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Old August 7, 2007, 03:09   #11
Big Al
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Leon's dungeon patch was added early July which made a few changes to dungeon generation code. Now the more difficult rooms are placed first (such as greater vaults) so that they have more room to fit.

It kind of makes sense that aligned rooms make for more rooms - consider the very simple example of a 'dungeon' that was filled with 1x2 sized 'rooms', with the dungeon being a total size of 1x6:

(Where xx, yy, zz are rooms, # is the dungeon edge)
Without rooms aligned, you could end up with something like:
Code:
########
#zz yy #
########
With rooms aligned to start on even squares only, you always get:
Code:
########
#zzyyxx#
########
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Old August 7, 2007, 09:42   #12
takkaria
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Quote:
Originally Posted by Big Al View Post
Leon's dungeon patch was added early July which made a few changes to dungeon generation code. Now the more difficult rooms are placed first (such as greater vaults) so that they have more room to fit.
Note that this isn't in 3.0.8 or .9, though. (Just to clarify.)
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