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Old July 12, 2011, 06:12   #21
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Originally Posted by buzzkill View Post
While I'm not fluent in C and have no knowledge of the Angband code-base, which is where I suspect the majority of the problem lies, how hard would it be to just expand the inventory slots behind the scenes and then consolidate the info when displayed.
If the equipment slots were the first slots, rather than the last slots, this would be viable.

This is a mechanical change, fortunately.
Zaiband: end the "I shouldn't have survived that" experience. V3.0.6 fork on Hg.
Zaiband 3.0.10 ETA Mar. 7 2011 (Yes, schedule slipped. Latest testing indicates not enough assert() calls to allow release.)
Z.C++: pre-alpha C/C++ compiler system (usable preprocessor). Also on Hg. Z.C++ 0.0.10 ETA December 31 2011
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