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#21 |
Swordsman
Join Date: Mar 2012
Posts: 422
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You don't use it because you don't like the look of the dungeon afterwards. I just want to make sure I have that right.
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#22 | |
Swordsman
Join Date: Jul 2015
Location: Seattle, WA
Posts: 298
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Quote:
I don't ignore them, if they're around I'll use them as a last resort but I don't carry them in my inventory. Staffs of *Destruction* do turn into good arrows with the Create Arrow verse. |
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#23 |
Adept
Join Date: Jan 2019
Location: Alberta
Posts: 125
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Absurd I know but he's not alone. I'll only reluctantly and in extremis use destruction or earthquake effects. They're aesthetically jarring... in the randomly generated dungeon... that I'll never see again... which I should leave anyway 'cause it's too dangerous...
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It Breathes. You die. |
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#24 | |
Knight
Join Date: Jul 2009
Posts: 652
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Quote:
Oh look a vault. A greater chaos dragon? I have 200hp? I will just tp it out ... You die. I swear the biggest killer is the fixation error and not just letting it go, nuke them and flee, don't worry about collateral damage, just live to survive another day, but nooo.. ![]() |
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#25 | |
Veteran
Join Date: Apr 2008
Location: Germany
Posts: 2,076
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Quote:
So given that I refuse to wear a heavy piece of body armor (before I have acquired the str to do so without penalty or unless its something really exceptional like, say, elven bar chain mail with rpoison), my AC is never going to let me tank uniques. And if I have to play hit + phase anyway, I might as well do as much damage per round as possible at the cost of what remains of my paltry AC. I squelch all "good" armor types as found. I wonder how many of you AC loving people have ever actually tried ignoring AC. |
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#26 | |
Knight
Join Date: Jul 2009
Posts: 652
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Quote:
And the difference is such that stacking the early finds such as prots/elemental rings until you find better stuff on top of basic good stuff plus a lucky body armor literally makes you take paltry damage from early uniques. On my melee chars after a slow or slow/speed combo, before Azog, most of them can just be facetanked and killed without using any healing in my current experience. And I have lately played probably around a hundred or so early games in a the past couple months. Sure if you play a ranged or caster, it is all plink and blink ignoring armor other than stuff that gives required resists or stats ... |
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#27 |
Veteran
Join Date: Apr 2008
Location: Germany
Posts: 2,076
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Who isnt a ranger ? I always maintain a mundane ranged option regardless of class.
Now I am curious what from my wanted list you are not carrying when you can wear a heavy piece of armor and not get slowed down - I have trouble staying at 0 speed even naked. Lets see: ~20 ?phase, ~20 ! cure wounds, 1-2 _teleportation as soon as I can afford them, _mapping come to mind. 2-3 slots worth of ammo also weigh in. Then at least 2 copies each of the early books. Other stuff can vary but shouldnt be as heavy as the listed items. |
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#28 |
Knight
Join Date: Jul 2009
Posts: 652
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Any char pretty much will be a 16 base str, melee ones most often 17. Usually just 10 phase for melee guys, usually 15 !cures, 2-4 staves depending on char, 2-4 wands, 2 books etc. never more than 1 stack of ammo if it is a mainly melee guy, heck if you get lucky with a sling/ammo combo I am happy with low 20s.
Again, melee are just blackguard, warrior and paladin really. So it is never 3 separate books until later. I will definitely early on chuck on a 40+ ac body piece even if it drops me to 0.9 speed ... Shrugs, high AC early characters can easily just facetank single line hordes, _CLW or cures if need be, slows for bigger meaner ones, et cetera ... |
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#29 | |
Prophet
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,583
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