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Old October 30, 2014, 02:59   #1
shadow
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Versatility bug?

Looks like quaffing a strength potion (I think that's what did it) negated my versatility ability and set my melee skill down to its base score.

Then, if I turn versatility off, it lowers my melee skill down to 2, worse than what I started the game with. Am I missing something?


Code:
[Sil 1.2.1 Character Dump]

 Name   Saeranc       Age    3,689       Str   2
 Sex    Male          Height    7'       Dex   4
 Race   Noldor        Weight   158       Con   5
 House  Fingolfin                        Gra   3

 Game Turn    6,032   Melee   (+2,3d7)   Melee        2 =  0  +4  -3  +1
 Exp Pool     1,610   Bows   (+10,2d7)   Archery     10 =  6  +4  -1  +1
 Total Exp   13,510   Armor  [+9,4-13]   Evasion      9 =  6  +4  -1
 Burden       118.3                      Stealth     12 =  6  +4  -3  +5
 Max Burden   144.0   Health     49:49   Perception   8 =  5  +3
 Depth         300'   Voice      34:34   Will         8 =  4  +3      +1
 Min Depth     300'                      Smithing     3 =  0  +3
 Light Radius     1                      Song         4 =  1  +3

 You are one of several children of a smith from the house of
 Fingolfin. You have light grey eyes, straight auburn hair, and a fair
 complexion.





  [Equipment]

a) a Greatsword (Defender) (-2,3d5) [+2] 7.5 lb
   It cannot be harmed by the elements.  It requires both hands
   to wield it properly.  
b) a Longbow (+0,2d5) 3.0 lb
   It can shoot arrows 20 squares (with your current strength).
c) (nothing)
d) a Silver Ring
e) (nothing)
f) a Wooden Torch (with 1222 turns of light)
g) a Mail Corslet (-1) [-3,2d4]
h) a Cloak [+2] {artefact}
i) (nothing)
j) a Helm [-1,1d3]
k) (nothing)
l) a Pair of Greaves [-1,1d2]
m) 20 Arrows
   They can be shot 20 squares (with your current strength and bow).
n) 99 Arrows
   They can be shot 20 squares (with your current strength and bow).


  [Inventory]

a) 2 Fragments of Lembas
b) 5 Russet Herbs
c) 2 Murky Brown Potions of Orcish Liquor
d) 2 Vermilion Potions {tried}
e) 2 Cloudy Potions
f) 2 Yellow Potions
g) a Dark Green Potion
h) a Crimson Potion
i) a Beech Staff
j) a Yew Staff
k) 2 Wooden Torches (with 2000 turns of light)
l) a Wooden Torch (with 1536 turns of light)
m) a Brass Lantern (with 3000 turns of light)
n) a Brass Lantern (with 1926 turns of light)
o) Studded Leather [-2,1d6]
p) a Cloak of Stealth [+1] <+1>
   It improves your stealth by 1.  
q) a Round Shield [+0,1d3]
r) a Pair of Greaves of Treacherous Paths [-1,1d2]
   It makes you encounter more dangerous creatures (even when
   not worn).  
s) a Longbow (+0,2d5) 3.0 lb
   It can shoot arrows 20 squares (with your current strength).
t) 36 Arrows (+3)
   They can be shot 20 squares (with your current strength and bow).


  [Notes]

Saeranc of the Noldor
Entered Angband on 29 Oct 2014

   Turn     Depth   Note

    630    100 ft   (Dodging)
  2,268    150 ft   (Versatility)
  2,636    200 ft   (Precision)
  4,109    300 ft   (Lore-Keeper)
  4,514    300 ft   (Crippling Shot)
  4,929    300 ft   (Song of Elbereth)



  ['Score' 006093968]
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Old October 30, 2014, 04:18   #2
wobbly
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I can't actually see anything in that spoiler block so if it contains something it's not displaying properly. My immediate guess is your stunned which would be giving you -2 to all skills.
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Old October 30, 2014, 07:50   #3
taptap
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The +2 to hit is the result of 4 -2 for the sword, -1 for the mail, +1 for blade affinity = +2 which is the expected result without versatility on. As there is 0 benefit from turning versatility off you should turn it on again. You had higher to hit chance at the start because you were not wearing heavy armor and not wielding a heavy blade.
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Old October 30, 2014, 08:03   #4
wobbly
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Wierd now it is displaying for me. Out of interest are you deliberately carrying round treacherous paths? It's generally not a good thing to have in your inventory. Ditch it and dive another 50' if you're enjoying the difficulty level.
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Old October 30, 2014, 23:26   #5
shadow
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Quote:
Originally Posted by taptap View Post
The +2 to hit is the result of 4 -2 for the sword, -1 for the mail, +1 for blade affinity = +2 which is the expected result without versatility on. As there is 0 benefit from turning versatility off you should turn it on again. You had higher to hit chance at the start because you were not wearing heavy armor and not wielding a heavy blade.
OK I thought I was looking at an unmodified base score there, that's a bit of a relief, I thought the character was ruined. Yes I'm a bit new at this.

Quote:
Originally Posted by wobbly View Post
Wierd now it is displaying for me. Out of interest are you deliberately carrying round treacherous paths? It's generally not a good thing to have in your inventory. Ditch it and dive another 50' if you're enjoying the difficulty level.
Whoops, I didn't realize that thing was still active after I took it off. Luckily I haven't had it for long.
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