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Old November 10, 2010, 09:58   #19
Core31
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You're right, micromanagement is a large part, especially in a large game with many planets and fleets to command. You can however automate a big part of it, though it tends to be not as perfect as doing everything by yourself.

I have to admit that you'll probably won't like Stars! if you don't like fumbling with numbers, calculating growths percentage and such things. On the other hand, it depends on your enemies if this is really required to win. The game rewards micromanagement (optimizing population count, mineral distribution, starship construction) because there are only a few random things that can happen - and you can turn even those off when starting a game.

Stars! rewards knowledge (that means of the game mechanics and much more important: of your enemy). When you know an enemy's fleet strength and the ship design you can easily check if you're fleet stands a chance or not - so you can decide to fight or run. The real fun begins when you and you're allies plan longer operations together, which makes communication an important part of the game.

This leads to a somewhat slow-paced game in most cases. My last games had a new turn generated once a week, so most of us who had to work had still enough time to do their turns.

Ah, while writing this I begin to remember why I like this game so much. Maybe I should give it another try? Mhm. Last game lasted for over a year....
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