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Old February 28, 2019, 21:13   #151
Nick
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Quote:
Originally Posted by Estragon View Post
Trying out the Necromancer, and just found a randart that activates for teleport. On inspection the activation description reads: "When activated, it teleports you randomly about 6034472405570f the largest distance you could go."
Thanks - this has been reported before, but I keep forgetting it. It's now filed as a bug.
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Old March 1, 2019, 00:31   #152
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The rogue description says you can steal from monsters; how do you do that?
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Old March 1, 2019, 02:42   #153
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Quote:
Originally Posted by cccfire View Post
The rogue description says you can steal from monsters; how do you do that?
Use the alter command, '+'.
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Old March 1, 2019, 11:41   #154
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Originally Posted by mrfy View Post
So I thought by adding "-I" or "-II" to character name it would automatically increment when starting from previous save file. Doesn't seem to be working.
Omit the "-" ("Playername I").
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Old March 1, 2019, 14:34   #155
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Quote:
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Thanks - this has been reported before, but I keep forgetting it. It's now filed as a bug.
Awesome. Playing around more with the necromancer class, I noticed that the "command" spell does LOS checks for the player but not the monster - so in a situation where the player can see two monsters, one of which is under the player's control, but the monsters cannot see each other, it is possible for the monster under player control to cast spells targeting the other monster without having LOS.
Similarly, if the player has sight of the controlled monster, but cannot see another monster which is in LOS of the controlled monster, it is impossible to target this other monster.

edit: Although I assumed the command spell wouldn't work on uniques, I just successfully cast it on Ungoliant. On attempting a (non-magic) attack on another monster, Angband crashes with the message: "Error in flag_on(lore->flags, hurt_flag): FlagID[0] Size[11] FlagOff[4294967295] FlagBV[128]"

Last edited by Estragon; March 1, 2019 at 15:19.
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Old March 1, 2019, 22:37   #156
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According to the description, a Fury is "...intent on tearing your mond and body apart." What is a "mond"?
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Old March 1, 2019, 22:55   #157
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It's a misspelling of "monde", the French word for world. I guess Furies just don't like planets.
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Old March 4, 2019, 16:20   #158
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Ok I just downloaded the latest build (Feb 24), and tiles/map are completely broken in this version.

I was checking the first commits after 4.1.2 and I see that books have been removed from object.txt, so they don't have tiles assigned. Any idea how to give them back tiles?
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Old March 4, 2019, 21:16   #159
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Quote:
Originally Posted by PowerWyrm View Post
Ok I just downloaded the latest build (Feb 24), and tiles/map are completely broken in this version.

I was checking the first commits after 4.1.2 and I see that books have been removed from object.txt, so they don't have tiles assigned. Any idea how to give them back tiles?
Tiles are assigned in lib/tiles/<tileset name>/graf-<xxx>.prf as usual, but they haven't been updated at all from the old books. The bigger problem is that some of the new or changed monsters don't have tiles; also there are some where the new tile isn't really correct (for example 7-headed hydra -> 6-headed hydra).

I've filed a bug for this.
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Old March 7, 2019, 17:51   #160
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In class.txt, priests are listed to have 9 books while they actually only have 5.
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