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Old September 20, 2013, 19:23   #1
Ingwe Ingweron
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Targeting

Is there a reason "o" - object, or "p" -place, targeting will not work when a monster is on the location? For example, in the early game, when @ has only torchlight, @ used to be able to throw a magic missile or missile at a monster just around a corner. The monster would be visible in lantern light, but not with torchlight, though @ knows it's there. (Walked into a mold and backed up, for example.) But the current targeting will not allow object targeting of the floor location. Rather, it appears to allow targeting of it, [*-o-cursor placed on desired location, message "Target Selected"], but, when firing, throwing, or casting, the targeting is lost. As a jury-rig solution, I can target a square farther away that does not contain a monster, but where the target line still runs through my desired location, and then targeting is not lost when firing, throwing or casting. Sorry for the long-winded explanation.
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Old September 21, 2013, 15:49   #2
takkaria
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Quote:
Originally Posted by Ingwe Ingweron View Post
Is there a reason "o" - object, or "p" -place, targeting will not work when a monster is on the location? For example, in the early game, when @ has only torchlight, @ used to be able to throw a magic missile or missile at a monster just around a corner. The monster would be visible in lantern light, but not with torchlight, though @ knows it's there. (Walked into a mold and backed up, for example.) But the current targeting will not allow object targeting of the floor location. Rather, it appears to allow targeting of it, [*-o-cursor placed on desired location, message "Target Selected"], but, when firing, throwing, or casting, the targeting is lost. As a jury-rig solution, I can target a square farther away that does not contain a monster, but where the target line still runs through my desired location, and then targeting is not lost when firing, throwing or casting. Sorry for the long-winded explanation.
Ah, yeah, this is a bug. I'll just revert the changes to targeting, they seem to have caused loads of unnecessary issues.
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