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#1 |
Adept
Join Date: Nov 2007
Posts: 124
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Mechanic idea for a variant...monster generator
OK, so one of the virtues of Angband is that you don't have to graphically animate monsters, so it's really easy to create them and as a result the monster list is enormous...lots of variety.
But what if you could make a program that would randomly generate monsters? It could pick first a letter, then a name based on input provided for creatures of that type, then take certain abilities and attack properties and so on and combine them to make a monster. Depth and experience value would be calculated as a function of what abilities it had. Obviously it would take some work to make it consistently turn out coherent and non-overpowered monsters, but it could be really interesting. Also, if you run into one you like in the dungeon, there could be a key to add it into the permanent monster list or something. Thoughts? |
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#2 |
Knight
Join Date: Apr 2007
Posts: 573
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I'd be more interested in randomized uniques than randomized standard monsters. In fact, I could imagine a "randomized uniques" option just like the "randomized artifacts" that would generate a list of uniques based on standard monsters, but with additional random powers.
Edit: Also, the title of this thread made me think of a completely different idea; monster-generating machines which could be disarmed like traps and which would periodically cause monsters to appear next to them. These could produce specific kinds of monsters: "serpent generator", "demon portal", etc. |
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#3 |
Knight
Join Date: Dec 2007
Location: Poland, Katowice
Age: 30
Posts: 589
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Actually, more like "Serpent Pit".
Nice ideas, both.
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If you can convincingly pretend you're crazy, you probably are. |
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#4 | |
Knight
Join Date: Apr 2007
Posts: 590
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Quote:
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#5 | |
Adept
Join Date: Nov 2007
Posts: 124
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Quote:
Maybe I'll stick this suggestion in the latest thread about Z+. I still haven't played that though, since I can't figure out how to make the walls turn from #'s to plain blocks... |
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#6 | |
Z+Angband Maintainer
Join Date: Jun 2008
Posts: 318
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Quote:
Actually, Z+ (and many other variants) already have monster generators. That is, they have monsters that can summon monsters, which is really pretty much the same idea.
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#7 |
Swordsman
Join Date: Apr 2007
Posts: 441
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The original idea wasn't a monster generator. It was a monster type generator.
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#8 |
Adept
Join Date: Nov 2007
Posts: 124
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#9 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,465
Donated: $60
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#10 | |
Z+Angband Maintainer
Join Date: Jun 2008
Posts: 318
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Quote:
Also, it's really not clear to me how you would upgrade a monster to a unique version. I could, naturally, upgrade hit dice, AC, and damage. That alone, though, would be pretty boring; basically, all you get that's interesting is the unique name.
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