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Old August 12, 2018, 19:03   #111
Petoften
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So it should tell you when you hit level 20 and 40 that you get an extra shot? Would that be enough? It does state when you create the character that a ranger "Gains extra shots with bow".
It'd be nice if it listed level bonuses for each class in char creation.

I assumed 'extra shots with bow' probably meant any ranged weapon.
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Old August 12, 2018, 19:05   #112
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I ran into 'Gorlim, Betrayer of Barahir' and decided to do a save and just see how he was.

Very difficult. He disenchanted like crazy. I had to use all 4 healing potions and speed.

He dropped two crowns with nothing but (0,3) and (0,6) - maybe they're worth a lot of gold with item selling turned on? They look useless.
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Old August 12, 2018, 19:19   #113
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The drops are entirely random (with some uniques giving better drops), so you never know what you will get. If you are deep enough or have a lucky roll, even simple foes like orcs could drop artifacts or other great items.
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Old August 12, 2018, 19:35   #114
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Gorlim is dangerous, you don't want to fight him hand-to-hand. He can also cause critical wounds, hit with water bolts and mana bolts. He doesn't resist fire, so that's a way to damage him, but best to hit him from far away with arrows. Shoot at him until he gets close, then phase door, and repeat.
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Old August 12, 2018, 20:07   #115
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Originally Posted by mrfy View Post
Gorlim is dangerous, you don't want to fight him hand-to-hand. He can also cause critical wounds, hit with water bolts and mana bolts. He doesn't resist fire, so that's a way to damage him, but best to hit him from far away with arrows. Shoot at him until he gets close, then phase door, and repeat.
Thanks, that just wouldn't work in the layout.

Heck, there was even another sleeping unique too strong to kill not far below him.

Some of these guys move fast also. With speed I could get off a couple shots per round, but if I moved, he moved just as fast.

I'm gonna restore and skip him.
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Old August 13, 2018, 02:47   #116
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Then you should TO him and leave him for later. Getting your primary weapon disenchanted makes the game just that much harder. One benefit of Detect Monsters is you can avoid really dangerous monsters a very long way away, and never wake them up. Or never get too close to an undead pit. The other benefit is you wont get jumped by a high level golem or Qylthug.
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Old August 13, 2018, 03:12   #117
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It's too bad inv is so limited by space and weight. Found a *slay undead* weapon that does over double damage to undead it'd be nice to swap.
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Old August 13, 2018, 03:34   #118
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Ran into a death quasit.

He was in the wall attacking, I shot a few arrows and they didn't report anything about hitting or missing.

I tried a polymorph spell and it didn't report anything either. I tried a teleport other wand and it did nothing.

So I moved to where he wasn't in a wall and TO again -that finally worked. Walls do all that?
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Old August 13, 2018, 03:36   #119
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Undead are a bad choice for melee in any case, with lots of nasty side effects. Just avoid them, or use your bow. You should have a modest stash of ego ammo by now. (And you will be able to make your own once you get MB8.)
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Old August 13, 2018, 03:37   #120
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I see Eol the dark elf. Worth almost 40k exp - tells me all I need to know about not attacking him with my 82 damage arrows.
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