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Old November 11, 2014, 17:55   #41
Derakon
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Game turns are absolute game time -- you can convert a set number of game turns into a set number of in-game days (I believe the ratio is something like 100000 game turns = 1 day). Standard turns are the number of actions you take; thus, the ratio between standard turns and game turns depends on your current speed.

At normal speed, each standard turn takes 10 game turns, but as you get faster, you get a more favorable ratio. A hypothetical character who got a Ring of Speed +10 from Farmer Maggot before entering the dungeon could easily expect to take 100k game turns less than they otherwise would have, not just because speed is so powerful but because their entire early game has just doubled in speed.

Generally it's thus worth paying more attention to standard turns than to game turns, because they don't fluctuate massively depending on how much of a single specific bonus you get, and how early.
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Old November 11, 2014, 18:14   #42
Jax
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the way im reading this is that if you move 1 square at +0 speed, its 1 standard turn, and if you move 1 square at +10 its also 1 standard turn, but fewer game turns?

if this is the case then standard turns definitely seem to be the best way to measure performance/efficiency/speed should one choose to.
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Old November 11, 2014, 18:22   #43
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Yes, your understanding is correct.
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