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Old September 4, 2013, 17:34   #1
Ingwe Ingweron
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Request for "Lat/Long" in Monster Detection

Has anyone looked at having the relative "latitude/longitude" position reported on monster detection as it is for object detection? I know I would find it helpful, rather than having to hunt across the screens for just where that dangerous monster happens to be. I imagine it is either an idea that's too difficult to implement, or others don't think it should play that way, but I thought I'd float the idea.
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Old September 4, 2013, 20:21   #2
Timo Pietilš
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Quote:
Originally Posted by Ingwe Ingweron View Post
Has anyone looked at having the relative "latitude/longitude" position reported on monster detection as it is for object detection? I know I would find it helpful, rather than having to hunt across the screens for just where that dangerous monster happens to be.
I would like to have that too. It's feels right too, it's info that your char has, but you don't until you look around where he sees it, so I feel that it should be immediately apparent to you too where the monster is.
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Old September 4, 2013, 21:21   #3
MattB
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Quote:
Originally Posted by Timo Pietilš View Post
I would like to have that too. It's feels right too, it's info that your char has, but you don't until you look around where he sees it, so I feel that it should be immediately apparent to you too where the monster is.
Agreed!
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Old September 4, 2013, 21:41   #4
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Maybe we could have a "radar" of sorts. It would take up one row/column at each edge of the screen; each tile in that row/column would show you either the most dangerous monster, or most interesting item, you would see if you scrolled the map in that direction. Of course it wouldn't be perfect, but I think it'd provide better at-a-glance information than the visible-monsters list does, especially as it'd be on the main display.

Unfortunately, it'd probably need to be an option so that players who still use 80x24 or the like wouldn't lose precious normal dungeon display.
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Old September 5, 2013, 06:22   #5
Ingwe Ingweron
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Couldn't it be done the same way object detection is currently? The subwindow with "Display Item List" shows each known or unknown item of which @ is aware and gives the relative lat/long (e.g., 2N, 12W) of the item which adjusts as @ moves. Couldn't the "Display Monster List" subwindow do the same for each monster @ sees or is aware of?
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Old September 5, 2013, 11:31   #6
MattB
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If we don't want to, or can't, pinpoint (I guess they are often on the move, after all), what about just N, NE, E, SE, S, SW, W or NW?
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Old September 5, 2013, 13:19   #7
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I've long thought that sorting by quadrant (then relative distance) would be useful, NW, NE, SW, SE. In my case, it would make it easier to choose a direction to run in.
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Old September 5, 2013, 17:13   #8
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Quote:
Originally Posted by Ingwe Ingweron View Post
Couldn't it be done the same way object detection is currently? The subwindow with "Display Item List" shows each known or unknown item of which @ is aware and gives the relative lat/long (e.g., 2N, 12W) of the item which adjusts as @ moves. Couldn't the "Display Monster List" subwindow do the same for each monster @ sees or is aware of?
I just hacked this in pretty quickly into my version, so it's not that hard. However, I did only display the coordinates for individual monsters; it wouldn't make sense for multiple monsters.
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Old September 7, 2013, 07:15   #9
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Originally Posted by molybdenum View Post
I just hacked this in pretty quickly into my version, so it's not that hard. However, I did only display the coordinates for individual monsters; it wouldn't make sense for multiple monsters.
For multiple monsters, listing the location of the closest one would work (e.g., "8N 5E + 4 others"). Often they will be in groups anyway.
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Old September 7, 2013, 17:04   #10
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For multiple monsters, listing the location of the closest one would work (e.g., "8N 5E + 4 others"). Often they will be in groups anyway.
That should be doable. I'll give it a shot.
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