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Old November 30, 2015, 12:31   #11
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Quote:
Originally Posted by Carnivean View Post
The other note is fixing a bug that made every game a de facto "preserve mode" on game.
Every game was "preserve mode off", that is every artifact generated was considered found. The bug also made artifacts left behind not considered as lost, except when sold in a shop for 0 gold, so they appeared as "greyed out" (owned by someone else) when looking at the artifact list.
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Old November 30, 2015, 18:36   #12
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New PWMAngband 1.1.11 beta 4 released!

Quick fix version. Changes:

- Add back animations (player/monster/object shimmering) in turn-based mode
- Fix activation on Dragon Scale Mails destroying the Dragon Scale Mail

Files updated: binaries and source code.
Files are available for download at the usual location: http://powerwyrm.monsite-orange.fr
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Old December 3, 2015, 19:03   #13
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New PWMAngband 1.1.11 beta 5 released!

Quick fix version. Changes:

- Mark object index as used when nuking crops/junk/gold to make room for more objects on a level
- Fix some memset() errors in "size" parameter
- Clear obj_marked (object visibility) when leaving a level

Files updated: binaries and source code.
Files are available for download at the usual location: http://powerwyrm.monsite-orange.fr
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Old December 7, 2015, 18:57   #14
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New PWMAngband 1.1.11 beta 6 released!

Quick fix version, plus latest changes from Angband 4.0.4. Changes:

- Fix player/monster detection not lasting one full turn
- Don't update player structure when calculating bonuses for inspected objects
- Make potions of Resist Poison also cure poison
- Fix monster target error preventing groups from attacking the player in rooms
- Disturb on object feeling
- Improve pickup of partial stacks
- Reveal the mimic instead of destroying the feature when using Trap/Door Destruction or Stone to Mud on a Door mimic
- Remove pit floors properly after an earthquake or destruction effect
- Don't clear pit floors when deleting a feature mimic inside a pit

Files updated: binaries and source code.
Files are available for download at the usual location: http://powerwyrm.monsite-orange.fr
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Old December 8, 2015, 15:35   #15
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Pfft... while fixing some memset() errors, I introduced other errors. Most visible effect is getting poisoned by physical attacks while having rPoison. Time for another beta...
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Old December 9, 2015, 00:01   #16
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Aaaand I goofed with trap/door destruction too, which now crashes when destroying a door. No time for quick fix tonight, I'll fix that tomorrow.
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Old December 9, 2015, 08:47   #17
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One more thing to add... enjoy your game until next release, because there's a bug with randart generation which makes most weapons/ammo overloaded with slays/brands since their cost is set to zero.
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Old December 9, 2015, 18:47   #18
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New PWMAngband 1.1.11 beta 7 released!

Quick fix version. Changes:

- Fix a memset() error introduced in beta 5
- Fix crash with Trap/Door Destruction and Stone to Mud introduced in beta 6
- Fix randart generation not taking into account slays/brands power
- Fix slay cache, allowing object power to be calculated properly
- Limit to-dam on artifact missiles (to make ego missiles still valuable)
- Dungeon Master menu: fix summoning commands
- Prevent friendly monsters from picking up items on the floor
- Make true artifacts dropped in unauthorized places (house, wilderness...) stay in inventory instead of vanishing forever

Files updated: binaries and source code.
Files are available for download at the usual location: http://powerwyrm.monsite-orange.fr
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Old December 11, 2015, 19:08   #19
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New PWMAngband 1.1.11 beta 8 released!

Quick fix version. Changes:

- Fix failing to use a magic device not taking a turn
- Dungeon Master menu: add command to generate true artifacts for debug purposes
- Properly set the timout on activatable items after item request (identify, recharge, enchant...)
- Make Resilience a one-time effect setting monster lifespan to maximum value
- Fix wrong message when a monster fails to summon due to a player using the Suppress Summoning spell

Files updated: binaries and source code.
Files are available for download at the usual location: http://powerwyrm.monsite-orange.fr
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Old December 15, 2015, 22:05   #20
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New PWMAngband 1.1.11 beta 9 released!

Quick fix version. Changes:

- Fix monsters with more energy than the closest player regenerating twice
- Check for monster respawn every 10 turns (Angband rate)
- Let fainting and starving effects occur in town areas
- Fix monsters regenerating way too often

Files updated: binaries and source code.
Files are available for download at the usual location: http://powerwyrm.monsite-orange.fr
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