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Old August 26, 2021, 08:41   #11
will_asher
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Quote:
Originally Posted by Julian View Post
Isn't 'f' literally under your left index finger?
Use my left hand for firing arrows?? What a concept!

(I mean, sure, maybe I could get used to that I guess)
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Old August 26, 2021, 15:34   #12
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Originally Posted by mrfy View Post
Are you talking about the run command as in '.' and then direction? I use it constantly.
I, too, am Forest Gump

Whenever I go somewhere, I am running.
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Old August 26, 2021, 19:25   #13
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Originally Posted by sffp View Post
I, too, am Forest Gump

Whenever I go somewhere, I am running.
Who doesn't? Careening at full speed down a dark corridor is the safest way to travel.
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Old August 26, 2021, 21:50   #14
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Originally Posted by sffp View Post
I, too, am Forest Gump

Whenever I go somewhere, I am running.
So do I, but I use shift.

For those who use the run command separately, do you want to tell us why you prefer to do it that way?

(I doubt it’s going away or getting noticeably less convenient, but it might get moved a bit.)
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Old August 26, 2021, 23:52   #15
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Originally Posted by Julian View Post
Because you can have a lot of them, and it makes looking at the list of choices easier. If you use inscriptions, it also means you don’t run out of numbers.

However, some consolidation would probably be viable:
(a)im a wand/rod
(A)ctivate a staff
(^A)activate equipment.

Or:
(a)im (target nearest critter)
(A)activate equipment
(z)ap a wand/rod
(Z)ap a staff
So, if we were to do this, (and it’s mostly an idea that’s separate from keymap reorganization, except that doing it frees a letter) there’s an argument to be made for splitting the rods into aimed rods (share a command with the wands), and undirected rods (share a command with staves), but we’d need a new object type.

Some poking at an online thesaurus suggests baton, scepter, and cane as viable names for a staff-like item that’s not a staff.
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Old August 27, 2021, 05:39   #16
mrfy
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Originally Posted by Julian View Post
So do I, but I use shift.

For those who use the run command separately, do you want to tell us why you prefer to do it that way?

(I doubt it’s going away or getting noticeably less convenient, but it might get moved a bit.)
For me, I think it's because the '.' plus direction are both on my keypad, so I'm used to moving and running with one hand. Shift-direction doesn't work at all for me.

Not having it on the keypad would definitely be noticeably less convenient.
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Old August 27, 2021, 07:28   #17
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Quote:
Originally Posted by Julian View Post
So do I, but I use shift.

For those who use the run command separately, do you want to tell us why you prefer to do it that way?

(I doubt it’s going away or getting noticeably less convenient, but it might get moved a bit.)
Shift doesn't work on angband.live
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Old August 27, 2021, 16:06   #18
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I grew up using . to run, and never saw any reason to retrain my muscle memory since using Shift offers no meaningful advantage. I tried shiftrunning for a while experimentally, and kept having accidents like running without intending to and capitalizing commands without intending to. I presume it wouldn't have taken me very long to train myself out of that; but it's not something that ever happened with . in the first place.

And my fingers are achy enough as it is; pressing Shift takes more energy and puts more stress on the fingers than pressing ., due to the physical differences between the keys; and because the run key is pressed very, very, very, very often, it adds up over the hours.
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Old August 27, 2021, 17:01   #19
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Originally Posted by Nick View Post
The significant upside is that rather than two keysets, we just have alternative keys for the directions in a single keyset. Now switching to "roguelike keys" for playing on a laptop becomes a reasonable thing to do, and everyone can start laying down new muscle memory in the knowledge that's there's maybe something in it for them.
Great idea -- I would love to see it implemented. It seems it would make things genuinely simpler for many new players; the interface is a bit overwhelming at first, and the double set of keys doesn't help.
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Old August 27, 2021, 17:19   #20
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Ok, that’s some good reasons against moving run off period. I hadn’t considered the other keys on the keypad (I’ve been roguelike since before Angband), and that’s some prime real estate.

So, what’s Angband using that real estate for?

Good:
.: run
+: alter
*: target

Bad:
=: options
-: nothing
/: identify character

So, what’s a good use for those keys, to let keypad people operate better?
Universal use seems obvious, but what else?

(Also, some googling for keypad images suggests that not everyone has = on their keypad, unlike the extended Mac keyboard I have handy. Seems weird, but I’ll believe it.
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