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#1 |
Rookie
Join Date: Oct 2022
Posts: 2
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Title says it all. I have tried with and without CAPS LOCK and NUM LOCK, but my ability to run regardless of SHIFT or not moves only one tile in a direction. Not sure what I could have done to break this. Thoughts?
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#2 | |
Knight
Join Date: Nov 2008
Posts: 878
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Quote:
I can see four reasons why shiftrunning might stop working; 1) the online_macros option (option 3 in Input Options) is on; 2) the pref file the shiftrunning macros are specified in has been lost or corrupted for some reason (or fails to include the shiftrunning macros), 3) you have added new macros that override the shiftrunning macros or 4) for whatever reason, the input received by the game when you press Shift+Dir doesn't match what the pref file told it to expect. #1 is the simplest answer, would check that first. If online_macros is off, #4 is probably the next most likely answer; do @3 and press Shift+6. Note what it describes as the trigger, and whether it shows a current action connected to the trigger. If the action is not either \\.6 or \e\e\\.6, the macro has been lost or isn't triggering properly; at that point (if messing with numlock doesn't help) your best bet's just to add new macros manually, or use the . key to run.
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#3 |
Rookie
Join Date: Oct 2022
Posts: 2
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That was it! The online macros option was enabled and I am not sure when I did that. Thank you as ever for your dedication to your work here and your constant sharing of knowledge!
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