Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Sil

Reply
 
Thread Tools Display Modes
Old October 12, 2020, 13:43   #1
mibert
Apprentice
 
Join Date: Mar 2016
Posts: 51
mibert is on a distinguished road
sil-q: traps and betrayal

Hi all,

I have got issues playing the latest sil-q pull from github:
- some traps like flash never(!) trigger
- there are items that can "betray" you; I could not find any information on how this betrayal works
- it seems that "your mind turns inward" does not show resistance to bleeding
mibert is offline   Reply With Quote
Old October 13, 2020, 08:51   #2
mibert
Apprentice
 
Join Date: Mar 2016
Posts: 51
mibert is on a distinguished road
one more thing:

black iron weapons dont give "strikes truely" in the messages at least for easterlings.

Let me know if there is a more appropriate way to post about bugs.
mibert is offline   Reply With Quote
Old October 13, 2020, 20:06   #3
Quirk
Swordsman
 
Join Date: Mar 2016
Posts: 367
Quirk is on a distinguished road
Quote:
Originally Posted by mibert View Post
Hi all,

I have got issues playing the latest sil-q pull from github:
- some traps like flash never(!) trigger
- there are items that can "betray" you; I could not find any information on how this betrayal works
- it seems that "your mind turns inward" does not show resistance to bleeding

one more thing:

black iron weapons dont give "strikes truely" in the messages at least for easterlings.

Let me know if there is a more appropriate way to post about bugs.
Hi mibert. Here is fine to post about bugs, though you can also raise issues on github if you have an account.

Betrayal is meant to be a little mysterious, but I can say that rings will betray you in the manner of Isildur, and weapons and armour in combat. Betrayal will never immediately be fatal, but it may leave you in a difficult position; it will happen when you're surrounded by enemies or badly injured or facing an enemy who could kill you with one lucky blow.

Traps have been weakened greatly while I work out what to do with them. They were broadly unpopular as they were, as there weren't many interesting decisions relating to them; suddenly getting screwed by a trap without warning seemed only to please a minority of masochists. I might ease some of them back in as reasons to have access to particular resistances or as a resource cost e.g. in this case cure blind.

Ideal would be to have something that affects monsters and which the player can use tactically, or at least something that is restricted to various locations so the player knows to slow down and look for traps (as is the case with chests).

Black iron weapons not giving the striking truly message and resistance to bleeding not showing up on self knowledge sound like bugs - I'll have a look at those! Thanks!
Quirk is offline   Reply With Quote
Old October 13, 2020, 20:25   #4
mibert
Apprentice
 
Join Date: Mar 2016
Posts: 51
mibert is on a distinguished road
Hi Quirk,

cool, thanks for your reply.
I'll report on github in the future.

So are some traps meant to never trigger then?
I literally stepped on some dozens of times in a row, but they would never fire even with no point in perception.

Thanks for keeping Sil alive! Great work!
mibert is offline   Reply With Quote
Old October 13, 2020, 21:23   #5
Quirk
Swordsman
 
Join Date: Mar 2016
Posts: 367
Quirk is on a distinguished road
Quote:
Originally Posted by mibert View Post
Hi Quirk,

cool, thanks for your reply.
I'll report on github in the future.

So are some traps meant to never trigger then?
I literally stepped on some dozens of times in a row, but they would never fire even with no point in perception.

Thanks for keeping Sil alive! Great work!
I've managed to trigger Black Iron using the tip of master:


Could you say anything more about what the circumstances were in which it didn't trigger?

I went and looked at the traps code, and - yes, it looks like there is a bug. Looks like the addition of the Avoid Traps ego missed a check and the effect has always fired. This is rather over and above the previous trap softening! I'll get that fix in ASAP.
Quirk is offline   Reply With Quote
Old October 14, 2020, 00:43   #6
mibert
Apprentice
 
Join Date: Mar 2016
Posts: 51
mibert is on a distinguished road
It was a black iron handaxe. It was ID-ed before. Against an easterling enemy; warrior I think. I did look for the message, but perhaps I missed it.
mibert is offline   Reply With Quote
Old October 14, 2020, 21:53   #7
Quirk
Swordsman
 
Join Date: Mar 2016
Posts: 367
Quirk is on a distinguished road
Quote:
Originally Posted by mibert View Post
It was a black iron handaxe. It was ID-ed before. Against an easterling enemy; warrior I think. I did look for the message, but perhaps I missed it.
Ah, you're aware that message appears only on the initial identification, right? This is the case with Gondolin, Doriath, Nargothrond, Final Rest as well.
Quirk is offline   Reply With Quote
Old October 15, 2020, 10:42   #8
mibert
Apprentice
 
Join Date: Mar 2016
Posts: 51
mibert is on a distinguished road
Quote:
Originally Posted by Quirk View Post
Ah, you're aware that message appears only on the initial identification, right? This is the case with Gondolin, Doriath, Nargothrond, Final Rest as well.
Oh, sorry. No i was not aware. Has this always been the case?
Nevermind then.
mibert is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Traps in the new patch Khuzdul Vanilla 1 June 3, 2018 21:06
How much damage do traps do? bunnies Vanilla 5 May 20, 2018 04:35
Traps, again Nick Vanilla 68 March 22, 2017 13:20
Traps Egavactip v4 0 June 5, 2012 21:52
Traps Zero Vanilla 10 January 22, 2008 15:06


All times are GMT +1. The time now is 17:15.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2020, vBulletin Solutions Inc.