Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > ToME

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old March 21, 2016, 19:12   #38
Zireael
Adept
 
Join Date: Jul 2011
Posts: 204
Zireael is on a distinguished road
Beta 12 is out!

Grab it from GitHub or ModDB, as usual.

(If running standalone, you might have to tick 'show incompatible' box. I do not know why it's so)

CHANGELOG:

* bug fix - potions/wands/scrolls without effects now never happen
* bug fix - add dummy entry to lower odds of mwk+ items
* bug fix - fix an engine bug preventing force_ego from working
* bug fix - rare Lua error when debug creating an item which is blocked by level_range
* bug fix - use_simple entry from ego not being merged with the parent item
* bug fix - typos in handle animal and stealth skills
* bug fix - ensure every randomly generated vial has poison
* bug fix - character sheet BAB display forgot to describe some modifiers
* bug fix - summoned critters not having wounds and their tiles not showing
* bug fix - typo caused some consumables' and npc tiles to not show
* bug fix - scrolls no longer leaking info about their effects
* bug fix - trying to pseudo-ID already ID'ed items (e.g. starting items)
* bug fix - cross class skills max rank not getting updated
* bug fix - overzealous filters in debug create item
* bug fix - mails having leather paperdoll look
* bug fix - some items not having subtypes
* bug fix - torches are properly removed from inventory when running out of fuel
* bug fix - resurrection diamond costing 10x too much exp
* bug fix - monster info counts egoed monsters together with non-egoed; no longer leaks info

* update to T-Engine 1.4.0
* new tiles: rags, crown, circlet; various gemstones; elven cat, locathah, grimlock, aasimar, tiefling, duergar, deep gnome, azer; piranha bird, bugbear, trog, merfolk, skum; light wooden/light steel/heavy wooden shields; cord/padded/leather armor;
* new item: rags, crown, circlet; gemstones
* new magic properties: graceful (half ACP), featherlight (1/4 weight)
* more potion and scroll types
* potions now stack
* a proper NPC egos implementation
* use shaders for some egos
* barbarians and fighters now get Spot as a class skill, just like Incursion
* backgrounds reworked: now they give you a bonus feat only
* trainer option improvements: class, skills, feats offered and dialogs respecting the limitations
* implement detect magic
* identify spell now takes an hour to work
* implement school-ID'ing if your Intuition is high enough
* implement item hardness and durability
* mithril armors now have all the associated effects per SRD
* implement generating specific egoed items
* all characters now start with a random potion and a potion of cure light wounds
* item tooltips now display average damage and % chance to crit for weapons
* item tooltips notify you of newly picked up items
* increase flying text size based on sensible flying text addon
* popup feedback for skill and class tabs of level up screen
* shortened names displayed in the equipdoll, ToME 4 style
* ability to tag items to prevent selling/dropping them
* shops now pay 66% price for unided items
Zireael is offline   Reply With Quote
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Roguelike Radio andrewdoull Idle chatter 47 November 8, 2014 22:57
Underdark - band Zireael Variants 62 June 26, 2013 12:57
Roguelike of the Year Nick Variants 13 December 17, 2012 14:34
Otherwise known as a Roguelike. xibalba Idle chatter 1 May 6, 2012 01:18
Roguelike Phylogeny Zappa Vanilla 5 August 14, 2009 23:32


All times are GMT +1. The time now is 19:53.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2018, vBulletin Solutions Inc.