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Old August 16, 2020, 01:42   #171
Nick
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Quote:
Originally Posted by Sideways View Post
Is it intentional that Create Darkness has no effect when used in towns during the daytime?
I'm not sure, but I think it's correct behaviour.

Quote:
Originally Posted by wobbly View Post
You see an Ent lords of misrule
This is a known bug, but fixing it breaks savefiles, so I'm saving up savefile-breaking stuff to do at once.
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Old August 16, 2020, 03:03   #172
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Hi,

Any chance of a later Windows build?
Or alternatively, any tricks for getting this to build using MinGW or Cygwin?

Thanks,
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Old August 16, 2020, 04:13   #173
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Post Report Batch #21

Mushrooms of Turbulence: Currently look like they can't generate, as their alloc and effect lines are commented out . . . but the game acknowledges their existence in the object memory; I have two mushrooms left to ID in my current game, which are Purging (which I see in the shops, but somehow I've not seen outside of them) and Turbulence (which neither rodent nor I have seen at all, and look to have a flavor associated with them in my object memory even though they can't actually generate).


Disarming: I just failed to disarm a chest, despite having 100% in both physical and magical disarm.
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Old August 16, 2020, 07:44   #174
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With Hybrid Dungeon, it seems impossible to get below level 54. Taking stairs or reading Deep Descent causes a hang every time.
This was due to the bad definition for Glaurung.

Actually fixing the entry allowed access to 55. Defeated Glaurung and recalled to town. Now attempting to recall hangs, while a deep descent aborts quickly without an error.
Experimentation shows that any level with a defeated guardian (30 in this case as well) is inaccessible. Making the guardians non-unique allowed access to those levels.

Attempting to go to L56 still fails though - now with
Assertion failed!
Program: C:\Gms\FAangband20beta-win\faangband.exe
File: gen-room.c
Line: 1175

Expression: square_isempty(c,grid)

Issue was in world.txt - doesn't like type VALLEY, or not having up and down stairs.

Last edited by jevansau; August 17, 2020 at 09:32.
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Old August 16, 2020, 07:53   #175
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With Hybrid Dungeon, it seems impossible to get below level 54. Taking stairs or reading Deep Descent causes a hang every time.
Thanks, and yes to a windows build soon
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Old August 16, 2020, 09:46   #176
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A couple of things I'm finding are too common:

Potions of englitenment - if I drink 1 every level chances are I'll find 2 to replace them.
Potions of aug - I suspect you could collect these & use them like mushrooms of vigor.
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Old August 16, 2020, 14:25   #177
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Quote:
Originally Posted by jevansau View Post
Hi,

Any chance of a later Windows build?
Or alternatively, any tricks for getting this to build using MinGW or Cygwin?

Thanks,
You can build it with MinGW by running "make -f makefile.win MINGW=yes" in the src directory; but the compiled game won't actually run without faangband.ini, which is currently missing from github. If you have an angband.ini for V you should be able to copy that and rename it to faangband.ini.
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Old August 17, 2020, 03:35   #178
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Post Scrolls of Curse Weapon/Armor

Also have their alloc lines commented out in the object edit file, so like Mushrooms of Turbulence they don't seem to be able to generate, though the game still looks to acknowledge their existence by virtue of having assigned a flavor to them that you can never learn because they don't generate.
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Old August 17, 2020, 09:33   #179
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See my earlier post for a few issues with hybrid dungeon mode.
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Old August 18, 2020, 00:10   #180
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Post More Shopkeeper Talk

"Identical resistances on different pieces of equipment do not stack."
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