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Old May 17, 2014, 18:08   #1
chris
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[Announce] Poschengband 3.3.0 Released

It's super duper beta this time. This release adds the new Mimic player monster race, which serves as a complement to the Possessor. But while the Possessor relies on controlling corpses, the Mimic is able to imitate living foes in front of them. As usual, documentation is lacking and I also apologize for not keeping up with recent posts concerning last release.

Source code and a list of changes are also available.
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Old May 17, 2014, 18:45   #2
HugoVirtuoso
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Just when I posted another Possessor (Hugo$oul 1082) on the ladder, this SUPER, SUPER announcement came up!!

Me must download this NOW(!!!!) and upgrade Hugo$oul 1082 and play a Mimic for comparison's sake!
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Old May 17, 2014, 18:45   #3
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Amazinggggggg
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Old May 17, 2014, 19:13   #4
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I'm about to give the Mimic a spin...

Found a minor bug already:
While all other monster races have documentation via '?', the Mimic has NONE! At the same time, the Mimic DOES gets an intro once you select it, though.

This interesting bug:
Assuming that Mimicked monsters have a timer, if you go on the Overworld Map, you can keep the Mimicked monsters for extended periods of time while traveling...or not a bug at higher levels? At clvl 12, I Mimicked a Swordsman (non-learned form) traveled from an area halfway between Outpost and Morivant all the way to Morivant without the Mimicry wearing off!!

That said, how does the Mimicry timer work at upper clvls for learned forms vs. non-learned forms? What do players need to do achieve 'Learned forms' with any monster? I think I got lucky with Meng You, Brother of Meng Huo relatively early.
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Last edited by HugoVirtuoso; May 17, 2014 at 20:36.
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Old May 17, 2014, 19:58   #5
UglySquirrell
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The Mimic looks like a very cool class, i really like the @mimic equipment idea.
Would it be possible to have your inventory temporarily expanded when you change forms, for your extra gear? I seem to remember playing a variant that would allow you to pick up key/quest items, even when your inventory was full.

I guess it would be best if it didn't even appear in your inventory, but just disappeared until you shifted into a form that could use it. No idea if it's possible to pull off though, just a thought.

Hmm, now that i think about it, i'm guessing that the equipment slots remain even when using a seperate form, and the slots that a form cannot use are just hidden? If that's the case would it be possible to leave equipped items on even if that form cannot use them, but set the value of the unuseable gear slots to 0?

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Old May 17, 2014, 20:54   #6
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Chris offered some input on my character, DoppleHugo VI, about Learning forms and how long do they last:
Quote:
To learn a form in 3 easy steps:
[1] Mimic a nearby visible monster.
[2] Kill that monster.
[3] Get a lucky die roll.

There is no counter for mimicry. If the form is learned, it lasts forever (or until somebody dispels magic). But if the form is unlearned then the source monster needs to be visible or you will quickly forget how to copy it.
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Old May 18, 2014, 16:59   #7
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Hey Chris, I know you asked before about features that could be implemented in future PosCheng releases.

Have you ever thought much about improving the stealth system / borrowing some ideas from other variants? I'm having a lot of fun trawling really deep levels with a random character that just happened to find a lot of stealth equipment, but the stealth game feels really crude and it's basically "oh, is anything awake? Recall out because they're just going to chase me forever even though I'm a billion miles away." If nothing's awake, I can basically move around with impunity, even when detection gets my brain frazzled and terrified from beholding the visage of some awesome monster.

I might try a Ninja next to see how this all works when it's a primary mechanic for a class (rather than just something I do when I get bored and want to risk a -1100HP death.) Have you ever had any thoughts on tweaking stealth in PosCheng?
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Old May 18, 2014, 18:39   #8
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If you like Stealth, you should ml love the Ninja class, they are tons of fun. I recommend trying out either the Doppelganger, or Vamire races they both make really fun Ninja. Doppelganger don't regenerate hp well in another form and one of the ninjas best abilities stops regeneration. The Vampire Ninja is one of the most self sufficient combos iv'e played. You pretty much never have to go back to town, and with create darkness can survive in the daylight.

Hmm, i just remembered something, is there any chance that the Ninja enlightenment spell (can't remember the name Right now) could not light up the level?
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Old May 19, 2014, 13:48   #9
chris
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Quote:
Originally Posted by UglySquirrell View Post
Hmm, i just remembered something, is there any chance that the Ninja enlightenment spell (can't remember the name Right now) could not light up the level?
It currently should not be lighting the dungeon. It maps the squares, but you should continue to be able to hide in shadows. A potion of enlightenment, on the other hand, will indeed light up the rooms as well (and even the corridors).

Is this not what happens?
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Old May 19, 2014, 22:15   #10
UglySquirrell
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Quote:
Originally Posted by chris View Post
It currently should not be lighting the dungeon. It maps the squares, but you should continue to be able to hide in shadows. A potion of enlightenment, on the other hand, will indeed light up the rooms as well (and even the corridors).

Is this not what happens?
Hmm, my girl is not high enough level to check, maybe it's been updated. I might be remembering from Hengband. I'm almost positive the spell used to light up the level as well.

On another note, would it be possible to have the Stone of Lore remain the same in Randart games? This seems to be a one of a kind artifact with special abilities, that gives a pretty significant edge to playing with standarts on.
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