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#1 |
Veteran
Join Date: Oct 2016
Location: London-ish
Age: 50
Posts: 2,159
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give radagast boots rNex
another suggestion to file in the no bin, i propose boots of radagast receive rNexus.
whenever these rather uncommon boots drop, if they drop before speed, it's likely that the only source of rNexus is boots of stability. as such, Radagast see very little use. +1 wisdom, +3 stealth, +5 infra, is simply no comparison to a simple boots of resist Nexus, when dracolisks and even hounds can breath death, scramble, and tele level. |
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#2 | |
Veteran
Join Date: Jan 2009
Location: Manhattan Beach, CA
Posts: 2,127
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Quote:
__________________
“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.” ― Tom Stoppard, Rosencrantz and Guildenstern are Dead |
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#3 |
Swordsman
Join Date: Aug 2015
Posts: 279
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For that matter, what's happened with Boots of Wormtongue under the new curse system? Those used to completely dominate any other midgame boot option, with the only concern being how to get them off once real speed boots show up. With sticky curse gone, they should be even better, unless they've been stuck with one of the few truly dreadful curses.
Other than that, I agree with Ingwe that RNexus isn't important. Nexus was a concern back when it could inflict permanent scramble, but now it's an annoyance. The usual boot progression is ordinary/featherfall -> free action -> stealth/Radagast -> Wormtongue -> speed. Stability is an upgrade over feather falling, but it doesn't beat a good pair of stealth boots. It probably is worth replacing a redundant source of free action for, though, which mere feather falling wouldn't be. |
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#4 |
Veteran
Join Date: Oct 2016
Location: London-ish
Age: 50
Posts: 2,159
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you gotta be joking. i'm at DL66 and still have no other source of rNexus. one dracolisk breath could kill me.
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#5 |
Veteran
Join Date: Jan 2009
Location: Manhattan Beach, CA
Posts: 2,127
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Dracolisks should be avoided except by the most powerful @s, preferably while wearing Narya. If you are tangling with Dracolisk's, your @s deserve death. Making your boot selection based on such a monster, though, that's nearly as mad as tangling with them in the first place.
__________________
“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.” ― Tom Stoppard, Rosencrantz and Guildenstern are Dead |
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#6 |
Knight
Join Date: Jul 2009
Location: Prague,Czech Republic
Posts: 909
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I'm not sure how you manage to die to Nexus, really. Sure, Dracolisks are nasty and will kill everyone at least once most likely, but that's just as much due to a high damage fire breath even through resistance as due to Nexus. Nexus has a rather low damage cap - if it kills you, you must be diving, and if you are diving without detection, you should expect to die. 3 stealth means you get twice the time before monsters wake up, which is infinitely more valuable. In fact, it's more likely to prevent death by Dracolisk than rNexus is.
Nexus is one of the few resistances that I am perfectly happy wandering around without, especially in the final fight. Even rNether, unreliable as it is, is better. Same goes for Disenchantment, which may not do much more damage, but is more common and has worse side effects. |
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#7 |
Veteran
Join Date: Oct 2016
Location: London-ish
Age: 50
Posts: 2,159
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Dying to nexus is super easy, almost like dying do disenchat in early angband. Hound n1 breathes, you get scrambled and have 10CON now, hound n2 and hound n3 breathe on you. The teleport effect is nasty as well.
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#8 | |
Prophet
Join Date: Dec 2009
Posts: 9,022
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Quote:
Elemental resistances are only necessary if you allow yourself to be attacked by the element. Careful play should be able to eliminate the vast majority of such attacks by simply avoiding the monsters that use that element. In the case of nexus, that's Nexus Hounds, Nexus Vortices, Greater Basilisks, and Dracolisks. Not a very big list. That said, I'm glad to hear that the new stat scramble effect has at least one player running scared. ![]() |
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#9 |
Knight
Join Date: Jul 2009
Location: Prague,Czech Republic
Posts: 909
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Oh yeah, forgot Greater Basilisks. Those are bad, but at least they do show up on Detect Evil. Vortices don't really do damage, so that's less of a problem.
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#10 |
Knight
Join Date: Jan 2017
Posts: 949
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Nexus attacks are really annoying if you don't have the resistance. I'd take stability over ego stealth because now those nexus hounds aren't going to annoy you off this 6-8 LF. Radagast boots are rather underwhelming as it stands.
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