Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Variants

Reply
 
Thread Tools Display Modes
Old June 20, 2011, 14:15   #31
CJNyfalt
Swordsman
 
Join Date: May 2007
Posts: 289
CJNyfalt is on a distinguished road
Quote:
Originally Posted by Nick View Post
Basically the player gets RDark and +3 stealth, plus when not wielding a light
  • Vision radius 2;
  • Terrain bonus of ac/8 + 10 (for melee) when on an unlit grid;
  • Damage reduction of 1/4 (against spells) when on an unlit grid;
  • no_lite is always false (so you can read in the dark)
  • Additional +3 stealth when on an unlit grid
Well, the only things that differs are the vision radius and the stealth.
I fixed the stealth bug, leaving the vision radius issue.

Considering that I improved infravision so that it is usable, I will probably just have unlight grant more infravision, instead of using your dark vision.

EDIT:
I decided to have unlight add +2 to infravision. Maybe that is too much considering that I did improve infravision?

Last edited by CJNyfalt; June 20, 2011 at 14:39.
CJNyfalt is offline   Reply With Quote
Old June 21, 2011, 22:24   #32
CJNyfalt
Swordsman
 
Join Date: May 2007
Posts: 289
CJNyfalt is on a distinguished road
Ran into a strange bug: Turning on PRIVATE_USER_PATH removes colors from inventory.

Otherwise, I am progressing nicely with adding the new file handling functions. What is causing issues however, is the x-char stuff because it is such an ugly hack that I'm having problems to stomach adopting it.
CJNyfalt is offline   Reply With Quote
Old June 21, 2011, 22:53   #33
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 56
Posts: 9,170
Donated: $60
Nick will become famous soon enoughNick will become famous soon enough
Quote:
Originally Posted by CJNyfalt View Post
What is causing issues however, is the x-char stuff because it is such an ugly hack that I'm having problems to stomach adopting it.
Agreed - I do like the results, though. The V devteam is working on UTF-8 support, so if you wait a bit there'll be a correct solution available.
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
Nick is offline   Reply With Quote
Old June 22, 2011, 22:20   #34
CJNyfalt
Swordsman
 
Join Date: May 2007
Posts: 289
CJNyfalt is on a distinguished road
A bit of update of on the ports:
- main-x11: Almost updated, only key handling and moving over to the new file-handling version.
- main-gcu: Progressing.
- main-win: Some progress, looks doable.
- main-crb: The diff is so big, that I can't really change this file gradually. It looks like the best best is to copy over the vanilla version, and hope for the best.
CJNyfalt is offline   Reply With Quote
Old June 23, 2011, 00:14   #35
camlost
Sangband 1.x Maintainer
 
camlost's Avatar
 
Join Date: Apr 2007
Posts: 523
camlost is on a distinguished road
Quote:
Originally Posted by CJNyfalt View Post
I decided to have unlight add +2 to infravision. Maybe that is too much considering that I did improve infravision?
Not all races will have infravision innately, and it's really cool to see walls appearing 10 squares away. You still can't see cold-blooded monsters in the dark. I say +2 INFR is fine.
__________________
a chunk of Bronze {These look tastier than they are. !E}
3 blank Parchments (Vellum) {No french novels please.}
camlost is offline   Reply With Quote
Old June 23, 2011, 21:52   #36
CJNyfalt
Swordsman
 
Join Date: May 2007
Posts: 289
CJNyfalt is on a distinguished road
Quote:
Originally Posted by Magnate View Post
Now that would be interesting. Please post if you find an alternative.
Well, I am intending to test out cmake, and I just started writing the config file for it. Looks promising so far.
CJNyfalt is offline   Reply With Quote
Old June 24, 2011, 05:21   #37
AnonymousHero
Veteran
 
AnonymousHero's Avatar
 
Join Date: Jun 2007
Posts: 1,383
AnonymousHero is on a distinguished road
Quote:
Originally Posted by CJNyfalt View Post
Well, I am intending to test out cmake, and I just started writing the config file for it. Looks promising so far.
There are may be a few somewhat tricky/non-obvious bits when detecting SDL. Feel free to be 'inspired' by http://gitorious.org/tome2/tome2/blo...CMakeLists.txt
AnonymousHero is offline   Reply With Quote
Old June 24, 2011, 09:42   #38
CJNyfalt
Swordsman
 
Join Date: May 2007
Posts: 289
CJNyfalt is on a distinguished road
Quote:
Originally Posted by AnonymousHero View Post
There are may be a few somewhat tricky/non-obvious bits when detecting SDL. Feel free to be 'inspired' by http://gitorious.org/tome2/tome2/blo...CMakeLists.txt
Thanks! That will be useful.
CJNyfalt is offline   Reply With Quote
Old June 25, 2011, 21:28   #39
CJNyfalt
Swordsman
 
Join Date: May 2007
Posts: 289
CJNyfalt is on a distinguished road
I decided to try out the next competition character to get a feel of things that needs fixing, and it clearly stands out that the early game is too annoying.

Not because of hard monster, no. It is because of lack of consumables and how hard it is to get enough money stocked up to start diving. The main problems seems to be identify and word of recall. Lack of identify stops me from clearing out stuff from inventory/home, while lack of WoR keeps me from going deeper than dlvl 3.
I have to consider different solutions to these problems. For example:
- Like I mentioned earlier: study the vanilla identification model.
- Just make the scrolls really cheap and always in stock.
- A Diablo II approach of using scroll books. Making these unsellable and give players a decent stock at start would speed up gameplay while preventing them from being abused for money.

I am also open to other ideas.
CJNyfalt is offline   Reply With Quote
Old June 25, 2011, 23:42   #40
buzzkill
Prophet
 
buzzkill's Avatar
 
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
buzzkill is on a distinguished road
Quote:
Originally Posted by CJNyfalt View Post
Not because of hard monster, no. It is because of lack of consumables and how hard it is to get enough money stocked up to start diving. The main problems seems to be identify and word of recall. Lack of identify stops me from clearing out stuff from inventory/home, while lack of WoR keeps me from going deeper than dlvl 3.
I couldn't agree with you more. My characters have experienced the same pain with ID and WoR. That said, I haven't played nearly enough O to give a solid opinion on what needs fixing and what doesn't, but I view these things as challenges that should be overcome by the player (if possible), not a maintainer. I've walked back to the surface from as deep at DL12, not the worst fate with detect doors and stairs and a bunch of un-ID'd flavors still to be discovered. Plus you find a lot of Potions of Speed that way.

Unless the comp character simply has horrible pseudo-ID skill, having stronger pseudo-ID, or simply fixing pseudo-ID, would help immensely.

WoR isn't necessary at all (in the early game) if you're willing to abuse the elevator-staircase mechanic (playing with connected stairs).

If you want to do some maintainer work, yank CLW form the mage spellbook, add low level potions of restore mana that just restore 10 SP or 10% or something so mages don't have to rest all the time. Resting sucks!
__________________
www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.
buzzkill is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Oangband - is it still being developed? kurie Variants 4 September 10, 2010 03:35
Include xchar or utf-8 in future? hernaldo ToME 1 July 31, 2010 22:20
Oangband 1.10u Malak Darkhunter Variants 14 March 5, 2010 18:41
Future of Vanilla? dhegler Vanilla 31 January 28, 2010 14:36
Having fun with Oangband CJNyfalt AAR 13 October 2, 2008 19:18


All times are GMT +1. The time now is 12:05.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2021, vBulletin Solutions Inc.