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Old February 15, 2019, 01:16   #131
MattB
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As a rogue, I just recharged a staff of summoning and it went from 1 charge to 34 charges... none of which appear to do anything...


(feature branch, btw)
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Old February 23, 2019, 07:36   #132
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New builds are now up on the nightlies page, incorporating:
  • A new font, 16x16xw.fon, for use in Windows, SDL or SDL2 (thanks to Mikolaj)
  • Documentation for adding tilesets (thanks to wkmanire)
  • Some macOS bugfixes (thanks to elly)
  • The feature/monster branch.

So with the (major) monster changes now incorporated, I will be focusing on master from now on, probably starting off with some bugfixes.
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Old February 23, 2019, 14:52   #133
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Another awesome accomplishment, Nick. Thank you for the great work you do.

One extremely minor bug (spelling) slipped through, the description of Old Man Willow's "...may long-fingered hands...".
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― Tom Stoppard, Rosencrantz and Guildenstern are Dead
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Old February 23, 2019, 16:01   #134
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I have a question on the spell books for the new jobs. I am trying to play a mage and can buy a Book of Magic Spells [practical spells] which is the same color as my mage class books. However I cannot browse it or look at it in any other way.

Is this intentional somehow? Or is magic still a work in progress? It also only costs 25 gp in the store which is the same price as the starter book which I start with in my inventory.

Also, the chance for failure for the beginner Necromancer spells seems really high.
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Old February 23, 2019, 16:09   #135
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Quote:
Originally Posted by Youssarian View Post
I have a question on the spell books for the new jobs. I am trying to play a mage and can buy a Book of Magic Spells [practical spells] which is the same color as my mage class books. However I cannot browse it or look at it in any other way.
It's the rogue spell book. This comes up a lot & I think should be made a little more obvious in some way.
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Also, the chance for failure for the beginner Necromancer spells seems really high.
Necromancers get a penalty standing in the light but don't need a torch to see. This could probably also be clearer.
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Old February 23, 2019, 16:33   #136
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Thanks! That explains that very nicely.

I think it would be a good idea to make the new books and classes clearer for players. Maybe instead of the it being Book of Spells [@##] for all of them, each class could call their books something different.

Priest - Holy Scriptures [x]
Mage - Codex of Incantations [x]
Druid - Leaflet of Nature [x]
Rogue - Manual of Skills [x]

and etc etc for the different classes that cast spells.

Also I had no idea about the darkness thing in Necromancer. Maybe on the character info screen, class benefits / restrictions should be added somewhere?
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Old February 23, 2019, 21:16   #137
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Yes, more clarity on necromancers and light, and a improved handling of the books are both needed.

Spelling error will be fixed in next build
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Old February 24, 2019, 11:55   #138
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Nightlies page has new builds, a few small changes:
  • Bug where held monsters could move if they were stunned as well is fixed (thanks wobbly)
  • Ogre mages coloured like other mages
  • Typo in Old Man Willow's description carefully imported from ToME has been ruthlessly destroyed
  • Monster lore file (lore.txt) should now load fine even if it has obsolete monsters in it
More bugfixes will come, I'm also going to start looking at the artifact list (tweaking individual items rather than removing old ones or introducing new ones) and randart generation.
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Old February 24, 2019, 19:56   #139
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Amulet with no-tele curse disallows player teleport but allows monsters to do tele_to. Is that intentional? If so, that certainly acceptable but if monsters couldn't do tele_to then there would be cases where you may want to wear it. Only to die horribly a while later after forgetting to take it off. Hehe
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Old February 24, 2019, 20:00   #140
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money is a pain!

A long term irritation is the enforced pickup gold even when all money items are squelched. In ironman games I prefer to be broke, it helps when meeting Smegaol and blue p's whom I hunt for ?phase door
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