of Teleport Other (18 charges)
n) a Staff of *Destruction* (2 charges)
o) 6 Staves of Teleportation (43 charges)
p) 2 Staves of Speed (9 charges)
q) 2 Staves of Identify (11 charges)
r) the Dagger 'Narthanc' (2d4) (+9,+12) [+10]
 Dropped by Bullroarer the Hobbit at 700 feet (level 14)
 
 Branded with fire.
 Provides resistance to fire.
 Cannot be harmed by acid.
 
 When activated, it creates a fire bolt with damage 9d8.
 Takes 18 to 33 turns to recharge at your current speed.
 Your chance of success is 91.0%
 
 Combat info:
 5.2 blows/round.
 With +0 STR and +2 DEX you would get 5.5 blows
 Average damage/round: 301.9 vs. creatures not resistant to fire,
 and 246.6 vs. others.
 
s) the Rapier 'Forasgil' (1d6) (+12,+19) <+1>
 Dropped by Ulfang the Black at 2100 feet (level 42)
 
 Slays animals.
 Branded with cold.
 Provides resistance to frost, light.
 Cannot be harmed by acid.
 Radius 1 light.
 
 Combat info:
 5.2 blows/round.
 With +0 STR and +2 DEX you would get 5.5 blows
 Average damage/round: 317.1 vs. creatures not resistant to cold,
 297.7 vs. animals, and 278.2 vs. others.
 
t) the Pike 'Til-i-arc' (3d5) (+10,+12) [+10] <+3, +2>
 Dropped by Lorgan, Chief of the Easterlings at 1950 feet (level
 39)
 
 +3 strength.
 +3 intelligence.
 +2 speed.
 Slays giants, trolls, demons.
 Branded with fire, cold.
 Provides resistance to fire, frost.
 Cannot be harmed by acid, fire.
 Sustains intelligence.
 Slows your metabolism.  
 
 Combat info:
 4.3 blows/round.
 With +2 STR and +0 DEX you would get 4.5 blows
 With +0 STR and +2 DEX you would get 4.7 blows
 Average damage/round: 324.1 vs. creatures not resistant to fire,
 324.1 vs. creatures not resistant to cold, 324.1 vs. giants, 324.1
 vs. trolls, 324.1 vs. demons, and 238.7 vs. others.
 
u) the Quarterstaff 'Eriril' (1d9) (+13,+15) <+4, +1>
 Dropped by a Paladin at 1950 feet (level 39)
 
 +4 intelligence.
 +4 wisdom.
 Slays evil creatures.
 Provides resistance to light.
 Cannot be harmed by acid, fire.
 Grants the ability to see invisible things.  
 Radius 1 light.
 
 When activated, it reveals to you the extent of an item's magical
 powers.
 Takes 21 turns to recharge at your current speed.
 Your chance of success is 87.5%
 
 Combat info:
 4.3 blows/round.
 With +3 STR and +0 DEX you would get 4.5 blows
 With +0 STR and +2 DEX you would get 4.7 blows
 Average damage/round: 244.7 vs. evil creatures, and 220.9 vs.
 others.
 
v) the Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) <+4>
 Dropped by a Young gold dragon at 2100 feet (level 42)
 
 +4 intelligence.
 Slays animals.
 Branded with fire.
 Provides resistance to fire, poison gas.
 Cannot be harmed by acid, fire.
 
 Combat info:
 4.3 blows/round.
 With +3 STR and +0 DEX you would get 4.5 blows
 With +0 STR and +2 DEX you would get 4.7 blows
 Average damage/round: 292 vs. creatures not resistant to fire,
 268.2 vs. animals, and 244.7 vs. others.
 




  [Character Quiver]

0) 17 Arrows of Wounding (1d4) (+13,+16)
 Combat info:
 Hits targets up to 100 feet away.
 Average damage/round: 69.7.
 35% chance of breaking upon contact.
 
1) 15 Mithril Shots (2d4) (+10,+13)


  [Home Inventory]

a) 6 Scrolls of Teleportation
b) a Scroll of Banishment
c) a Scroll of Deep Descent
d) 2 Staves of Mapping (10 charges)
e) 2 Staves of Teleportation (15 charges)
f) 3 Staves of Identify (11 charges)
g) the Phial of Galadriel <+3>
 Dropped by Bolg, Son of Azog at 1900 feet (level 38)
 
 Cannot be harmed by fire.
 Radius 3 light.
 
 When activated, it lights up the surrounding area, hurting
 light-sensitive creatures.
 Takes 23 to 42 turns to recharge at your current speed.
 Your chance of success is 90.4%
 
h) a Pair of Leather Sandals of Stability [1,+7]
 Dropped by a Grey wraith at 1800 feet (level 36)
 
 Provides resistance to nexus.
 Feather Falling.  
 
i) the Beaked Axe of Théoden (2d6) (+8,+10) <+3>
 Dropped by Angamaitë of Umbar at 1800 feet (level 36)
 
 +3 wisdom.
 +3 constitution.
 Slays dragons.
 Cannot be harmed by acid, fire.
 Slows your metabolism.  Grants telepathy.  
 
 When activated, it drains up to 120 hit points of life from a
 target creature.  Does not affect undead, demons, golems,
 elementals or vortices.
 Takes 84 turns to recharge at your current speed.
 Your chance of success is 87.5%
 
 Combat info:
 4.1 blows/round.
 With +4 STR and +0 DEX you would get 4.3 blows
 With +0 STR and +2 DEX you would get 4.5 blows
 Average damage/round: 263.3 vs. dragons, and 199.2 vs. others.
 
j) 25 Bolts of Slay Animal (1d5) (+8,+5)
 Slays animals.
 
k) 11 Arrows (1d4) (+4,+3)
 Combat info:
 Hits targets up to 100 feet away.
 Average damage/round: 42.2.
 35% chance of breaking upon contact.
 
l) 14 Arrows (1d4) (+5,+3)
 Combat info:
 Hits targets up to 100 feet away.
 Average damage/round: 42.2.
 35% chance of breaking upon contact.
 
m) 6 Arrows (1d4) (+8,+7)
 Combat info:
 Hits targets up to 100 feet away.
 Average damage/round: 50.4.
 35% chance of breaking upon contact.
 
n) 19 Iron Shots of Acid (1d4) (+6,+7)
 Branded with acid.
 


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       318     50'  Reached level 2
       840    100'  Reached level 3
      1044    100'  Reached level 4
      1098    400'  Reached level 5
      1672    400'  Reached level 6
      2343    400'  Reached level 7
      2384    400'  Reached level 8
      2810    400'  Reached level 9
      3139    400'  Reached level 10
      3507    450'  Reached level 11
      3958    450'  Reached level 12
      5629    500'  Killed Orfax, Son of Boldor
      5629    500'  Reached level 13
      6286    550'  Reached level 14
      7853    650'  Killed Lagduf, the Snaga
      7974    650'  Reached level 15
      8713    700'  Killed Golfimbul, the Hill Orc Chief
      8713    700'  Reached level 16
      8723    700'  Killed Bullroarer the Hobbit
      8727    700'  Found the Dagger 'Narthanc'
      8936    700'  Killed Boldor, King of the Yeeks
      8936    700'  Reached level 17
     10021    750'  Reached level 18
     11312    950'  Reached level 19
     12184   1100'  Reached level 20
     12212   1100'  Killed Lugdush, the Uruk
     12334   1100'  Reached level 21
     12557   1100'  Killed Nár, the Dwarf
     12954   1250'  Reached level 22
     13395   1300'  Reached level 23
     14062   1400'  Reached level 24
     15586      0'  Killed Farmer Maggot
     15845   1400'  Reached level 25
     15951   1400'  Killed Grip, Farmer Maggot's dog
     15993   1400'  Killed Uldor the Accursed
     17285   1500'  Reached level 26
     17688   1550'  Killed Khîm, Son of Mîm
     18303   1550'  Killed Fang, Farmer Maggot's dog
     18972   1650'  Reached level 27
     19467   1700'  Killed Shagrat, the Orc Captain
     19714   1700'  Killed Beorn, the Shape-Changer
     20401   1750'  Reached level 28
     21907   1800'  Reached level 29
     22334   1800'  Killed Angamaitë of Umbar
     22336   1800'  Found the Beaked Axe of Théoden
     22347   1800'  Killed Sangahyando of Umbar
     24222   1850'  Reached level 30
     24691   1900'  Found the Set of Leather Gloves 'Cammithrim'
     25057   1900'  Killed Bill the Stone Troll
     25080   1900'  Killed Tom the Stone Troll
     25128   1900'  Killed Bert the Stone Troll
     25201   1900'  Killed Bolg, Son of Azog
     25203   1900'  Found the Phial of Galadriel
     25869   1900'  Killed Wormtongue, Agent of Saruman
     27624   1950'  Reached level 31
     28613   1950'  Killed Lorgan, Chief of the Easterlings
     28668   1950'  Found the Pike 'Til-i-arc'
     28788   1950'  Found the Quarterstaff 'Eriril'
     29978   1950'  Found the Leather Scale Mail 'Thalkettoth'
     30258   2000'  Reached level 31
     32326   2050'  Killed Brodda, the Easterling
     32828   2100'  Killed Ulfast, Son of Ulfang
     32840   2100'  Killed Ulwarth, Son of Ulfang
     32850   2100'  Killed Ulfang the Black
     32905   2100'  Found the Rapier 'Forasgil'
     33001   2100'  Found the Quarterstaff 'Nar-i-vagil'
     33158   2100'  Killed UglĂşk, the Uruk
     33441   2150'  Killed Mughash the Kobold Lord
     33534   2150'  Reached level 32
     33546   2150'  Killed Grishnákh, the Hill Orc
     33570   2150'  Found the Halberd 'Osondir'
     34360   2150'  Reached level 32
     34584   2150'  Found the Iron Helm of Dor-LĂłmin


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : yes (use_old_target)
Always pickup items                          : yes (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : yes (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)

  [Birth]

Randomise the artifacts (except a very few)  : no  (birth_randarts)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : no  (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Use previous set of randarts                 : yes (birth_keep_randarts)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Force player descent                         : no  (birth_force_descend)
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Old December 7, 2015, 18:16   #73
fph
Knight
 
Join Date: Apr 2009
Location: Berlin / Italy
Posts: 631
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Looks good! Dor-Lomin is a great find at those depths, and you have boots of speed and the (+5,+5) of Cammithrim. Keep your eyes open for a pConf swap, just in case.

I usually don't bother with rods of identify and their recharge time, I prefer the staves, but that's more of a personal thing I guess, no big game-play impact. And I also wouldn't lug around Narthanc at that depth (you use it just for its activation, I presume?).
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--
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Old December 7, 2015, 22:37   #74
Ingwe Ingweron
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Location: Manhattan Beach, CA
Posts: 1,646
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Quote:
Originally Posted by fph View Post
I usually don't bother with rods of identify and their recharge time, I prefer the staves, but that's more of a personal thing I guess, no big game-play impact.
Huh? Rod of Identify is better, in my opinion. Its recharge time is quite fast, and once you have multiple rods even recharge time becomes pretty much a non-issue. I don't squelch the staves or scrolls once I've got the rod, but I don't carry them around either. Staves feed charge drainers - and I hate giving monsters free healing.
__________________
“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are Dead
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Old December 8, 2015, 08:20   #75
fph
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Location: Berlin / Italy
Posts: 631
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Quote:
Originally Posted by Ingwe Ingweron View Post
Huh? Rod of Identify is better, in my opinion. Its recharge time is quite fast, and once you have multiple rods even recharge time becomes pretty much a non-issue.
Ok, scrap that suggestion then. Maybe it's just a leftover gut feeling from the TMJ era, then; all I recall about rods of identify is waiting forever for them to recharge. I'll give them another try in my next games, thanks!
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Old December 8, 2015, 08:32   #76
Timo Pietilä
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Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,093
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Quote:
Originally Posted by fph View Post
Ok, scrap that suggestion then. Maybe it's just a leftover gut feeling from the TMJ era, then; all I recall about rods of identify is waiting forever for them to recharge. I'll give them another try in my next games, thanks!
Recharge rate has been shortened a lot and they also seem to be more common deeper than they used to be few years ago. Fine-tuning the balance I guess.

I find just three of those is sufficient so that you only need to wait a little bit (couple of turns) before one of them is again usable.
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Old December 9, 2015, 12:58   #77
geoff_tewierik
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Join Date: Mar 2009
Posts: 137
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Been a little bit busy, DL 58 was good to Pike.

Code:
[Angband 4.0.3 Character Dump]

 Name   Pike         Age             27          Self  RB  CB  EB   Best
 Race   Half-Troll   Height        7'5"   STR! 18/100  +4  +3  +6 18/***
 Class  Warrior      Weight     6st 2lb   INT:     16  -4  -2  +3     13
 Title  Champion     Turns used:          WIS:     15  -2  -2  +4     15
 HP     652/652      Game        289711   DEX:  18/91  -4  +2  +7 18/141
 SP     0/0          Standard     57201   CON:  18/47  +3  +2  +6 18/157
                     Resting       2809

 Level                 37    Armor     [38,+113]    Saving Throw     49%
 Cur Exp           818184                           Stealth         Poor
 Max Exp           818184    Melee       4d5,+60    Disarming        61%
 Adv Exp           840000    To-hit       85,+65    Magic Devices     36
                             Blows      5.2/turn    Perception   1 in 43
 Gold              257400                           Searching        13%
 Burden          128.9 lb    Shoot to-dam    +15    Infravision    30 ft
 Overweight      -51.0 lb    To-hit       70,+55    Speed             24
 Max Depth    2900' (L58)    Shots        2/turn

 Your father was a Stone-Troll Cook.  You have slime-green eyes, mangy
 dark purple hair, and green ulcerous skin.



rAcid:......+.++... Nexus:.............
rElec:.+......++... Nethr:.............
rFire:.+..+...++... Chaos:.............
rCold:++......++... Disen:.............
rPois:...+......... pFear:+........+..+
rLite:+...+........ pBlnd:.....+.......
rDark:....+........ pConf:.......+.....
Sound:............. pStun:.............
Shard:......+...... HLife:....+........

Regen:+...........+ Stea.:.......+.+.+.
  ESP:.........+... Sear.:.............
Invis:+....+...+... Infra:............+
FrAct:+.....+...+.. Tunn.:.............
Feath:...........+. Speed:++....++...+.
S.Dig:++........... Blows:.............
ImpHP:............. Shots:.+...........
 Fear:............. Might:.+...........
Aggrv:............. Light:+...++.......


  [Character Equipment]

a) the Long Sword 'Ringil' (4d5) (+22,+25) <+10, +1>
 Dropped by Ibun, Son of Mîm at 2350 feet (level 47)
 
 +10 speed.
 Slays evil creatures, undead, trolls, demons (powerfully).
 Branded with cold.
 Provides resistance to frost, light.
 Provides protection from fear.
 Cannot be harmed by acid.
 Blessed by the gods.  Slows your metabolism.  Speeds regeneration. 
  Prevents paralysis.  Grants the ability to see invisible things. 
 
 Radius 1 light.
 
 When activated, it creates a frost ball with damage 100.
 Takes 136 turns to recharge at your current speed.
 Your chance of success is 88.4%
 
 Combat info:
 5.2 blows/round.
 With +0 STR and +1 DEX you would get 5.5 blows
 Average damage/round: 544.4 vs. creatures not resistant to cold,
 473.9 vs. evil creatures, 544.4 vs. undead, 473.9 vs. trolls,
 685.9 vs. demons, and 402.9 vs. others.
 
b) the Short Bow of Amras (x3) (+12,+15) <+2, +1>
 Found lying on the floor in a vault at 2900 feet (level 58)
 
 +2 intelligence.
 +2 wisdom.
 +2 dexterity.
 +1 speed.
 +1 shooting speed.
 +1 shooting power.
 Provides resistance to lightning, fire, frost.
 Cannot be harmed by acid, fire.
 Slows your metabolism.  
 
c) a Ring of Slaying (+12,+7)
 Dropped by a Greater mummy at 2500 feet (level 50)
 
d) a Ring of Resist Poison
 Found lying on the floor of a cavern at 1750 feet (level 35)
 
 Provides resistance to poison gas.
 
e) an Amulet of Devotion <+2, +1>
 Dropped by Eöl, the Dark Elf at 2900 feet (level 58)
 
 +2 wisdom.
 Provides resistance to fire, light, dark.
 Sustains wisdom.
 Sustains your life force.  
 Radius 1 light.
 
f) a Lantern of True Sight (14369 turns) <+2>
 Dropped by a Black knight at 1750 feet (level 35)
 
 Provides protection from blindness.
 Cannot be harmed by fire.
 Grants the ability to see invisible things.  
 Radius 2 light.
 
g) the Leather Scale Mail 'Thalkettoth' (-1) [20,+24] <+3>
 Dropped by a Green glutton ghost at 1950 feet (level 39)
 
 +3 dexterity.
 +3 speed.
 Provides resistance to acid, shards.
 Cannot be harmed by acid, fire.
 Prevents paralysis.  
 
h) an Elven Cloak of the Magi [6,+23] <+1, +2>
 Found lying on the floor in a vault at 2900 feet (level 58)
 
 +1 intelligence.
 +2 stealth.
 +1 speed.
 Provides protection from confusion.
 Cannot be harmed by acid.
 Sustains intelligence.
 
i) a Wicker Shield of Resistance [2,+13]
 Found lying on the floor at 1550 feet (level 31)
 
 Provides resistance to acid, lightning, fire, frost.
 Cannot be harmed by acid.
 
j) the Iron Helm of Dor-Lómin [7,+20] <+4, +2, -1>
 Found lying on the floor in a vault at 2150 feet (level 43)
 
 +4 strength.
 +2 dexterity.
 +4 constitution.
 -1 stealth.
 Provides resistance to acid, lightning, fire, frost.
 Provides protection from fear.
 Cannot be harmed by acid.
 Grants telepathy.  Grants the ability to see invisible things.  
 
k) the Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] <+2>
 Dropped by Gorlim, Betrayer of Barahir at 2900 feet (level 58)
 
 +2 strength.
 +2 constitution.
 Cannot be harmed by acid, fire.
 Prevents paralysis.  
 
l) a Pair of Leather Boots of Elvenkind [2,+9] <+3, +9>
 Dropped by Lagduf, the Snaga at 650 feet (level 13)
 
 +3 stealth.
 +9 speed.
 Cannot be harmed by acid, fire.
 Feather Falling.  
 




  [Character Inventory]

a) a Ration of Food
b) 10 Potions of Cure Light Wounds
c) 26 Potions of Cure Serious Wounds
d) 6 Potions of Cure Critical Wounds
e) 10 Scrolls of Phase Door
f) 2 Scrolls of Teleportation
g) 2 Scrolls of Recharging
h) 4 Rods of Detection
 Cannot be harmed by lightning.
 
i) 2 Rods of Curing
j) a Rod of Teleport Other
k) a Rod of Recall (charging)
 Cannot be harmed by lightning.
 
l) 2 Rods of Identify
 Cannot be harmed by lightning.
 
m) 3 Wands of Teleport Other (26 charges)
n) 2 Staves of Mapping (3 charges)
o) 2 Staves of Teleportation (15 charges)
p) a Staff of Speed (5 charges)
q) 3 Staves of Identify (11 charges)




  [Character Quiver]

0) 19 Arrows (1d4) (+6,+5)
 Combat info:
 Hits targets up to 120 feet away.
 Average damage/round: 141.8.
 35% chance of breaking upon contact.
 
1) 5 Arrows of Wounding (1d4) (+13,+16)
 Combat info:
 Hits targets up to 120 feet away.
 Average damage/round: 213.
 35% chance of breaking upon contact.
 
2) 14 Seeker Arrows (4d4) (+3,+7)
 Combat info:
 Hits targets up to 120 feet away.
 Average damage/round: 201.6.
 35% chance of breaking upon contact.
 


  [Home Inventory]

a) 7 Potions of *Healing*
 It can be thrown at creatures with damaging effect.
 
b) 9 Scrolls of Teleportation
c) 4 Scrolls of Banishment
d) a Scroll of Mass Banishment
e) 6 Scrolls of Protection from Evil
f) 2 Scrolls of *Destruction*
g) 9 Staves of Teleportation (66 charges)
h) the Phial of Galadriel <+3>
 Dropped by Bolg, Son of Azog at 1900 feet (level 38)
 
 Cannot be harmed by fire.
 Radius 3 light.
 
 When activated, it lights up the surrounding area, hurting
 light-sensitive creatures.
 Takes 37 to 68 turns to recharge at your current speed.
 Your chance of success is 91.0%
 
i) the Full Plate Armour of Isildur [75,+25] <+1>
 Dropped by Gorlim, Betrayer of Barahir at 2900 feet (level 58)
 
 +1 constitution.
 Provides resistance to acid, lightning, fire, frost, sound, nexus.
 Provides protection from confusion.
 Cannot be harmed by acid.
 
j) the Mithril Chain Mail 'Belegennon' (-1) [35,+20] <+4, +2>
 Found lying on the floor of a special room at 2900 feet (level 58)
 
 +4 dexterity.
 +2 stealth.
 Provides resistance to acid, lightning, fire, frost, poison gas.
 Cannot be harmed by acid.
 
 When activated, it teleports you randomly up to 10 squares away.
 Takes 6 turns to recharge at your current speed.
 Your chance of success is 83.3%
 
k) a Fur Cloak of Aman [3,+22] <+2>
 Dropped by a Dracolich at 2900 feet (level 58)
 
 +2 stealth.
 Provides resistance to disenchantment.
 Cannot be harmed by acid, fire.
 
l) the Set of Leather Gloves 'Cammithrim' (+5,+5) [1,+10] <+1>
 Conjured forth by magic at 1900 feet (level 38)
 
 Provides resistance to light.
 Cannot be harmed by acid, fire.
 Sustains constitution.
 Prevents paralysis.  
 Radius 1 light.
 
 When activated, it fires a magic missile with damage 3d4.
 Takes 6 turns to recharge at your current speed.
 Your chance of success is 90.2%
 
m) the Dagger 'Narthanc' (2d4) (+9,+12) [+10]
 Dropped by Bullroarer the Hobbit at 700 feet (level 14)
 
 Branded with fire.
 Provides resistance to fire.
 Cannot be harmed by acid.
 
 When activated, it creates a fire bolt with damage 9d8.
 Takes 30 to 54 turns to recharge at your current speed.
 Your chance of success is 91.6%
 
 Combat info:
 5.5 blows/round.
 With +0 STR and +1 DEX you would get 5.8 blows
 Average damage/round: 355.2 vs. creatures not resistant to fire,
 and 295.8 vs. others.
 
n) the Rapier 'Forasgil' (1d6) (+12,+19) <+1>
 Dropped by Ulfang the Black at 2100 feet (level 42)
 
 Slays animals.
 Branded with cold.
 Provides resistance to frost, light.
 Cannot be harmed by acid.
 Radius 1 light.
 
 Combat info:
 5.5 blows/round.
 With +0 STR and +1 DEX you would get 5.8 blows
 Average damage/round: 371.8 vs. creatures not resistant to cold,
 350.7 vs. animals, and 329.6 vs. others.
 
o) the Zweihander 'Gurthang' (3d6) (+13,+17) <+2>
 Dropped by a Young blue dragon at 2900 feet (level 58)
 
 +2 strength.
 Slays dragons (powerfully).
 Branded with poison, fire.
 Provides resistance to fire, poison gas.
 Cannot be harmed by acid.
 Slows your metabolism.  Speeds regeneration.  Prevents paralysis. 
 
 
 Combat info:
 4.7 blows/round.
 With +0 STR and +1 DEX you would get 5.0 blows
 Average damage/round: 430.7 vs. creatures not resistant to poison,
 430.7 vs. creatures not resistant to fire, 545 vs. dragons, and
 317 vs. others.
 
p) the Halberd 'Osondir' (3d5) (+16,+12) <+3>
 Dropped by Grishnákh, the Hill Orc at 2150 feet (level 43)
 
 +3 strength.
 +3 wisdom.
 Slays undead, giants.
 Branded with fire.
 Provides resistance to fire, sound.
 Cannot be harmed by acid, fire.
 Blessed by the gods.  Feather Falling.  Grants the ability to see
 invisible things.  
 
 Combat info:
 5.0 blows/round.
 With +0 STR and +1 DEX you would get 5.2 blows
 Average damage/round: 394.5 vs. creatures not resistant to fire,
 394.5 vs. undead, 394.5 vs. giants, and 293.5 vs. others.
 
q) the Pike 'Til-i-arc' (3d5) (+10,+12) [+10] <+3, +2>
 Dropped by Lorgan, Chief of the Easterlings at 1950 feet (level
 39)
 
 +3 strength.
 +3 intelligence.
 +2 speed.
 Slays demons, trolls, giants.
 Branded with cold, fire.
 Provides resistance to fire, frost.
 Cannot be harmed by acid, fire.
 Sustains intelligence.
 Slows your metabolism.  
 
 Combat info:
 5.0 blows/round.
 With +0 STR and +1 DEX you would get 5.2 blows
 Average damage/round: 394.5 vs. creatures not resistant to cold,
 394.5 vs. creatures not resistant to fire, 394.5 vs. demons, 394.5
 vs. trolls, 394.5 vs. giants, and 293.5 vs. others.
 
r) the Beaked Axe of Théoden (2d6) (+8,+10) <+3>
 Dropped by Angamaitë of Umbar at 1800 feet (level 36)
 
 +3 wisdom.
 +3 constitution.
 Slays dragons.
 Cannot be harmed by acid, fire.
 Slows your metabolism.  Grants telepathy.  
 
 When activated, it drains up to 120 hit points of life from a
 target creature.  Does not affect undead, demons, golems,
 elementals or vortices.
 Takes 136 turns to recharge at your current speed.
 Your chance of success is 88.4%
 
 Combat info:
 4.7 blows/round.
 With +0 STR and +1 DEX you would get 5.0 blows
 Average damage/round: 334.1 vs. dragons, and 258.9 vs. others.
 
s) the Whip of Gothmog (6d3) (+13,+15) <+3, -3, +1> {cursed}
 Dropped by Eöl, the Dark Elf at 2900 feet (level 58)
 
 Heavily cursed.
 +3 strength.
 -3 intelligence.
 -3 wisdom.
 -3 dexterity.
 Slays giants, trolls, dragons (powerfully), animals.
 Branded with fire.
 Provides immunity to fire.
 Provides resistance to lightning, dark.
 Cannot be harmed by acid, fire.
 Aggravates creatures nearby.  
 Radius 1 light.
 
 When activated, it creates a fire ball with damage 144.
 Takes 51 turns to recharge at your current speed.
 Your chance of success is 75.2%
 
 Combat info:
 5.2 blows/round.
 With +0 STR and +1 DEX you would get 5.5 blows
 Average damage/round: 477 vs. creatures not resistant to fire, 477
 vs. giants, 477 vs. trolls, 614.8 vs. dragons, 408.7 vs. animals,
 and 339.7 vs. others.
 
t) the Quarterstaff 'Eriril' (1d9) (+13,+15) <+4, +1>
 Dropped by a Paladin at 1950 feet (level 39)
 
 +4 intelligence.
 +4 wisdom.
 Slays evil creatures.
 Provides resistance to light.
 Cannot be harmed by acid, fire.
 Grants the ability to see invisible things.  
 Radius 1 light.
 
 When activated, it reveals to you the extent of an item's magical
 powers.
 Takes 34 turns to recharge at your current speed.
 Your chance of success is 88.4%
 
 Combat info:
 5.0 blows/round.
 With +0 STR and +1 DEX you would get 5.2 blows
 Average damage/round: 316 vs. evil creatures, and 288 vs. others.
 
u) the Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) <+4>
 Dropped by a Young gold dragon at 2100 feet (level 42)
 
 +4 intelligence.
 Slays animals.
 Branded with fire.
 Provides resistance to fire, poison gas.
 Cannot be harmed by acid, fire.
 
 Combat info:
 5.0 blows/round.
 With +0 STR and +1 DEX you would get 5.2 blows
 Average damage/round: 372 vs. creatures not resistant to fire, 344
 vs. animals, and 316 vs. others.
 
v) 10 Arrows of Acid (1d4) (+11,+5)
 Branded with acid.
 Cannot be harmed by acid.
 
 Combat info:
 Hits targets up to 120 feet away.
 Average damage/round: 283.4 vs. creatures not resistant to acid,
 and 141.8 vs. others.
 35% chance of breaking upon contact.
 
w) 19 Iron Shots of Acid (1d4) (+6,+7)
 Branded with acid.
 
x) 17 Mithril Shots of Slay Evil (2d4) (+10,+14)
 Slays evil creatures.
 


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       318     50'  Reached level 2
       840    100'  Reached level 3
      1044    100'  Reached level 4
      1098    400'  Reached level 5
      1672    400'  Reached level 6
      2343    400'  Reached level 7
      2384    400'  Reached level 8
      2810    400'  Reached level 9
      3139    400'  Reached level 10
      3507    450'  Reached level 11
      3958    450'  Reached level 12
      5629    500'  Killed Orfax, Son of Boldor
      5629    500'  Reached level 13
      6286    550'  Reached level 14
      7853    650'  Killed Lagduf, the Snaga
      7974    650'  Reached level 15
      8713    700'  Killed Golfimbul, the Hill Orc Chief
      8713    700'  Reached level 16
      8723    700'  Killed Bullroarer the Hobbit
      8727    700'  Found the Dagger 'Narthanc'
      8936    700'  Killed Boldor, King of the Yeeks
      8936    700'  Reached level 17
     10021    750'  Reached level 18
     11312    950'  Reached level 19
     12184   1100'  Reached level 20
     12212   1100'  Killed Lugdush, the Uruk
     12334   1100'  Reached level 21
     12557   1100'  Killed Nár, the Dwarf
     12954   1250'  Reached level 22
     13395   1300'  Reached level 23
     14062   1400'  Reached level 24
     15586      0'  Killed Farmer Maggot
     15845   1400'  Reached level 25
     15951   1400'  Killed Grip, Farmer Maggot's dog
     15993   1400'  Killed Uldor the Accursed
     17285   1500'  Reached level 26
     17688   1550'  Killed Khîm, Son of Mîm
     18303   1550'  Killed Fang, Farmer Maggot's dog
     18972   1650'  Reached level 27
     19467   1700'  Killed Shagrat, the Orc Captain
     19714   1700'  Killed Beorn, the Shape-Changer
     20401   1750'  Reached level 28
     21907   1800'  Reached level 29
     22334   1800'  Killed Angamaitë of Umbar
     22336   1800'  Found the Beaked Axe of Théoden
     22347   1800'  Killed Sangahyando of Umbar
     24222   1850'  Reached level 30
     24691   1900'  Found the Set of Leather Gloves 'Cammithrim'
     25057   1900'  Killed Bill the Stone Troll
     25080   1900'  Killed Tom the Stone Troll
     25128   1900'  Killed Bert the Stone Troll
     25201   1900'  Killed Bolg, Son of Azog
     25203   1900'  Found the Phial of Galadriel
     25869   1900'  Killed Wormtongue, Agent of Saruman
     27624   1950'  Reached level 31
     28613   1950'  Killed Lorgan, Chief of the Easterlings
     28668   1950'  Found the Pike 'Til-i-arc'
     28788   1950'  Found the Quarterstaff 'Eriril'
     29978   1950'  Found the Leather Scale Mail 'Thalkettoth'
     30258   2000'  Reached level 31
     32326   2050'  Killed Brodda, the Easterling
     32828   2100'  Killed Ulfast, Son of Ulfang
     32840   2100'  Killed Ulwarth, Son of Ulfang
     32850   2100'  Killed Ulfang the Black
     32905   2100'  Found the Rapier 'Forasgil'
     33001   2100'  Found the Quarterstaff 'Nar-i-vagil'
     33158   2100'  Killed Uglúk, the Uruk
     33441   2150'  Killed Mughash the Kobold Lord
     33534   2150'  Reached level 32
     33546   2150'  Killed Grishnákh, the Hill Orc
     33570   2150'  Found the Halberd 'Osondir'
     34360   2150'  Reached level 32
     34584   2150'  Found the Iron Helm of Dor-Lómin
     39329   2350'  Killed Ibun, Son of Mîm
     39340   2350'  Found the Long Sword 'Ringil'
     40308   2350'  Reached level 33
     41510   2350'  Killed Draebor, the Imp
     41887   2350'  Killed Vargo, Tyrant of Fire
     42086   2350'  Killed Quaker, Master of Earth
     43799   2400'  Reached level 34
     44051   2400'  Killed Lokkak, the Ogre Chieftain
     46697   2550'  Reached level 35
     46923   2550'  Killed Gorbag, the Orc Captain
     50449   2850'  Killed Mîm, Betrayer of Turin
     51062   2900'  Killed Gorlim, Betrayer of Barahir
     51064   2900'  Found the Set of Leather Gloves 'Cambeleg'
     51065   2900'  Found the Full Plate Armour of Isildur
     51855   2900'  Killed Azog, King of the Uruk-Hai
     53327   2900'  Killed Itangast the Fire Drake
     53327   2900'  Reached level 36
     54009   2900'  Killed Smaug the Golden
     54160   2900'  Killed Harowen the Black Hand
     54599   2900'  Killed Medusa, the Gorgon
     54599   2900'  Reached level 37
     54611   2900'  Killed The Lernaean Hydra
     55041   2900'  Found the Short Bow of Amras
     55601   2900'  Killed Eöl, the Dark Elf
     55620   2900'  Found the Whip of Gothmog
     56050   2900'  Found the Zweihander 'Gurthang'
     56103   2900'  Found the Mithril Chain Mail 'Belegennon'


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : yes (use_old_target)
Always pickup items                          : yes (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : yes (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)

  [Birth]

Randomise the artifacts (except a very few)  : no  (birth_randarts)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : no  (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Use previous set of randarts                 : yes (birth_keep_randarts)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Force player descent                         : no  (birth_force_descend)
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Old December 10, 2015, 08:24   #78
fph
Knight
 
Join Date: Apr 2009
Location: Berlin / Italy
Posts: 631
fph is on a distinguished road
This guy seems to be doing great!
One thing strikes me as unusual in your chardump: your selection of healing potions. You don't have any normal healing (not *healing*) potions at all, which is strange. Have you used them all? Or maybe you don't pick them up, or you have accidentally squelched them?

Also, at those depths typically I don't carry around CLW and CSW anymore, since I have more than enough CCW. If I am tight with CCW I might carry around CSW as well, but CLW for me are definitely junk, because they heal less and cure fewer status effects.
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Dive fast, die young, leave a high-CHA corpse.
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Old December 10, 2015, 09:23   #79
Thraalbee
Swordsman
 
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Join Date: Sep 2010
Location: Stockholm
Posts: 450
Thraalbee is on a distinguished road
You are doing great. I'd use Isildur for rNexus and more ac but you lose rShard then so need to be wary against crystal drake and other shard breathers
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Old December 10, 2015, 11:04   #80
geoff_tewierik
Adept
 
Join Date: Mar 2009
Posts: 137
geoff_tewierik is on a distinguished road
Haven't seen many !Healing and when I have I've had to use them. Carrying the !CLW and !CSW is habit more than anything, especially as I'm finding !CCW much rarer than past experiences.

Probably need to offload some junk special items from the house too.
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