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Old November 6, 2014, 12:46   #51
Roguer
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Originally Posted by Nivim View Post
Welp, seems I'd been asking the wrong questions; since the normal linux client gave errors, and despite Debo's barf, I compiled from source as per the guide using the "TomeNET 4.5.8 complete source code (client+server) (2.8 MB)" and after running the game, connecting to the europe server, and logging in (/auto-creating an account) the game shows me the character slot screen, but no longer responds to anything at all but terminate/suspend.
I read the mention of the validation, but I wouldn't expect that to prevent quitting, and should probably give some sort of notice.
Never heard of such a problem with Linux client before. You cannot even press Shift+N to make a new characer in the character slot screen? And sorry for stupid question but you didn't have CAPS on by accident? =-p
And what errors did the normal linux client give you? Which client, the 32-bit or 64-bit one?

I just downloaded the 64-bit client and the 32-bit one on my pc and both worked fine for me.
Edit: I downloaded the complete source too and compiled the client and it worked ok. :/

Last edited by Roguer; November 6, 2014 at 14:12.
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Old November 6, 2014, 13:08   #52
Nivim
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Both problems imploded because they were stupid mistakes; the client didn't work because I'd had the 32 bit thinking it was the 64 bit (which is i686 versus x86 for most of the stuff I work with; forgetting AMD labeling entirely) and I had somehow managed to try Shift with several keys but none of the ones I'd already tried without.
Thank you for hitting it immediately, and putting so much effort into testing anyway.
(Edit: I'll be unavailable for the next hour or so; I'm obviously sick and need to do something about it.)
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Old November 6, 2014, 14:13   #53
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If you managed to get to the character slot screen then you're probably already validated by now. ^^

I recommend choosing Shift+E (new slot-exclusive char) over Shift+N (new char) because that way you'll start out as a dedicated IDDC-only character.
This means that you cannot gain exp outside of IDDC (making things a bit easier) and that you'll start with additional 300 Gold pieces which you'd otherwise have to farm from townies or training tower first (again making things easier).
Just make sure you don't accidentally select "pvp mode", any other mode is fine (you'll end up in no-ghost mode anyway)!
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Old November 7, 2014, 09:44   #54
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One thing I just found out: when you play, you need to activate the "depth in feet" option on your client. Otherwise, the parser will change your max depth to 0, which is kinda bad for this comp.
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Old November 7, 2014, 10:22   #55
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One thing I just found out: when you play, you need to activate the "depth in feet" option on your client. Otherwise, the parser will change your max depth to 0, which is kinda bad for this comp.
Good point, it is enabled by default though so you don't need to do anything if you didn't change it.

Edit - the parser now understands levels!

Last edited by Roguer; November 7, 2014 at 15:17.
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Old November 8, 2014, 15:34   #56
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linux binary client is working fine for me. was your error about finding the shared libraries? because i did have to modify LD_LIBRARY_PATH. but beyond that it worked right out of the box

one minor issue, im playing on a netbook with a small screen, I can see the borrom row of the map but I cant see my speed or BpR, they are off the bottom of the screen. and i havent been able to find these on any of the other info screens

Last edited by murphy; November 8, 2014 at 16:11.
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Old November 9, 2014, 01:40   #57
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linux binary client is working fine for me. was your error about finding the shared libraries? because i did have to modify LD_LIBRARY_PATH. but beyond that it worked right out of the box

one minor issue, im playing on a netbook with a small screen, I can see the borrom row of the map but I cant see my speed or BpR, they are off the bottom of the screen. and i havent been able to find these on any of the other info screens
Edit .tomenetrc file and change font size of main window, which is probably relatively large (9x15) for example to 8x13 or 6x10 or 6x9, depending on your system.
The last line is important because it's the "status line". It shows certain status effects on your character, asides from speed, bpr and depth.

In what way did you modify LD_LIBRARY_PATH exactly if I may ask?
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Old November 9, 2014, 06:37   #58
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Maybe some linux configurations have the current directory as part of the search path for the dynamic linker, but mine doesn't seem to, so for all the shared objects that came in the tarball, I just left them in the tomenet directory and did
export LD_LIBRARY_PATH=`pwd`
before running
./tomenet

Thank you for the tip about the font sizes :-)
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Old November 9, 2014, 13:38   #59
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Maybe some linux configurations have the current directory as part of the search path for the dynamic linker, but mine doesn't seem to, so for all the shared objects that came in the tarball, I just left them in the tomenet directory and did
export LD_LIBRARY_PATH=`pwd`
before running
./tomenet

Thank you for the tip about the font sizes :-)
I reported your problem and it has now been corrected
http://www.tomenet.net/phpBB3/viewto...c3e118c0#p1909
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Old November 10, 2014, 01:24   #60
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I played several more characters than I put on the ladder, but they maintained the same theme; all either dying to the interface because I couldn't figure something out, or dying to some big and tedious obstacle like a water-themed floor (which may also count as an interface, or perhaps display death; I couldn't figure out which of many options would help me not drown, and how many of them I needed).
So, despite what I've put into it so far, I have given up on this comp; losing by measures of score and determination, winning by measures of sanity and expediency.

Maybe another time, when those guys can work out the conflict between real-time play and a system built up and designed to be turn-based.
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