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#101 | |
Veteran
Join Date: Jan 2009
Location: Manhattan Beach, CA
Posts: 2,115
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“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.” ― Tom Stoppard, Rosencrantz and Guildenstern are Dead |
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#102 |
Adept
Join Date: Jul 2019
Location: Seattle, WA USA
Posts: 136
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Yeah, I think that is the issue. It is disappointing not to get the extra damage on ranged attacks after seeing it during inspection. I'm glad you pointed this out.
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#103 |
Veteran
Join Date: Oct 2016
Location: London-ish
Age: 49
Posts: 2,073
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"i can take this dracolich" |
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#104 |
Veteran
Join Date: Jan 2009
Location: Manhattan Beach, CA
Posts: 2,115
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Nick, in a recent nightly, the lettering for equipment and other menus was changed, I guess to accommodate the rogue-like key set. That's fine, but the Character Information Screen lettering for equipment needs to be similarly updated. Right now the lettering there no longer matches the equipment menu.
__________________
“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.” ― Tom Stoppard, Rosencrantz and Guildenstern are Dead |
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#105 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 56
Posts: 9,355
Donated: $60
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Quote:
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#106 |
Knight
Join Date: Jul 2009
Posts: 653
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Just as an aside request, any chance the autopickup/interrupt coding could be changed to a different order so that no-energy autopickups happen before interrupts? It keeps making me peevish to have to retrace my steps to pick up gold/ammo/etc just because there is a visible monster and using shift-run movements. I am pretty sure the annoyance has to do with the order of interrupt/autopickups from what I have observed.
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#107 |
Swordsman
Join Date: Oct 2016
Location: Finland
Posts: 486
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Hi Nick.
Trap immunity (Wormtongue boots) doesn't apply when disarming chest traps. Summoning trap went off on my face. Intended or not? |
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#108 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 56
Posts: 9,355
Donated: $60
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Good question. I think I just assumed only floor traps, and I probably think it should stay that way. What do others think?
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#109 |
Adept
Join Date: Apr 2021
Posts: 107
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#110 |
Veteran
Join Date: Jan 2009
Location: Manhattan Beach, CA
Posts: 2,115
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I vote for leaving it as is.
__________________
“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.” ― Tom Stoppard, Rosencrantz and Guildenstern are Dead |
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