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Old June 29, 2021, 02:03   #131
Nick
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Quote:
Originally Posted by Ingwe Ingweron View Post
Is there a reason that the unidentified description of The One Ring has changed to "a Ring of Power" rather than "a Plain Gold Ring"?
It's due to changes in the way special artifacts are handled; it also has effects on the other artifact rings and amulets. I can't remember exactly when it happened - maybe 4.1? I don't think it's ideal, and will look into a better way of doing this that restores the previous situation.
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Old June 29, 2021, 02:56   #132
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Quote:
Originally Posted by Nick View Post
It's due to changes in the way special artifacts are handled; it also has effects on the other artifact rings and amulets. I can't remember exactly when it happened - maybe 4.1? I don't think it's ideal, and will look into a better way of doing this that restores the previous situation.
If I recall, the same thing happened soon after you finished the code base changes when we painstakingly play-tested everything step-by-step. You fixed it, but I guess it crept back in.
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Old June 29, 2021, 16:44   #133
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I was vaguely under the impression that Rangers are receiving their extra shots bonus for slings and crossbows now. Is that correct, or am I going crazy? Because `S` command still says they gain shooting speed when using tension bows every 10 levels.
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Old June 29, 2021, 18:27   #134
PowerWyrm
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I found a few symmetry errors in some vaults. Here are the corrected version for them:

Code:
name:Huge I
type:Greater vault
rating:45
rows:15
columns:39
min-depth:0
max-depth:0
flags:FEW_ENTRANCES
D:%@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ 
D:%+2#8#2#8#2#8#2#8#2#8#2#8#2#8#2#8#2#8@ 
D:%@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@#@ 
D: @8#2#8#2#8#2#8#2#8#2#8#2#8#2#8#2#8#2@ 
D: @#@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ 
D: @2#8#2#8#2#8#2#8#2#8#2#8#2#8#2#8#2#8@ 
D: @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@#@ 
D: @2#8#2#8#2#8#88888888888#8#2#8#2#8#2@ 
D: @#@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ 
D: @8#2#8#2#8#2#8#2#8#2#8#2#8#2#8#2#8#2@ 
D: @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@#@ 
D: @2#8#2#8#2#8#2#8#2#8#2#8#2#8#2#8#2#8@ 
D: @#@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@%
D: @8#2#8#2#8#2#8#2#8#2#8#2#8#2#8#2#8#2+%
D: @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@%
Code:
name:Huge II
type:Greater vault
rating:45
rows:15
columns:39
min-depth:0
max-depth:0
flags:FEW_ENTRANCES
D:%@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ 
D:%#2#8#2#8#2#8#2#8#2#8#2#8#2#8#2#8#2#8@ 
D:%@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@#@ 
D: @2#8#2#8#2#8#2#8#2#8#2#8#2#8#2#8#2@2@ 
D: @#@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@#@#@ 
D: @8@8#2#8#2#8#2#8#2#8#2#8#2#8#2#8@8@8@ 
D: @#@#@@@@@@@@@@@@@@@@@@@@@@@@@@@#@#@#@ 
D: @2@2@2#8#2#8#2#8#8#8#8#2#8#2#8#2@2@2@ 
D: @#@#@#@@@@@@@@@@@@@@@@@@@@@@@@@@@#@#@ 
D: @8@8@8#2#8#2#8#2#8#2#8#2#8#2#8#2#8@8@ 
D: @#@#@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@#@ 
D: @2@2#8#2#8#2#8#2#8#2#8#2#8#2#8#2#8#2@ 
D: @#@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@%
D: @8#2#8#2#8#2#8#2#8#2#8#2#8#2#8#2#8#2#%
D: @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@%
Code:
name:Curlicues
type:Greater vault
rating:15
rows:21
columns:43
min-depth:0
max-depth:0
flags:FEW_ENTRANCES
D: @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
D: @^^^^^^^^^^^^^^^^^^^^^^^^^^^^^#8@^^^^^^^^@
D: @.............@@@@@@@@@@@@^^^^@@@...&&@@+@
D: @..@@@@@@@^^^@@..........@@^^^^@...&&@@26@
D: @.@@&^4..@@^^@..@@@@@@@...@^^^^@...&@@...@
D: @.@89^4...@^^@.@@^^^^^@@..@^^^^@...&@4444@
D: @.@@9666..@^^@.@89644^^@..@^^^^@...&@4444@
D: @..@@@@@..@^^@.@@96444444@@...@@242@@4...@
D: @^^^^^^^^@@^^@..@@@@@@@@@@....@^^^^@2..22@
D:%@@@@@@@@@@^^^@2&2&2&242424242@@^^^^@9..@@@
D:%#^^^^^^^^^^@@@@@@@@@@@@@@@@@@#^^^^^@9..#8@
D:%@@@@@@@@@@^^^@2&2&2&242424242@@^^^^@9..@@@
D: @^^^^^^^^@@^^@..@@@@@@@@@@....@^^^^@2..22@
D: @..@@@@@..@^^@.@@96444444@@...@@242@@4...@
D: @.@@9666..@^^@.@89644^^@..@^^^^@...&@4444@
D: @.@89^4...@^^@.@@^^^^^@@..@^^^^@...&@4444@
D: @.@@&^4..@@^^@..@@@@@@@...@^^^^@...&@@...@
D: @..@@@@@@@^^^@@..........@@^^^^@...&&@@26@
D: @.............@@@@@@@@@@@@^^^^@@@...&&@@+@
D: @^^^^^^^^^^^^^^^^^^^^^^^^^^^^^#8@^^^^^^^^@
D: @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
Code:
name:Tree, crown, and seven stars
type:Interesting room
rating:0
rows:11
columns:26
min-depth:0
max-depth:0
D:%%%%%%%%%%%%%%%%%%%%%%%%%%
D:%.........@1@1@...@......%
D:%....@.....@@@...........%
D:%.....................@..%
D:%.......@@@@@@@@@........%
D:%.@...@@@@@@@@@@@@@......%
D:%.....@@@@@@@@@@@@@......%
D:%......@@@.@@@.@@@....@..%
D:%...@......@@@...........%
D:%...........@.....@......%
D:%%%%%%%%%%%   %%%%%%%%%%%%
Code:
name:Mirrored script "B"s
type:Greater vault (new)
rating:15
rows:23
columns:33
min-depth:0
max-depth:0
D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
D:%...............................%
D:%...........@@.....@@...........%
D:%........@@@@@@@+@@@@@@@........%
D:%....@@@@@4444@@6@@4444@@@@@....%
D:%...@@..444^^44@#@44^^444..@@...%
D:%..@@..44^^^^^^@6@^^^^^^44..@@..%
D:%..@..44^^^....@#@....^^^44..@..%
D:%..@..44^^.....#6#.....^^44..@..%
D:%..@@..44^^....@#@....^^44..@@..%
D:%...@@@.44@@@@@@6@@@@@@44.@@@...%
D:%.....@@@@@444^###^444@@@@@.....%
D:%...@@@.44@@@@@@6@@@@@@44.@@@...%
D:%..@@..44^^....@#@....^^44..@@..%
D:%..@..44^^.....#6#.....^^44..@..%
D:%..@..44^^.....@#@.....^^44..@..%
D:%..@@..44^^^^^^@6@^^^^^^44..@@..%
D:%...@@..444^^44@#@44^^444..@@...%
D:%....@@@@@4444@@6@@4444@@@@@....%
D:%........@@@@@@@+@@@@@@@........%
D:%...........@@.....@@...........%
D:%...............................%
D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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Last edited by PowerWyrm; June 29, 2021 at 19:14.
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Old June 29, 2021, 23:05   #135
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Quote:
Originally Posted by PowerWyrm View Post
I found a few symmetry errors in some vaults.
Thanks. I took it that you've changed Huge and Huge - modified to Huge I and Huge II and that seemed to work
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Old July 3, 2021, 00:43   #136
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Quote:
Originally Posted by Ingwe Ingweron View Post
Is there a reason that the unidentified description of The One Ring has changed to "a Ring of Power" rather than "a Plain Gold Ring"?
OK, on testing, I find that it hasn't.

More precisely, if you detect it from a distance, you see "a Plain Gold Ring". All artifacts are now known once you step on or hold them, so at the point it will change to "the Ring of Power 'The One Ring'". Have you seen any different behaviour to this?
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Old July 3, 2021, 02:59   #137
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Quote:
Originally Posted by Nick View Post
OK, on testing, I find that it hasn't.

More precisely, if you detect it from a distance, you see "a Plain Gold Ring". All artifacts are now known once you step on or hold them, so at the point it will change to "the Ring of Power 'The One Ring'". Have you seen any different behaviour to this?
Try a potion of enlightenment or the rogues detect objects spell. You don't get "a Plain Gold Ring", or "the Ring of Power 'The One Ring'". You get "a Ring of Power".

If I recall, it should be "a Plain Gold Ring" until actually stepped on or held, not "a Ring of Power".
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Old July 3, 2021, 05:09   #138
Nick
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Quote:
Originally Posted by Ingwe Ingweron View Post
Try a potion of enlightenment or the rogues detect objects spell. You don't get "a Plain Gold Ring", or "the Ring of Power 'The One Ring'". You get "a Ring of Power".

If I recall, it should be "a Plain Gold Ring" until actually stepped on or held, not "a Ring of Power".
OK, I'll investigate further.

EDIT: OK, tested both those things, same result. I was in fact testing on any of the special artifacts with fixed flavor and specially defined object kind. With Rogue's Object Detection, Nenya appeared as a Mithril ring not a Ring of Firmament, and with !Enlightenment Elessar appeared as a Green Amulet, not an Elfstone. This latter didn't surprise me, because I had previously detected the One as a Plain Gold Ring using debug light level, which is functionally the same as !Enlightenment.

So it looks to me like it's all working as intended. Anyone else have experience with this?
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Last edited by Nick; July 3, 2021 at 05:31. Reason: Post-testing
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Old July 3, 2021, 14:18   #139
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Looks like the "serpentine ring" is no more.
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Old July 4, 2021, 03:13   #140
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Note that there are no current bugs slated for 4.2, so a release of 4.2.3 is likely before too long.
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