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Old July 28, 2020, 15:11   #91
Holy_Rage
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Rings of Mobility do not always offer Free Action; please check out the runes/item properties before wearing one!
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Old July 28, 2020, 15:36   #92
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I'm getting weird coloring and bad formatting on the birth screen while playing on angband.live. I'm pretty sure I know what's causing this, since Frog used to have the same bug: the early screens are displayed before various Angband-specific things like the proper colors are loaded (and before the first call to TERM_XTRA_REACT), so they use the system's default colors and settings instead.

Winged dragon of powers should be pluralized as winged dragons of power Same for winged dragon of Ilmens.

Is that one-way connection between Nan Dungortheb 70 and Doriath 24 supposed to be like that?

Update on #53: I'm also getting extra @s on levels with dungeon entrances, it seems to happen when I recall to such a level but I've yet to see it when I get there by stairs. The extra @ changes color with regular @ if my HP takes a hit.
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Old July 28, 2020, 22:35   #93
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Quote:
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Rings of Mobility do not always offer Free Action; please check out the runes/item properties before wearing one!
OK that's a bug, they should.
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Old July 28, 2020, 22:46   #94
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Post FirstAge Archery

I'm going to be starting a Ranger so I'll probably get a better feel for it with a class that's supposed to specialize in ranged damage, but my experience with the rogue tells me--and rodent/Sideways agrees, I think--that the current state of archery feels pretty underpowered; shooting doesn't feel like it does competitive damage, my best numbers have been with branded multiple shots a round, and even then it felt subpar.


Something that I think might be affecting it--though I might be remembering wrongly--is that as per old FA O-style combat deadliness from non-shooter non-ammo equipment applied to shooting as well as melee, whereas currently it only applies to melee (I'm guessing as a consequence of non-O mechanics).
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Old July 28, 2020, 23:02   #95
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Something that I think might be affecting it--though I might be remembering wrongly--is that as per old FA O-style combat deadliness from non-shooter non-ammo equipment applied to shooting as well as melee, whereas currently it only applies to melee (I'm guessing as a consequence of non-O mechanics).
Yes, archery in O was quite different to V. I'm going to move to more exactly original O-combat at some point, which may mean ditching V-combat altogether.
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Old July 29, 2020, 14:56   #96
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I'm getting a reproducible crash on trying to re-enter Ephel Brandir here. You can download the files below (thanks to dhouseholder for getting them!) but I think they're probably unnecessary, it seems trying to re-enter any town at night causes a reproducible crash now.
Attached Files
File Type: zip rodent_july29.zip (23.9 KB, 11 views)
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Old July 29, 2020, 17:19   #97
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Lightbulb RFE: Missing FA stuff

Didn't see any of this in the existing issues or in the 2.0 milestone stuff on Git, so for the record:


There are some things from old FA still absent from FirstAge; uniques like The Desperate Adventurer and artifacts like the art devices among them (EDIT: also wands of shrapnel).
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Last edited by MITZE; July 29, 2020 at 18:41. Reason: Added something I forgot.
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Old July 30, 2020, 16:19   #98
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Inventory bug that's probably in vanilla too. I refueled from a stack of 2 lanterns with a full pack and my long bow dropped out of my pack.
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Old July 30, 2020, 17:26   #99
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Running frequently works in unexpected and often counterproductive ways, especially in the wilderness. It runs past items, runs past road intersections, successfully follows a road if and only if I don't want it to follow that road, and sometimes changes direction by 45 degrees in the middle of nowhere

Spider webs don't seem to work in tree areas.

Dagmor should be buffed somehow, it's really, really weak with O combat.

The average damage/round for unarmed combat doesn't seem to be displayed anywhere, which makes it very hard to compare armed and unarmed options, especially if show_damage is not on.

--

A few things that would be very nice to have:

- digging not auto-repeating if the player has a 0% chance of clearing the obstacle
- more transparency in the speciality selection menu (I've had to code-dive to figure out which ones I actually want)
- some way to highlight unidentified items on the object list, either through special coloring or by moving them to the top of the list (some way to travel to them automatically would be doubly nice!)
- item origins including the location (e.g. Nargothrond or West Beleriand) in addition to the depth
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Old July 31, 2020, 04:08   #100
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Post Report Batch #13

Dark Nagas: "hurt by cold, but resists cold and poison"


Jewellery: I've occasionally seen jewellery that have no bonuses or maluses. Rings of Hindrance should probably have their flavor text reworked or be guaranteed to have maluses.
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