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#51 | |
Swordsman
Join Date: Mar 2016
Posts: 453
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Quote:
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#52 |
Swordsman
Join Date: Oct 2013
Posts: 296
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Do all venomous animals need to be poison resistant? The enchanted forge tile is busted, shows a blank space ingame (or at least the 4-use ones do).
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#53 |
Veteran
Join Date: Jan 2012
Location: Linux
Age: 39
Posts: 1,208
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In my view, they should for more consistency.
Example: Don't red / ruby serpents have fire resistance? Fire drakes too, right?
__________________
My best try at PosChengband 7.0.0's nightmare-mode on Angband.live: https://www.youtube.com/watch?v=rwAR0WOphUA If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other. As of February 18th, 2022, my YouTube username is MidgardVirtuoso Last edited by HugoVirtuoso; September 24, 2021 at 02:12. |
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#54 | |
Swordsman
Join Date: Mar 2016
Posts: 453
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Quote:
Werewolves Unrelenting horrors Green serpents. The last appears to be an oversight as other serpents resist their elements. Werewolves are consistent in all forms and were clearly designed to be susceptible (I suspect they are not meant to be considered venomous as such but have festering disease ridden maws the game does not model differently). Unrelenting horrors I have no real opinion on. |
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#55 | |
Veteran
Join Date: Jan 2012
Location: Linux
Age: 39
Posts: 1,208
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Quote:
Do all emerald serpents, regular and ancient ones, have the oversight too? You plan to fix these oversights?
__________________
My best try at PosChengband 7.0.0's nightmare-mode on Angband.live: https://www.youtube.com/watch?v=rwAR0WOphUA If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other. As of February 18th, 2022, my YouTube username is MidgardVirtuoso Last edited by HugoVirtuoso; September 24, 2021 at 12:17. |
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#56 | |
Swordsman
Join Date: Mar 2016
Posts: 453
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Quote:
Werewolves are not I think in canon supposed to be naturally venomous the way snakes or spiders are. The only werewolf known to have a poisonous bite is Carcharoth, the Red Maw; others are a matter of speculation and the effect is presented as more magical than innate in any case. This I think underlies half and Scatha's decision to have werewolves be poisonous but not immune to poison. I am slightly annoyed at the line of questioning, given it started with incorrect and unchecked assertions about spiders. If you find something actually wrong, please flag it, but I am not minded to run around following every line of speculation you have about things that could possibly be wrong. |
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#57 | |
Swordsman
Join Date: Oct 2013
Posts: 296
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Quote:
EDIT: Pretty sure Carcaroth's poison fangs are analogous to Eitr given how much Tolkien was influenced by Norse mythology. Last edited by Infinitum; September 24, 2021 at 18:27. |
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#58 |
Prophet
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,583
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Formidable is creating message spam. If you fight a room full of whispering shadows you get constant unaffected message from each of them.
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#59 |
Swordsman
Join Date: Oct 2013
Posts: 296
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Speaking of speculation; just noticed that there are no acidproof cloak egos. Not a biggie, but it does make lategame item/nameless things management slightly more annoying.
EDIT: Morgoth Bauglir, the fell enemy and black lord of darkness can be slain by mortal hand. EDIT: Chasms can be generated as to completely cut off a levels up and down staircases. Happened during my ascent. Not a biggie; although it might've been. EDIT: Carcaroth's tile is bipedal, which is not consistent with his description in the Silmarilion (which is specifically the biggest wolf, specifically bred as a nemesis to Huan). Last edited by Infinitum; September 24, 2021 at 20:03. |
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#60 | |
Swordsman
Join Date: Mar 2016
Posts: 453
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Quote:
I was unaware of Eitr, that's interesting. Thanks for the link. Thanks, will take a look and fix this. |
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