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Old November 22, 2017, 05:09   #51
wobbly
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While quite possibly the intended behaviour I don't personally find it optimal. Quite often in a fight junk drops end up rolling beneath my feet. At the end I press Ctrl-g &.. It works fine with stuff set to destroy because it'll destroy it on pickup, but stuff set to leave on floor it'll try & pickup. At the end of the day it's a pretty minor inconvenience to drop it manually or just move 1 step & press ctrl-g again (if your inventory is full & it gets stuck trying to pickup something that doesn't fit).
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Old November 26, 2017, 17:29   #52
CyclopsSlayer
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Display Bug

Playing a Beastman and received the mutation;
"You have remarkable infravision (+3)"

Yet the Infravision line of the character display remains blank, showing no range. Yet in play, the vision seems to work properly.
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Old December 2, 2017, 15:24   #53
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Grr, so frustrating to play a non-magic user and soon going to fail the Warg quest out of simple frustration.
Two Wargs are lost in some unconnected branch of the level. No digger, and I haven't the food and oil to mine out the entire level searching for the two AWOL dogs.
<mutter><mutter><curse><mutter>
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Old December 8, 2017, 05:24   #54
murphy
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the "allow involve player in area spell" doesnt prevent your pets from shooting you with a bolt spell when you are between the pet and a target. a colbran pet is a good example, he shot me twice per turn sometimes, I was like, c'mon man
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Old December 10, 2017, 18:58   #55
CyclopsSlayer
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Quote:
Originally Posted by Mocht View Post
I have found a bug

I have lost multiple characters to continuous crashing
Whenever I reload the character it asks if I want to delete the temporary files and continue, I say yes and it crashes again in seconds
Try installing a new copy of PCB over the top of the old? It shouldn't affect your save files. I had to do that with a corrupted version of NPPAngband a while back.
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Old December 14, 2017, 20:44   #56
CyclopsSlayer
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Odd behavior, if not a bug.

Fang dropped his amulet, I was wearing it unID'd.

The amulet was displaying as:

An Amulet (+1) {special, St;Fe}

I replaced it with an amulet of the Magi I found a while later,

The unequipped Collar of Fang was suddenly fully ID'd.

The Dog Collar of Fang (+2,+3) (+1) {St;Fe}
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Old December 15, 2017, 05:44   #57
wobbly
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The amulet doesn't have id on it? I know some knowledge helms have full id like the stone of lore, not sure if you can get it on an amulet.
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Old December 15, 2017, 12:50   #58
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Quote:
Originally Posted by wobbly View Post
The amulet doesn't have id on it? I know some knowledge helms have full id like the stone of lore, not sure if you can get it on an amulet.
I sold the Magi in town and it was merely a sustain InWiCh amulet.
Just seemed odd, Playing Demon Monster on the Manes > Quasit path. But that shouldn't have any innate ID that I know of.
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Old January 12, 2018, 05:17   #59
budswell
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Not sure if this has been mentioned before:
Looks like name is corrupted whenposting dump to the ladder. e.g.
http://angband.oook.cz/ladder-show.php?id=21379
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Old January 14, 2018, 00:28   #60
budswell
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Found a usability issue with new (as of 6 I think) inventory system. I don't like the way having inscribed items removes the letter from inventory choice.

e.g. I have arrows of both fire and frost.
I have inscribed both with @f1 because normally I do not care (and have it macro'd to F1). But if I come up against a frost/fire monster I press 'f' to fire, but then cannot chose a specific arrow type, because they are both in the list with no "letter".

Ideally lists would still assign a letter to each one, and the number would still work as an "alias" like it used to.
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