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#1 |
Angband Devteam member
Join Date: Aug 2008
Location: Philadelphia, PA, USA
Age: 42
Posts: 1,516
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Bold fonts in GCU mode... opinions?
So someone playing Unangband (which is now using main-gcu.c from V) noticed that all the text was being bolded, and commented that it made things look really ugly for him. I checked and sure enough all the text in 256 color mode is bolded.
It looks a lot better for me (in gnome-terminal and xterm) when those fonts are bolded. Also, it's worth noting that in 16 color mode (ANSI) 8 of the colors are bold and 8 aren't (and this can't be changed). I think I chose to bold all the colors because it seemed closer to the way things look in 16 color mode. What are people's thoughts? I assume no one has noticed so far, or thought it was particularly bad. To see what it looks like unbolded, edit line 652 of main-gcu.c changing: Code:
colortable[i] = COLOR_PAIR(i + 1) | A_BRIGHT; Code:
colortable[i] = COLOR_PAIR(i + 1); Thoughts? |
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#2 |
Angband Devteam member
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Is it possible to mix bold and non-bold colours in our new "256"-colour main-gcu? I would much rather see a mixture if possible. Could we add ATTR_BOLD as a flag in monster.txt, for example?Or could we define 52 colours instead of 26, with a bold and non-bold for each? That would be good too.
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#3 | |
Angband Devteam member
Join Date: Aug 2008
Location: Philadelphia, PA, USA
Age: 42
Posts: 1,516
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Quote:
Presumably all the other ports could easily mix bold and non-bold characters. |
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#4 |
Angband Devteam member
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I expect so. Do we need to continue to support ANSI? If people playing in a terminal can now get 256-colours, perhaps not? If we went the second route and defined two sets of colours (one bold, one non-bold), we could always take care to ensure that they were only used to distinguish between similar items (e.g. light and heavy xbow, lesser and greater basilisk, balrog etc.) - this way if anyone did play with ANSI limitations the colour changes would not be fatal.
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