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#1 |
Angband Devteam member
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Angband 3.3.2 - anything else to fix?
Thanks to the infuriating regression bug in 3.3.1, I'll be releasing an RC of 3.3.2 in the next week or two. (In fact the regression bug is already fixed, but we're also going to try to fix the annoying NumPad problem on Windows.)
So, this is a call for any other irritating bugs or issues in 3.3.1 that you'd really like to see fixed in 3.3.2. I'm not talking about major issues like nerfing scumming or sorting out LOS - work is well underway on 3.4 (which won't fix those either). 3.3.2 will (I hope!) be the last in the 3.3 series, so it would be good to tidy up any minor irritations people have. I'm not guaranteeing that we'll be able to do that (some small problems require really complex fixing), but it would be good to know what bothers people about 3.3.1.
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"3.4 is much better than 3.1, 3.2 or 3.3. It still is easier than 3.0.9, but it is more convenient to play without being ridiculously easy, so it is my new favorite of the versions." - Timo Pietila |
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#2 |
Apprentice
Join Date: Sep 2008
Posts: 74
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The 'invisible' walls issue in Vista. I think there were already some posters that had solutions for them, but a solution that works straight from the package will likely be appreciated.
(I Should probably try to avoid turning this thread into an Ubuntu PaperCuts like thread) |
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#3 |
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,025
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I forget, are Ainur in 3.3 or are those still angels. If the Ainur are in, the knight templar really needs its name/description changed.
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#4 |
Angband Devteam member
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No, 3.3.1 still has angels. And "papercuts" is exactly the right definition of what I'm looking for. I'm not sure the invisible walls issue is fixable by one person in one day, but I will ask the devteam if someone can provide one that doesn't break on any other Windows version.
Keep them coming.
__________________
"3.4 is much better than 3.1, 3.2 or 3.3. It still is easier than 3.0.9, but it is more convenient to play without being ridiculously easy, so it is my new favorite of the versions." - Timo Pietila |
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#5 |
Prophet
Join Date: Apr 2008
Posts: 2,944
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Very minor thing... gold found in special rooms is described as "found in a vault". Trivial fix: replace ORIGIN_VAULT by ORIGIN_SPECIAL in vault_objects().
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PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant! |
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#6 | |
Angband Devteam member
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Quote:
Also, how do you ever see the origin of gold anyway, since it disappears when you pick it up?? EDIT: no, clearly not. Thanks for the catch.
__________________
"3.4 is much better than 3.1, 3.2 or 3.3. It still is easier than 3.0.9, but it is more convenient to play without being ridiculously easy, so it is my new favorite of the versions." - Timo Pietila Last edited by Magnate; September 28, 2011 at 21:58. |
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#7 | |
Prophet
Join Date: Mar 2008
Posts: 2,712
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Quote:
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#8 |
Adept
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I've experienced a minor problem with the map window. As I move through the dungeon additional images of the PC are deposited onto the map image. Makes it a little confusing locating myself in the dungeon. This happens with the Bolt, Gervais and Nomad tiles, but not with the old tiles or text interface.
I'm running the 3.3.0 binary downloaded from here on Win7. Everything else regarding the graphics looks fine. P.S. I just downloaded angband-win-3.3RC-197197f version and the problem's still there. I don't see any more recent version. Last edited by Bill Peterson; September 28, 2011 at 19:48. |
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#9 |
Swordsman
Join Date: Jun 2010
Posts: 309
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I've noticed a minor order-of-messages quirk when something dies amid other messages. For example:
You hit the Black Harpy. Your hands stop glowing. You hit the Black Harpy. You have slain the Black Harpy. The Black Harpy looks confused. ![]() |
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#10 | |
Angband Devteam member
Join Date: Aug 2008
Location: Philadelphia, PA, USA
Age: 42
Posts: 1,516
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