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Old March 19, 2020, 12:04   #21
Gauss
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Oh yes, i forgot that FAangband 2 uses 4.2 as basis. So now bug fixing would be almost cross game too.
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Old March 19, 2020, 12:12   #22
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Quote:
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Oh yes, i forgot that FAangband 2 uses 4.2 as basis. So now bug fixing would be almost cross game too.
Yes, I'm keeping new FA up to date with changes from V.
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Old April 13, 2020, 06:49   #23
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Latest update includes percentage resistances. It doesn't exactly break savefiles, but it does make objects with resistances in old savefiles look a bit silly (immunities become 97% resistance, resistances become 99% resistance, vulnerabilities become 1% vulnerable).

At this stage all resists are 40%, and all vulnerabilities are 30%. The next major thing I'm planning to implement is randarts/jewellery, which will open up the resistance landscape a bit.

EDIT: Actually no, vulnerabilities either become immunities or make the game crash
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Last edited by Nick; April 13, 2020 at 08:59. Reason: Can't remember my own system
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Old April 13, 2020, 11:39   #24
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A hell. I find cumulative resistances to be too much of a treasure hunt. I don't recall this change being much discussed?
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Old April 13, 2020, 13:17   #25
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A hell. I find cumulative resistances to be too much of a treasure hunt. I don't recall this change being much discussed?
Have you read the thread title, Pete?
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Old April 13, 2020, 15:10   #26
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D'oh!
Sorry Nick
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Old May 3, 2020, 09:11   #27
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Latest update has traditional FA-style randarts and jewellery.

Note that I would not recommend anyone actually trying to play this at the moment - it's unstable and unbalanced, and liable to be upgraded in a savefile-breaking way at any time. At some point before too long I will be encouraging play-testing, but that point has not been reached.
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Old May 3, 2020, 14:14   #28
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I am looking forward to it.
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Old May 3, 2020, 14:16   #29
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I am looking forward to it.
I am looking forward to playtesting too!
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Old May 6, 2020, 16:55   #30
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Quote:
Originally Posted by Nick View Post
Latest update has traditional FA-style randarts and jewellery.

Note that I would not recommend anyone actually trying to play this at the moment - it's unstable and unbalanced, and liable to be upgraded in a savefile-breaking way at any time. At some point before too long I will be encouraging play-testing, but that point has not been reached.
I managed to build and test the game last week. I compiled it on linux and had to do a minimal change on the source code in order to get it compiled. It mostly played fine but some things didn't work like the wizard mode, the world map etc..
I didn't bother to make an issue on github since i figured it is on developement and it's logical to have those issues.

Anyway, the game looks good and i can't wait to try a stable release.
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