Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Vanilla

Reply
 
Thread Tools Display Modes
Old August 5, 2020, 15:35   #51
Cuboideb
Scout
 
Join Date: May 2020
Posts: 49
Cuboideb is on a distinguished road
This applies for blood falcons when playing a spellcaster?
Cuboideb is offline   Reply With Quote
Old August 5, 2020, 18:15   #52
Eric
Rookie
 
Join Date: Oct 2019
Location: Florida
Posts: 15
Eric is on a distinguished road
Quote:
Originally Posted by Sideways View Post
Non-unique monsters generate with slightly random speeds, so you might have rolled a soldier with +1 speed.
Cool, thanks! Is there a way to check what speed those non-uniques have (like -Probe)?
Eric is offline   Reply With Quote
Old August 5, 2020, 18:28   #53
Sideways
Knight
 
Join Date: Nov 2008
Posts: 666
Sideways is on a distinguished road
Quote:
Originally Posted by Eric View Post
Cool, thanks! Is there a way to check what speed those non-uniques have (like -Probe)?
Probe works in some variants, I think there's no way to do it in V though.
__________________
The Complainer worries about the lack of activity here these days.
Sideways is offline   Reply With Quote
Old August 15, 2020, 06:03   #54
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
Posts: 8,454
Donated: $60
Nick will become famous soon enough
Latest build for macOS is on the nightlies page, for Windows here, source here, and updated on angband.live. Many fixes, and several of the changes discussed elsewhere are included. Remaining known bugs are listed here, please let me know if any others are unfixed.

Since this fixes a few bugs that were causing crashes (notably in Single Combat), I am planning to release 4.2.2 once everything obvious is fixed.
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
Nick is offline   Reply With Quote
Old August 15, 2020, 07:44   #55
DavidMedley
Knight
 
Join Date: Oct 2019
Posts: 762
DavidMedley is on a distinguished road
4.2.2 came a lot faster than I expected. I really wanted to fix the Leap into Battle exploit, if no one else has yet.
DavidMedley is offline   Reply With Quote
Old August 15, 2020, 07:52   #56
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
Posts: 8,454
Donated: $60
Nick will become famous soon enough
Quote:
Originally Posted by DavidMedley View Post
I really wanted to fix the Leap into Battle exploit, if no one else has yet.
That got done here.

EDIT: As for 4.2.2 coming out quickly, the only reasons are that there were nasty crash bugs in Single Combat that I don't like being in the official version, and version numbers are cheap. It is unlikely to be the last 4.2.x, but I'll still try and make it as complete as possible.
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.

Last edited by Nick; August 15, 2020 at 07:59. Reason: Further explanation
Nick is offline   Reply With Quote
Old August 15, 2020, 17:24   #57
DavidMedley
Knight
 
Join Date: Oct 2019
Posts: 762
DavidMedley is on a distinguished road
Sounds great!!!

(Especially the part where someone else did the work to fix my embarrassing error)
DavidMedley is offline   Reply With Quote
Old August 15, 2020, 18:12   #58
DavidMedley
Knight
 
Join Date: Oct 2019
Posts: 762
DavidMedley is on a distinguished road
I love the "on hit apply effect" change! Pretty serious nerf to these spells, though, without any compensation.

Stating the obvious here: Maim used to average 8 turns of stun. Now for CL 15-29 it's only 3 times maybe 75%. For CL 45+ it averages 9 times the hit percentage.

Each hit applying the effect was one of my options for this spell, but I think it's hard to scale it properly now that I see this implementation. It'll either be too weak early or too strong late. I think a better choice would be "if any of these blows hit then the monster is stunned for X turns." And I still like the wand duration of 1d5+5. I also like using 6s and 13s for thematic reasons. If the duration needs to be cut then we could use one of these like 1d13 or 1d6+2.

I'll have to try it out to have an informed opinion. If you green light it, Nick, I can make and test alterations along these lines, especially after you've done the hard work of programming it!

Last edited by DavidMedley; August 16, 2020 at 01:04.
DavidMedley is offline   Reply With Quote
Old August 16, 2020, 00:48   #59
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
Posts: 8,454
Donated: $60
Nick will become famous soon enough
Quote:
Originally Posted by DavidMedley View Post
I love the "on hit apply effect" change! Pretty serious nerf to these spells, though, without any compensation.

Stating the obvious here: Maim used to average 8 turns of stun. Now for CL 15-29 it's only 3 times maybe 75%. For CL 45+ it averages 9 times the hit percentage.

Each hit applying the effect was one of my options for this spell, but I think it's hard to scale it properly now that I see this implementation. It'll either be too weak early or too strong late. I think a better choice would be "if any of these blows hit then the monster is stunned for X turns." And I still like the wand duration of 1d5+5. I also like using 6s and 13s for thematic reasons. If the duration needs to be cut then we child use one of these like 1d13 or 1d6+2.

I'll have to try it out to have an informed opinion. If you green light it, Nick, I can make and test alterations along these lines, especially after you've done the hard work of programming it!
Sure, try it out and see how it goes. It'll probably be at least a week or two before I'm organised enough to get 4.2.2 actually out (as well as the listed bugs, I want to have a bit of a look at randarts).
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
Nick is offline   Reply With Quote
Old August 20, 2020, 06:57   #60
Ingwe Ingweron
Veteran
 
Join Date: Jan 2009
Location: Manhattan Beach, CA
Posts: 1,947
Ingwe Ingweron is on a distinguished road
Quote:
Originally Posted by Nick View Post
Latest build for macOS is on the nightlies page, for Windows here, source here, and updated on angband.live. Many fixes, and several of the changes discussed elsewhere are included. Remaining known bugs are listed here, please let me know if any others are unfixed.

Since this fixes a few bugs that were causing crashes (notably in Single Combat), I am planning to release 4.2.2 once everything obvious is fixed.
I wish you had listed what the "several changes discussed elsewhere" were. I had to discover the hard way that quaffing CSW or CCW was killing my ironman character with hunger. Personally, I find this latest change to the hunger mechanic completed f*ckd.
__________________
“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are Dead
Ingwe Ingweron is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Current master post 4.2.0 Nick Vanilla 463 June 5, 2020 03:31
Current master post-4.1.3 Nick Vanilla 505 June 16, 2019 00:26
Suggestion for Rangers (repost from master-post thread) Thraalbee Vanilla 1 April 13, 2019 18:08
Issues on current master Nick Vanilla 277 June 18, 2017 22:30
Bugs and complaints on current master Nick Vanilla 588 April 27, 2017 22:54


All times are GMT +1. The time now is 22:13.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2020, vBulletin Solutions Inc.