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Old June 11, 2020, 02:24   #11
Sky
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AHA!

that explains a looooooot of things.



i always figured that the wait function would wait for one turn of *my* turns, so, if i have base Spd +10, then any 1 turn i wait is only 1/2 a turn.

That's how mobs that move slower than me have been managing to breathe after going around a corner.
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Old June 11, 2020, 04:14   #12
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let's test if Nick reads these.

Hey Nick

make a test character, mage, 4.2.1

in town, cast Create Doors

enter dungeon

exit dungeon


tell me what you see.
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Old June 11, 2020, 05:24   #13
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let's test if Nick reads these.

Hey Nick

make a test character, mage, 4.2.1

in town, cast Create Doors

enter dungeon

exit dungeon


tell me what you see.
I've read it, but I can't do that now (strangely, maintaining Angband is not my whole life...). Remind me again in a couple of days if I haven't got back to you.
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Old June 11, 2020, 05:34   #14
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oh no no no, you don't have to do it now. take your time, buddy.
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Old June 11, 2020, 06:33   #15
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did adunaphel lose his pass-wall?
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Old June 11, 2020, 07:36   #16
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tell me what you see.
Doors. Until I cast destroy doors
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Old June 11, 2020, 10:14   #17
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i figured that bit as well.

Could we maybe use this bug so that a consciencious citizen could, say, remove that rubble in town, permanently?
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Old June 11, 2020, 13:38   #18
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i figured that bit as well.

Could we maybe use this bug so that a consciencious citizen could, say, remove that rubble in town, permanently?
Yep, nice new feature, huh?
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Old June 11, 2020, 14:58   #19
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Wait does wait one player turn, which should always give you a chance against slower monsters as they move into view. But +1 extra shot or fast-cast guarantees you a turn against monsters 2x faster. At speed +5, that is almost every monster in the game.
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Old June 12, 2020, 02:16   #20
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i mean, one action. "the-smallest-possible-interval".
i guess i will be using the MM trick from now on.

OR, weird thought i know, but hear me out, or, 4.2 could have centered into tweaking the game engine to resolve these problems, instead of adding necromancers and lag.



.....aaaaaaaaaaaanyway,

i finally have the Wizard's Tome Of Power.

my all encompassing arsenal now includes Shock and Explosion - which are good spells, but not really endgame stuff - Banish and MBan (yet to see if they do anything in vaults, but otherwise TO should work just as well - they are really only needed for pits and graveyards), Mana Storm (that kinda *forces* you do get CL50 and INT 18/***), aaand .. that's it.

No haste. No slow. No berserk and hero, no buffing magic weapons, no greater recharge (so now even wands of annihilation are out), no rune, no recall (but we get create doors!), and of course none of the elemental attacks, no Rift, no chaos blast.

At least Thrust Away could (after an appropriate name change) work as a beam S2M ?

So, rather than a new and improved mage, we get a challenge-mode mage. I guess i can still build max-speed, max CON max INT, dig a big room and DD my way around morgoth and Mana Bolt him (which will force me to grind for tons of health potions), but i much rather prefer a mage that has some multi-role abilities.

4.2.1 is still .. a game. it can still be played, beaten (with some care), and while some major QOL improvements were made by Nick during these last few years (in primis the Rune system, and the balance to the obscene randart powers in 4.0), i dont see this as a step in the right direction.

.. i cannae believe i still needs to bind a key to rest.
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