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#1 |
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
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Improving the monster list "["
Currently V and most variants simply list the monsters name, number appearing and asleep/awake status. Since we have the whole screen to work with, why not provide some additional (useful) information.
I suggest comparing the players current (known) resists to the monsters abilities (as known by monster memory) and displaying unresisted abilities and attacks. So, If you know that something moves fast (compared to you), can paralyze, breath fire, drain XP, then "SPEED+10", "PARA", "FIRE", "XP DRAIN" would be displayed next to it's name in the monster list. If you had an appropriate resist or immunity, then that particular flag would be removed or modified (in the case of % resists). This way, you get the information you need, without having to use monster recall and re-checking your equipment. It would also help to point out equipment swapping errors. You could even color code or place the entries in columns for easier readability. If it seems kind of spoilery to you, just remember that it's only as accurate as your monster memory. It one stop shopping, making known information conveniently accessible for the player. Comments and implementation welcome.
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www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012. My banding life on Buzzkill's ladder. Last edited by buzzkill; December 30, 2009 at 23:30. |
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#2 | |
Hellband maintainer
Join Date: Jul 2007
Location: New York, the Big Apple
Age: 45
Posts: 367
Donated: $120
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Quote:
T.
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#3 |
Scout
Join Date: Nov 2009
Location: Moscow, Russia
Age: 39
Posts: 31
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IMO, you need as many possible entries in that list as possible, and the display limit is not that huge to begin with.
What would be good, though, is to sort them by how difficult the monsters are compared to you - like taking in account their level, attacks, and your resists. Maybe even color-code the names, too. Or maybe just display their level besides their name and color-code that, based on attacks and etc.
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Reality is what, when you stop believing in it, doesn't go away. Failure is not an option. It is a privilege, reserved only for those who try. |
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#4 |
Swordsman
Join Date: Jun 2008
Location: Portland, OR, USA
Posts: 412
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I think that sounds good in theory, but would be difficult to use in practice.
By way of example, I have been working on a patch which would list the monster symbol, the monster name, the quantity of that monster, the number sleeping, and the distance/direction to the nearest monster of that group, in a columnar format that is easy to read. This is exactly the information that is currently presented, with the addition of distance/direction and a columnar display. I have been having trouble formatting it such that it is easy to read at a glance and still looks good. One idea from a previous thread that may have promise, is allowing the player to cycle through '[' monster list display modes by pressing the same key multiple times. This way you could switch between the standard format, the danger overview (akin to what buzzkill describes), and the individual-level distance and direction list, etc. |
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#5 | |
Hellband maintainer
Join Date: Jul 2007
Location: New York, the Big Apple
Age: 45
Posts: 367
Donated: $120
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Quote:
![]() T.
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* Are you ready for something else ? Hellband 0.8.8 is out! * |
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#6 | |
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
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Quote:
Come to think of it unless you're severely under equipped, it may work for the end game too.
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www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012. My banding life on Buzzkill's ladder. |
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#7 |
Swordsman
Join Date: Jun 2008
Location: Portland, OR, USA
Posts: 412
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I chose thread resurrection over thread hijacking, so you can look at a screenshot over there ---> http://angband.oook.cz/forum/showthr...?t=1945&page=4
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#8 | |
Angband Devteam member
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Quote:
While we're thinking about adding modes to the list view (good idea to cycle through), can we please bear in mind that while we theoretically have the whole screen to play with, most people use a small subwindow for the monster list, not the main window. |
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#9 |
Administrator
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I have experimented with this locally, and in the end settled with adding just a single number to the list entry - average life rating of the monster.
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